X-Piratez History

FilenameVersionAddedSizeMD5 Hash
dioxine_xpiratez_j15.zipJ15 11-Jun-2019254.58mb60431c93336ad397ec95923f224da917
dioxine_xpiratez_j14.zipJ14253.64mb0916d194e6b7cf7081c7454ef508a173
dioxine_xpiratez_j13.zipJ13 29-Mar-2019250mb2c784dda0c45da95420ffc694500fa01
dioxine_xpiratez_j12.zip-248.15mb728a753707ca14fccaffa8468189b251
dioxine_xpiratez_j10.zipJ.10235.28mb8ce3eab86c0c80558965d818dd97e5b4
dioxine_xpiratez_099_j9.zip0.99.J9 24-Nov-2018236.57mb704c9990e9341c1d27cda227a71480b8
dioxine_xpiratez_099_j8.zip0.99.J8 19-Oct-2018216.97mb65286aa21a7eb712767bdee675a5d269

Jun 12 2019 - J15 11-Jun-2019

v.J15 11-Jun-2019
- Fixed Gnome recruitment
- Terrain fixes (Savanna, Steppe, Pirate Hideout)
- Fixed non-working Shields of enviro versions of Aqua, Furiosa armors
- New Mission: The Truth is Out There
- New Facility: Personal Labs (+4 Brainers). Tech Tree adjustments, Old Earth Lab capacity 15->12.
- New Craft: Trucks
- New Soldier Type: Pirate Dog
- New Armors: Operator (SS)
- New Vehicle Armors: XEC/Paladin, XEC/Archer (old Archer renamed to Lancer), XEC/Exorcist
- New Weapons: Mini Cannon, Marsec Frag Grenade, Ol' Rifle, Light Machinegun, Chaos Dagger
- New Ammo: Minibombs (HE, Gas, Hellerium), Imperator Missile
- New Items: Small Arcane Shield, Small Disruptor Shield, Small Refractor Shield, Small Energy Shield (two old handheld shields replaced), Arcane Strongbox, Prepper Box
- New Dark One Soldier spritesheet by Кнроптл
- New Hot and Cold enviro palettes by Кнроптл and Bloax
- Complete Energy Shields system overhaul
- Lessened TU penalty on some armors which don't allow running (esp. Loader)
- Extra loot in Space Freighter
- Improved accuracy of most enemy military vessels by +5, fighters by +10 (DPM in desc. adjusted)
- Overhauled item categories
- More paperdoll layering
- Lots of minor fixes
- Plethora of rebalances, tweaks and additions

Apr 29 2019 - J14

- Exec upgrade to OXCE 5.4.1 29-Apr-2019 (custom splashscreen build by Stoddard + Fonzo)
- Fix: crash on Named Blood Hound sale, Blood Hounds have accessible inventory
- Fix: Security Corridor no longer counts as Casino
- Fix: catacomb/cellar terrain
- Fix: VooDoo Excess now reachable to Gray and Green Codex again
- Fixes/Improvements to Death Dungeon mission
- Fixes/Improvements to Pirate Hideout terrain
- Fix: Some passability fixes to Swamp/Arctic watery terrains and Sewers
- Fix: Vehicle Armors properly incur their maintenance costs now
- Fixed loot issue with Cannibal Camp mission
- Fix: Bugeyes now revert to proper armors after underwater stage
- Fix: Guild Spacemen can fly
- New Missions: Smuggler Hideout, Highway House
- New Enemy Missions: Ruff Raiding, Academy Passenger Ferrying
- New Enemies: Smuggler Negotiator, Golden Saint, Troublemaker, Stormrat, Field Gun
- New Craft: Bikes
- New Craft Weapon: Airballs (Missile slot). Airballs fire slower, but hold more ammo.
- New Armor: Saint (Gal, Peasant and SS), Kummissar (Lokk'Naar)
- New Vehicle Armor: Armored Car/Flamer, XEC/Scout, XEC/Terminator, XEC/Havoc, XEC/Archer, XEC/Armageddon, XEC/Retributor
- New: Golden weapons line (6 guns). Available through Casino Coupons and Smuggler Strongboxes.
- New Ammo: PS Shells for R-Rifles (personal and tank), Havoc/Fusion
- New Items: Smuggler Strongbox (added to smuggler ships' loot), Foam Grenade, Mumbleball, Gnome Research Notes
- Added more laser sound variation (by Kipoltli)
- Completed Golden Apple stuff and added more Shadowmasters stuff in general
- Researching Broken captives now removes the Breaking project from workshop list
- Gambling yields nerfed (OY VEY)
- Teleporting facilities no longer works in Supermutant (Ironman) mode.
- Chem weapons have harder time penetrating armor now (melting effect was unaffected or increased).
- Lowered TU costs on some instant throwables
- Reworked throwable light sources
- EMP resist tweaks for 2x2 units
- Looted Sectopod removed. The XEC Suit line introduced in its place. (sprites by Drages)
- Some armor buffs (gnome, vampy)
- Moloch armor reworked (general debuff but more specialized at tanking - shield regens), now allowed to both Red and Green codexes
- Light Cannon and R-Rifle buffed in antiarmor role
- Revisited Hot Pursuits (thanks to Kipoltli for new palette, also used on Mars now). Is more burny and more looty now.
- Updated Red Scorpion map
- More names for the names god!
- Merged Country Flags mod by OAK group
- Updated alt Smokey/Tac armor sub-mods by Roxis, and RU sub-mods by OAK group
- Lots of Minor Fixes (special thanks to just_dont) and Some Additions

Apr 1 2019 - J13 29-Mar-2019

- OXCE version change to 4-Mar-2019
- Fixed item recovery for the Tank mission
- Fixed doors on Raynerd mission
- New Enviro: Shadowrealm (with specific items and weapons)
- New Mission: Death Dungeon
- New Enemies: Carnodemon, Wraith
- New Facility: Casino
- New Armors: Aqua Suit (Peasant; land, eva & sea), Theban Dress (sea), Speaker (Lokk'Naar)
- New Weapons: Wheeled Machinegun, Lynx SMG, Shotgun Shield, Super Stapler, Knockout Bomb
- New Ammo: Phoenix Birdshot, UAC Rifle Aqua Clip; Nuclear Ammo for shotguns (6 types), Chaingun, Kustom Handcannon; BM SMG Clip/EP
- New Items: Kaltes-Klares, Mystery Box, T-D Locker, Golden Apple
- New Feature: Gambling
- New Soldier Race: Gnome (7 outfits)
- Increased score for kill/capture dangerous enemies across the board
- Updates to Sea environment (BUBBLES)
- Lokk'Naars got +2 NV
- Fire can damage fragile loot now
- Improved Personal Lighting on Armored Cars, Tanks
- Personal Lighting added to all 0-g armor
- Flamethrowes now use diff. Acc formula, LR flamer lighter/more accurate
- VooDoo rods redesigned; separated from armor, lower dropoff, the great rod needs nor LoS.
- Hybrid innate VooDoo weapon nerfed by 10%
- Advanced and Space medipacks are infinite now, but cost maintenance
- Minor fixes, rebalances, additional gfx by Perekrylo and Bloax

Feb 26 2019

v.J12 24-Feb-2019
- OXCE update to experimental build 24-Feb-2019
- Fixed crash on stripping gal #f39 nude.
- Fixed exploding LZ on Organ Grinder & Hot Pursuits
- Fixed Academy Thrall's capture
- Fixed Shadowbat's illumination
- Fixed item recovery scores
- Fixes to armor changes in Starting Conditions
- Fixed Witch outfit and VD: Communion being Gold-Exclusive by mistake
- Fixes to terrains: Savanna and Steppe (asbestos grass and other curiosities), Island Town (SCANGs)
- New Mission: Smuggler Lair
- New Armors: Frogman (SS & PEA), Defender (SS & PEA), Fusilier (PEA), Mud (Pea)
- New Weapons: Reticulan Laspistol, Aqua Javelins, Medical Slicer, Hand Flamer, Sludge Hammer, Shredder, Laser Stars, Survival Bow
- New Ammo: Small Revolver Drum/Mag, Ol'Carbine Ammo/Slay
- New Facility: Onsen
- New 8 faces for Peasants
- Slight rebalance to interceptor speeds
- Slight rebalances to craft weapons
- Peasants get increased V.Def
- Weapon rebalances - basic firearms (thx to Thinky)
- Pedia reordered
- More layered armors (thx to Roxis231 for help)
- Improved Deep One sounds and gfx by Кнроптл
- Gfx improvements
- Minor fixes, updates, smoothening, stuff

Dec 28 2018 - J.10

v.J10 28-Dec-2018
- Exec Update: OXCE v5.2 27-Dec-2018
- New Missions: Ratmen Cache, Reticulan Vats (Bounty B)
- New Armors: Sailor Uniform, Punk (Loknar), Slayer (Loknar), Slayer/Shield (Loknar)
- New items: Mutant Fish, Mutant Egg, Glitterskull, Chocolate
- New Flamethrower sounds by FG
- New Craft Equipment pictures by FG
- New Forest maps by Finnik
- New Village map by Solarius Scorch
- Added Russian names sub-mod by Perekrylo
- Secret Bases now count as Underground enviro
- Civilians worth more points
- Combat Stress slightly worse
- Buffed Codex Gold to receive more gold bars
- 105mm launcher is now 250mm launcher (new sprite), stats readjusted
- Spike Rockets moved from Heavy to Missile slot
- Some Missiles do extra damage to Shields now
- Removed Goblin Rokkitz
- Buffed Shadowtech
- Some outfits grant extra secondary stats XP now (script by Ohartenstein)
- Reduced inv space on gym suit, swimsuit, bikini
- WP munitions now ignore 75% instead of 100% armor
- Terrain updates (thx to Kato & others)
- Minor fixes, rebalances, additions

Nov 24 2018 - 0.99.J9 24-Nov-2018

- OXCE updated to 07-Nov-2018
- Fixes to terrain
- New Missions: Comms Tower, Terminal Terror
- New Enemy Missions: Flesh Hunt, Necro Patrol
- New Enemies: Necropirate, Clerk
- New Armors: Glitter, Chains
- New Weapons: Reticulan Electrogun, Harquebus, Air Musket, LASS, UAC Rocket Launcher
- New Ammo: Flintlock SC-Balls, Flintlock WP-Balls
- New Forest map tiles by Finnik
- New music: GMTACTIC8 by Makeup, GMGEO11 by Vanity Set, TAC_CITY by Jesper Kyd, GMENBASE2 (thanks to FG for suggestions)
- New sound: Ambient Sounds added to many terrains (thanks to FG)
- Update: Base Defenses (SAM/Missile/Fusion get bigger radar, Flak/Laser/Gauss/Plasma maps reworked and a turret for tactical Hideout defense; Flak loses extra crew space; costs adjusted)
- Dojos and VooDoo Schools now house 8 students each. Luxury Spa - 40. Stills cheaper to build.
- Church Exalt reworked
- Added cover art by Berggen
- Flintlocks slower, but more accurate
- Buffs: Flame Cannon +Acc, Flintlock Rifle +Dmg
- Buffs: Rifles: Aim Shot improved on some. RCF clip better pierces armor. Improved Snap ranges
- Nerfs: Hellblade (drains Morale), Impaler (slower to fire, firing costs Morale, drains Morale), Clockwork Gun (-range, +wt)
- Nerfs: Enemy Armored Cars have a little less armor and fire res
- Minor fixes, adjustments, additions, rebalances, gfx improvements

Oct 19 2018 - 0.99.J8 19-Oct-2018

0.99J8 19-Oct-2017
- OXCE update to 5.1 14-Oct-2018
- Fix to stealth research of tokens, newspapers
- Fixed Codex research
- Fixes to Savage Armor, Contraband
- Fixed Bugeye VooDoo powers
- Fix to acid weapons (corrected wound formula)
- Fixes to academy buildings (see-through floors on the corners)
- Fixes to Robin's Apocalypse ship tilesets (Airbus, Aircar etc etc), some map updates
- Fixed Convoy map
- New: Peasants: +16 faces
- New Armor: Hunter (Peasant)
- New Tank Armors: Bombard (replaces the Howitzer Tank) w/5 ammo types; Armored Car /Lascannon; Tank/Heavy Lascannon (replaces robic version); Gyrocopter
- New Ammo: HMG Small Clip, Tank 60mm AC/HVAP
- New Mission: Beautiful People
- New Enemy: Sharp Girl
- New/Updated hit animations by RSSWizard
- Update: Peasant Morale recovery raised by around 1/3 (less Stress)
- Update: Changed accuracy formulas for many weapons (mostly dakka-dakka weapons and all piloted tank weapons)
- Update: Possession slower in general (both AI and player's), buffs to voodoo dispensed where due to compensate (Terror same as was or faster)
- Update: Sandbags removed from researchable items
- Added ship engine + minor loot to Academy Airbus
- Extra loot on Atrium map added
- Clearing Mysterious Island now unlocks Ghost Gal analysis
- Adjustments to Kraken, Swordfish, Hydra (More armor, pedia fix, Kraken loses regen)
- Added more powerful weapons to later Megapol patrols
- Buffed Sectopod to be competitive with new tanks
- Tanks can no longer be used in underground missions
- Synths can now be revived (not only repaired), at a minor stat loss
- Lessened combat penalties for Nurse outfits
- Added monthly maintenance for Armored Cars
- Quarterstaff has a ranged attack now
- Halved TU cost and significantly buffed the effect of Battle Flag and its upgrades
- Updated items of recovery: Hellerium Charm (now heals Stun), Drug Dispensor (buffed). Lunar Ward and Bejeweled Cap add Morale per turn.
- Jewelry now regens Morale in exchange for TUs. Skull (now Demon Skull) regens Energy in exchange for Morale.
- Changed manufacturing formula for the pirate flag - but you no longer get any from Codex
- Other fixes, adjustments, additions, rebalances