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United Nations Extraterrestrial Combat Command

Inventorum Development Team
A Cold War themed mod by the Inventorum Development Team

  • efrenespartano: sprite & ruleset designer
  • Badfella: sprite designer
  • DarkDust: support debugging
  • Dauntless1942: sprite creator
  • Ikhanad: support debugging & military history support
  • Luke83: map specialist
  • Noah183: main debugging
  • Tingcat: sprite creator
  • The Reaver of Darkness: balance specialist
  • Thunder_andr: sprite creator & main military history advisor

FEATURES


This mod is located chronologically right in the middle of the Cold War, almost at the end of the Vietnam War. There will be many pages of UFOpedia explaining the background of the story, as well as the course of the war. Now you can ask the World's Superpowers like NATO and USSR for support, provided by new guns, tanks and crafts.

*New Weapons (for the three Tiers, now Plasma are a little more difficult, so you can stick to Ballistic/Laser longer)

*New Aircrafts/Craft Weapons (real fighters, bombers, missiles and guns)

*New Enemies (three new alien races, more to come)

*New Armor

*New Storyline (you are not a super secret organization anymore)

This mod is a compilation, not all the work is mine. I would call it a "franken-mod", because it is made of many different mods, united with glue, love and some things that I have done myself. This compilation is playable from beginning to end, but there are still many of my ideas to be implemented. It's still WIP, so expect to find some missing things/items. Your feedback is useful.

This is currently version 0.7.5. Now we have a new starting faction, the Terrorists. They will try to cause disorder and panic among the population, including new UFOs (or more accurately, planes) more realistic to what an enemy human faction would use. Two new missions related to the Special Forces, where you must neutralize terrorist attacks. In addition, a new Tier of craft weapons and two new advanced aircraft. New weapons to be built on the base and two new grenades are included! In the next versions, there will be significant changes in the Laser weapons, as well as more weapons and new missions!

Hear some good songs while chasing hostiles in the jungle

Join the United Nations Extraterrestrial Combat Command on social media!

UNEXCOM on Instagram!

Join the UNEXCOM channel in the IDT server! Try the newest stuff and get updates before anyone else!

Follow our brother in arms Dauntless1942, a very skilled artist working together with the IDT making exclusive art for UNEXCOM


Installation:

First you need to get a legal copy of Xcom: UFO Defense. You can get it at Steam or GOG.com :) Download the latest OpenXcom Extended (OXCE) version here, available for PC, Android, macOS and iOS. Put your original Xcom data inside /UFO folder

PC:

- Open your "user" folder
- Copy the entire UNEXCOM zip file to the "/mods" folder. You can choose to unzip it or just move the zipped file.
- Enable the mod from the Mods option on the main menu.
(Instructions by Luke83)


Android:
- Open your "openxcom" folder inside the root of your Android device,
- Copy the entire UNEXCOM zip file to the "/mods" folder, You can choose to unzip it or just move the zipped file.
- Enable the mod from the Mods option on the main menu.

The original forum where you can ask questions, provide feedback and even make suggestions is located here.

Enjoy!

AIR COMBAT

Air combat is a very important thing now, inspired by Air Combat Rebalanced and Tech-Comm. Hangars can now host 2 crafts. There is a wide variety of aircraft and craft weapons of the time (and will come more, as well as a redesigned tech tree) It implements the HK features, a great addition made by Meridian. So expect to face UFOs actively trying to intercept your aircraft. You probably lose a lot of aircraft soon, that's why they will be somewhat cheaper. Also, you now can forget the ground radars. They are obsolete, actually I remove Large Radar and set the radarChance of the Small to 5%, just to mark the average combat range of your starting planes. Now you can (and you should) launch satellites to search for enemy UFOs and Bases. Be careful, they are reaaaally slow and HKs ate them for lunch.

GROUND COMBAT


Hatred just a tool the aggressors to control
Into the jungle's depth, into the desert storm
Caught between legions of hate
Caught beneath malefic eyes of fate


Ground combat is another important part. You will use realistic weapons of the time, such as rifles M16, AKM, LMG like M60 and Bren, snipers like XM21 and Dragunov among others. Each major power of the Cold War will supply you with unique tanks, weapons and equipment, you can choose to stick to the reliable Soviet guns or try the advanced NATO weaponry.

Forget the outdated HWP, now you will be in charge of an M551 Sheridan, a BMD-1 IFV or a FV701 Ferret SC, light tanks that can really be transported on an airplane.
There are new races (made by Solarius Scorch) and their weapons are now much more alien (drawn by XOPs), so the combat is more enjoyable.


Credits by name:

*Alex_D: UH-1 Huey, Mi-24 Hind maps
*alinare: BMD-1 & Laser Tank sprites
*Andr: M12 Beretta, M72 LAW, FN MAG, M16 (and variants), XM117 (and variants), M16A1 (and variants) 9mm Pistol x20 Mag sprite, F-104S Starfighter sprite, plus ideas and historical/technical advice
*Arpia: SCOUTCAR (Ferret AC) sprites and codes
*Badfella: Mercenary & Special Forces artwork, plus ideas.
*Blood Angel Tactical Marine: bug hunter.
*boodman123726: XCOM 2 Music Pack
*bulletdesigner: Old Pilots graphics from 40k mod (now unused), COPTER map (Huey placeholder, now unused)
*Cupon4uk: bug hunter
*danielpembrink: bug hunter
*DarkDust: bug hunter
*Dauntless1942: new USA/NATO/USSR Laser weapons, new UNEXCOM logo
*Dioxine: Original Double-barreled shotgun, M79 Thumper
*efrenespartano: main ruleset and sprite creation, lead designer
*Finnik: Astronaut sprites
*Fox105iwsp: original UN Combat Uniform and XM-72 Combat Armor sprites
*garretrgang: bug hunter
*hellrazor: Skystriker (C-130 Hercules placeholder, now unused)
*Hobbes: Terrain Mod (now unused), Tech-Comm HKs, ruleset reference.
*IgnisAbentorn: bug hunter
*Ikhanad: FN FSC sprites, plus ideas.
*Internet: UFOPedia images, further artwork reference
*Istrebitel: craft weapon reference codes
*KingMob4313: Plasma & Laser ruleset form Equal Terms
*Meridian: modding help on the forums, OXCE dev
*Mitra Lightbringer: bug hunter
*Noah193: bug hunter, plus debugging and ideas
*Luke83: overall Terrain & Map support
*Ryskeliini: Grenade Launcher (now unused)
*SG_Barton: bug hunter
*Solarius Scorch: RecycledAlienCollection, Alien Armory Expanded, Celebrate Diversity, original XM21, FN FAL, old M16, M60 sprites, ruleset reference, Farmer NPCs sprites
*ThatDude: JustRussia AK original weapons (now adapted)
*The Reaver of Darkness: overall balance support, LIGHTNIA mapset, plus ideas
*Valmont and his girlfriend: bug hunters
*Warboy1982: Shotgun firing sound
*XOps: Alien Plasma Weapons
*xover88: XCOM 2012 Music
*Yataka Shimaoka: bug hunter
*Zane: original Delta sprites*Alex_D: UH-1 Huey, Mi-24 Hind maps
*alinare: BMD-1 & Laser Tank sprites
*Andr: M12 Beretta, M72 LAW, FN MAG, M16, XM117 (and variants) 9mm Pistol x30 Mag sprite, F-104S Starfighter, MiG-21 craft sprites, Cigarettes, Flask, Field Dressing, M18 Smoke Grenade plus ideas and historical/technical advice
*Arpia: SCOUTCAR (Ferret AC) sprites and codes
*Badfella: Mercenary & Special Forces artwork, plus ideas.
*Blood Angel Tactical Marine: bug hunter.
*boodman123726: XCOM 2 Music Pack
*bulletdesigner: Old Pilots graphics from 40k mod (now unused), COPTER map (Huey placeholder, now unused)
*Crab Nicholson: bug hunter
*danielpembrink: bug hunter
*DarkDust: bug hunter
*Dioxine: Original Double-barreled shotgun, M79 Thumper
*efrenespartano: main ruleset and sprite creation, lead designer
*Finnik: Astronaut sprites
*Fox105iwsp: original UN Combat Uniform and XM-72 Combat Armor sprites
*garretrgang: bug hunter
*hellrazor: Skystriker (C-130 Hercules placeholder, now unused)
*henriquei: bug hunter
*Hobbes: Terrain Mod (no longer used), Tech-Comm HKs, ruleset reference.
*IgnisAbentorn: bug hunter
*Ikhanad: FN FSC sprites, plus ideas.
*Internet: UFOPedia images, further artwork reference
*Istrebitel: craft weapon reference codes
*Kzer-Za: wounding scripts on Ballistic Weapons
*KingMob4313: Plasma & Laser ruleset form Equal Terms
*Meridian: modding help on the forums, OXCE dev
*Mitra Lightbringer: bug hunter
*Noah193: bug hunter, plus debugging and ideas
*Luke83: overall Terrain & Map support
*Ryskeliini: Grenade Launcher (now unused)
*SG_Barton: bug hunter
*Solarius Scorch: RecycledAlienCollection, Alien Armory Expanded, Celebrate Diversity, original XM21, FN FAL, old M16, M60 sprites, ruleset reference, Farmer NPCs sprites
*Tal'Raziid: bug hunter
*ThatDude: JustRussia AK original weapons (now adapted)
*The Reaver of Darkness: overall balance support, LIGHTNIA mapset, plus ideas
*Valmont and his girlfriend: bug hunters
*Warboy1982: Shotgun firing sound, Police officer NPCs
*wolwerin: bug hunter
*XOps: Alien Plasma Weapons
*xover88: XCOM 2012 Music
*Yataka Shimaoka: bug hunter
*Zane: original Delta sprites
*zaphnath: bug hunter



Details

RankDownloadsCreatorAdded
2 of 1391,620 (24 today)efrenespartano

Dependencies

NameAddedUpdated
OpenXcom Extended (OXCE)

Releases

FilenameSizeVersionAddedOptions
unexcom_v0.7.5_terrorist_takedown.1.zip70.84mbv0.7.5.1 Terrorist Takedown

unexcom_v0.7.4.1_vendetta_burns_inside.zip71.28mbv0.7.4.1 Vendetta Burns Inside

unexcom_v0.7.4_vendetta_burns_inside.zip71.26mbv0.7.4 Vendetta Burns Inside

unexcom_v0.7.3_vendetta_burns_inside.zip70.35mbv0.7.3 Vendetta Burns Inside

unexcom_v0.7.2_vendetta_burns_inside.zip70.34mbv0.7.2 Vendetta Burns Inside

plasmacraftweaponfix_unexcom_v0.2e2.zip3.03kb0.2e2

unexcom_v0.2e1.zip65.24mb0.2e

unexcom_v0.2d.zip65.19mb0.2d

unexcom_v0.2c.1.zip63.88mb0.2c

40 comments

Join the community or sign in with your gaming account to join the conversation:

AH
ahnyoungjune @ahnyoungjune

THANKS FOR THIS MOD. REALLY AMAZING
CAN I GET A TECH TREE?
HOW TO MAKE FLYING ARMOUR?

efrenespartano
efrenespartano @efrenespartano

Easy!

You need to research STR_PERSONAL_ANTIGRAV, unlocked after making a Cyberdisk autopsy, researching both Alien Alloys and UFO Power Source. Then, you need to research Power Suit to get the Flying Armor.

AH
ahnyoungjune @ahnyoungjune

[31-12-2019_17-20-53] [INFO] OpenXcom Version: Extended 6.2 (v2019-11-29)
[31-12-2019_17-20-53] [INFO] Platform: Windows 64 bit
[31-12-2019_17-20-53] [INFO] Data folder is:
[31-12-2019_17-20-53] [INFO] Data search is:
[31-12-2019_17-20-53] [INFO] - C:/Users/john/Documents/OpenXcom/
[31-12-2019_17-20-53] [INFO] - C:/Users/john/Downloads/openxcom/
[31-12-2019_17-20-53] [INFO] User folder is: C:/Users/john/Downloads/openxcom/user/
[31-12-2019_17-20-53] [INFO] Config folder is: C:/Users/john/Downloads/openxcom/user/
[31-12-2019_17-20-53] [INFO] Options loaded successfully.
[31-12-2019_17-20-53] [INFO] SDL initialized successfully.
[31-12-2019_17-20-54] [INFO] SDL_mixer initialized successfully.
[31-12-2019_17-20-54] [INFO] Attempted locale:
[31-12-2019_17-20-54] [INFO] Detected locale: C
[31-12-2019_17-20-54] [INFO] Attempting to set display to 1600x900x32...
[31-12-2019_17-20-54] [INFO] Display set to 1600x900x32.
[31-12-2019_17-20-54] [INFO] Loading data...
[31-12-2019_17-20-54] [INFO] Scanning standard mods in ''...
[31-12-2019_17-20-54] [INFO] Scanning user mods in 'C:/Users/john/Downloads/openxcom/user/'...
[31-12-2019_17-20-54] [WARN] scanModDir('C:/Users/john/Downloads/openxcom/user/', 'mods'): No metadata.yml in UNITS, skipping.
[31-12-2019_17-20-54] [WARN] scanModDir('C:/Users/john/Downloads/openxcom/user/', 'mods'): No metadata.yml in UFOINTRO, skipping.
[31-12-2019_17-20-54] [WARN] scanModDir('C:/Users/john/Downloads/openxcom/user/', 'mods'): No metadata.yml in UFOGRAPH, skipping.
[31-12-2019_17-20-54] [WARN] scanModDir('C:/Users/john/Downloads/openxcom/user/', 'mods'): No metadata.yml in TERRAIN, skipping.
[31-12-2019_17-20-54] [WARN] scanModDir('C:/Users/john/Downloads/openxcom/user/', 'mods'): No metadata.yml in ROUTES, skipping.
[31-12-2019_17-20-54] [WARN] scanModDir('C:/Users/john/Downloads/openxcom/user/', 'mods'): No metadata.yml in MAPS, skipping.
[31-12-2019_17-20-54] [WARN] scanModDir('C:/Users/john/Downloads/openxcom/user/', 'mods'): No metadata.yml in GEOGRAPH, skipping.
[31-12-2019_17-20-54] [WARN] scanModDir('C:/Users/john/Downloads/openxcom/user/', 'mods'): No metadata.yml in GEODATA, skipping.
[31-12-2019_17-20-54] [INFO] Active mods:
[31-12-2019_17-20-54] [INFO] - xcom1 v1.0
[31-12-2019_17-20-54] [INFO] - OpenXCom_Unlimited_Waypoints v1.0
[31-12-2019_17-20-54] [INFO] - PSX_Static_Cydonia_Map v1.0
[31-12-2019_17-20-54] [INFO] - UFOextender_Gun_Melee v1.0
[31-12-2019_17-20-54] [INFO] - UFOextender_Psionic_Line_Of_Fire v1.0
[31-12-2019_17-20-54] [INFO] - UFOextender_Starting_Avalanches v1.0
[31-12-2019_17-20-54] [INFO] - UNEXCOM v0.7.4.1
[31-12-2019_17-20-54] [INFO] - XcomUtil_Always_Daytime v1.0
[31-12-2019_17-20-54] [INFO] - XcomUtil_High_Explosive_Damage v1.0
[31-12-2019_17-20-54] [INFO] - XcomUtil_Improved_Ground_Tanks v1.0
[31-12-2019_17-20-54] [INFO] - XcomUtil_Improved_Heavy_Laser v1.0
[31-12-2019_17-20-54] [INFO] - XcomUtil_No_Psionics v1.0
[31-12-2019_17-20-54] [INFO] - XcomUtil_Pistol_Auto_Shot v1.0
[31-12-2019_17-20-54] [INFO] - XcomUtil_Starting_Improved_Base v1.0
[31-12-2019_17-20-54] [INFO] - XcomUtil_Statstrings v1.0
[31-12-2019_17-20-54] [INFO] - AvengerKom v1.0
[31-12-2019_17-20-54] [INFO] - Building_Mod_Pack v1.51
[31-12-2019_17-20-54] [INFO] - Energy Rifle v1.1
[31-12-2019_17-20-54] [INFO] - Recruitment Office v0.85 Beta
[31-12-2019_17-20-54] [INFO] - extra_explosions v1.0
[31-12-2019_17-20-54] [INFO] - support-drones v1.0
[31-12-2019_17-20-54] [INFO] - ufo-vanilla-variants v1.3
[31-12-2019_17-20-54] [INFO] Loading rulesets...
[31-12-2019_17-20-56] [ERROR] Error processing 'STR_DEPLOYED_MIND_SHIELD' in research: Unknown research 'STR_MIND_SHIELD'

how to solve it?

efrenespartano
efrenespartano @efrenespartano

DEPLOYED_MIND_SHIELD is not on UNEXCOM, but on Building_Mod_Pack, by Biggieboy! You should ask him for support on this particular issue

AH
ahnyoungjune @ahnyoungjune

really amazing mod thanks for this mod
but i got crash when alien attack my base
how to solve?

efrenespartano
efrenespartano @efrenespartano

Hi, ahnyoungjune!

The issue is because some partially implemented feature. To disable it, you need to open the "vars_UNEXCOM.rul" file, located inside /Ruleset/ folder.
Delete the line "baseDefenseMapFromLocation: 1".

That will solve the issue.

B
Barabas @barabas

Greetings!
I have some suggestions.
Let’s add to all top tier crafts (Firestorm, Lighting, Avenger) slots for auxiliary devices (craft armor, targeting pod, etc.). At least one aux slot for each craft.
Let’s add some improved missiles to tech tree. New super heavy missile, heavy missile, light missile and rocket made with alien alloys with increased range and power compared with original Earth missiles (in case of super-heavy missile perhaps only range increase).
It would be good to convert craft Blaster launcher to heavy missile launcher instead of a cannon.
New mission would be appreciated - such as defence of military base perimeter or an airbase perimeter against an alien attack (like in Area 51 mod).
Maybe new weapon – laser gatling machine gun produced with elerium (or heavy laser machine gun) with high rate of fire and at least 65 damage.
Also it would be good if hyperwave decoder could provide additional info about ufo's race, mission, etc. It doesn't work for me right now.
Best wishes!

efrenespartano
efrenespartano @efrenespartano

Thanks for your suggestions, pal! We are working to fulfill them. Most of them are currently in our plans, actually. ;D

The new craft weapons are almost ready, we are testing balance and debuggin them. Even some real life high-tech weapons (like the Casaba Howitzer Nuclear Shaped Charge) is going to be in.

Take a look at our Discord, the artist Dauntless1942 (you can follow him on Instagram Instagram.com) made a lot of new Laser weapons for each faction in-game, exclusively for our mod. I'm sure you will love them as much as I do.

BL
bluewolf194 @redhealer11

Have you though about using the 40K mod's HWP deploment method?

efrenespartano
efrenespartano @efrenespartano

Do you mean like mounting turrets on crafts (static HWP)? I have some turret sprites, but I'm still looking for a good use. Probably fixed weapon emplacements on certain maps or missions. We are open to new ideas. :D

BL
bluewolf194 @redhealer11

No the equip tanks as armor like the bike and Sentinel from the 40K mod.

efrenespartano
efrenespartano @efrenespartano

OH! Good idea, I'll take a look about how the 40k devs did it and I'll try to implement it on future updates. :D

E
Elite_krew @elite-krew

I love the mod and the various weapons the mod have that replace the original weapons and the new laser weapons but i want to use plasma weapons cause its accurate and deals more damage that laser and ballistic but the plasma in manufacture in categorize as NA and i can't use the plasma weapons cause it doesn't show in equipment

efrenespartano
efrenespartano @efrenespartano

Hello, Elite_krew! Thank you for the kind words. :D

To use and manufacturate the Plasma weapons, you need first to research them, you need also a live Alien Engineer. And Alloy Manufacturing, but I think you already have it. Once you unlocked the alien Plasmas, you can start the adaptation research. You need of course, a plasma weapon as a base (i.e. if you want a Human Plasma Pistol, you need to have an Alien Plasma Pistol)

Also, you could adapt you new Human Plasma Rifles into new guns, like LMG or DMR. :)

Let me know if you have any further issues. :D

E
Elite_krew @elite-krew

Yes one more problem the trees are not speaking Vietnamese its outrageous

efrenespartano
efrenespartano @efrenespartano

Yet. 7u7

Given that the historical framework of the Cold War allows to recreate historical battles, I am working on new missions where, instead of fighting against aliens, you will fight against humans. It is still in development, but I am about to decide whether start with Ia Drang '65 or Tet Offensive '68 7u7

"Welcome to the rice fields!"

E
Elite_krew @elite-krew

Oh cool so we are fighting rival organization like the unexcom

efrenespartano
efrenespartano @efrenespartano

Yes and no. Bad humans, yes. But they aren't as organized as UNEXCOM. They are more like an evil cult. 7u7

As suggested earlier by assassin-of-light, i'm adding a zombie plotline. And it is very likely that it is their fault the appearance of the undead. You know, failed attempt to create hybrids. xD It is still debated if I make wild zombies AND intelligent zombies or only wild. What do you recommend?

AS
assassin-of-light @assassin-of-light

Wow it works fine now thanks :) . Glad the author is still out there. Can't wait for the next version when will it be out? :) anyways cheers to you man :D

Thunder_andr
Thunder_andr @thunder-andr

Thanks for the Mod, loved it!

efrenespartano
efrenespartano @efrenespartano

Hi, Thunder_andr! It's great that you like it. Any suggeestion and/or feedback that you have, just ask. :D Your help makes this project better.

Thunder_andr
Thunder_andr @thunder-andr

If you plan to update the mod in the future, can you add some more weapons ? Maybe i can provide some graphics (if i find the time)

efrenespartano
efrenespartano @efrenespartano

Of course, Thunder_andr. Since two weeks ago, I'm working on v0.3. I'm currently doing the end-game research and the new advanced crafts/craft weapons. I've added all of the suggestions from other beta testers, so yes, you can suggest (and your sprite offer is great too, thank you) any new weapon. You can send me a .rar with your weapon sprites (even a workable ruleset if you like) via email, to efrenespartano@gmail.com and I'll add them in the next update and of course, give credit to you. :D

Thunder_andr
Thunder_andr @thunder-andr

You have mail! (better late than never 😉 )

efrenespartano
efrenespartano @efrenespartano

Thank you, comrade! I loved the M12, i'm already adding it into the next update. It's awesome, very quality sprites you made.

I think that in a few weeks i'm going to release 0.3 (i'm finishing another big project and I want to pulish both mods) and your addition of course will be there.

If you want to add some more guns, feel free to send me more sprites!