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FEATURES


This mod is located chronologically right in the middle of the Cold War, almost at the end of the Vietnam War. There will be many pages of UFOpedia explaining the background of the story, as well as the course of the war. Now you can ask the World's Superpowers like NATO and USSR for support, provided by new guns, tanks and crafts.

*New Weapons (for the three Tiers, now Plasma are a little more difficult, so you can stick to Ballistic/Laser longer)

*New Aircrafts/Craft Weapons (real fighters, bombers, missiles and guns)

*New Enemies (three new alien races, more to come)

*New Armor

*New Storyline (you are not a super secret organization anymore)

This mod is a compilation, not all the work is mine. I would call it a "franken-mod", because it is made of many different mods, united with glue, love and some things that I have done myself. This compilation is playable from beginning to end, but there are still many of my ideas to be implemented. It's still WIP, so expect to find some missing things/items. Your feedback is useful.

This is currently version 0.2e, a necessary fix for some very annoying bugs that made imposible to get NATO/USSR stuff, plus some other fixes. Also it fixes a fatal error related to broken research that made impossible to start a game. Check the readme for all of the new changes. Please, update as soon as you can.

I strongly suggest you to do not start the end-game research yet. It will be modified in 0.3 to accomodate more missions, even a few Moon-based missions.


Please, follow the United Nations Extraterrestrial Combat Command on social media!

UNEXCOM on Instagram!

UNEXCOM on Twitter!

UNEXCOM on Facebook!

Installation:


The latest version of OXCE+ is required to play UNEXCOM with all of it's features. You can get it here OXCE+ Forum topic, but is already included in the download file

First, you need an original copy of your UFO game. (For instructions about installing on PC & MacOS X, please check this page in the Wiki.)

In the download provided here, the whole folder is included with all the files in the required folders as well as the newest version of OXCE (v2018-14-10), so that you only place your UFO files in their corresponding folder. Easier impossible.

For installation in Android, you must create the openxcom folder in the root of your MicroSD memory and there unzip the files of your download. Next, place your original UFO file in its corresponding folder. Then, you must unzip and install the OXCE .apk made by Meridian that you can find here, now updated to v5.1

The original forum where you can ask questions, provide feedback and even make suggestions is located here.

Enjoy!

AIR COMBAT

Air combat is a very important thing now, inspired by Air Combat Rebalanced and Tech-Comm. Hangars can now host 2 crafts. There is a wide variety of aircraft and craft weapons of the time (and will come more, as well as a redesigned tech tree) It implements the HK features, a great addition made by Meridian. So expect to face UFOs actively trying to intercept your aircraft. You probably lose a lot of aircraft soon, that's why they will be somewhat cheaper. Also, you now can forget the ground radars. They are obsolete, actually I remove Large Radar and set the radarChance of the Small to 5%, just to mark the average combat range of your starting planes. Now you can (and you should) launch satellites to search for enemy UFOs and Bases. Be careful, they are reaaaally slow and HKs ate them for lunch.

GROUND COMBAT


Hatred just a tool the aggressors to control
Into the jungle's depth, into the desert storm
Caught between legions of hate
Caught beneath malefic eyes of fate


Ground combat is another important part. You will use realistic weapons of the time, such as rifles M16, AKM, LMG like M60 and Bren, snipers like XM21 and Dragunov among others. Each major power of the Cold War will supply you with unique tanks, weapons and equipment, you can choose to stick to the reliable Soviet guns or try the advanced NATO weaponry.

Forget the outdated HWP, now you will be in charge of an M551 Sheridan, a BMD-1 IFV or a FV701 Ferret SC, light tanks that can really be transported on an airplane.
Of course, an indispensable mod in any game, UNEXCOM includes Terrain Pack, so you can fight in different and beautiful terrains.
There are new races (made by Solarius Scorch) and their weapons are now much more alien (drawn by XOPs), so the combat is more enjoyable.


Credits

0.- Everything that is not listed here was made/ripped/drawn by efrenespartano
1.- Terrain Mod by Hobbes
2.- CombatUniformArmors by Fox105iwsp
3.- RecycledAlienCollection by Solarius Scorch
4.- Alien Armory Expanded by Solarius Scorch
5.- Equal Terms Mod by KingMob4313 and Ickschuss.
6.- XCOM 2012 Music by xover88
7.- Celebrate Diversity by Solarius Scorch
8.- XCOM 2 Music Pack by boodman123726
9.- Skystriker by hellrazor (C-130 Hercules placeholder)
10.- HQ Sounds
11.- COPTER Map from The X-Com Files (UH-1 Huey placeholder)
12.- Pilots graphics from 40k mod by bulletdesigner
13.- Grenade Launcher by Ryskeliini
14.- FourthState ruleset form Equal Terms, by KingMob4313
15.- Alien Plasma Weapons by XOps
16.- RecycledAlienCollection by Solarius Scorch
17.- Tech-Comm HKs codes by Hobbes
18.- Many weapon sprites from X-Piratez, by Dioxine and The X-Com Files, Solarius Scorch
19.- JustRussia weapons by ThatDude
20.- Underbarrel shotgun/grenade launcher codes by Hyper2Snyper
21.- Weapons codes from The X-Com Files, by Solarius Scorch
22.- HMG codes by Dioxine, moddified by BlackLibrary
23.- Shotgun firing sound by Warboy1982
24.- BMD-1 & Laser Tank sprites by alinare
25.- SCOUTCAR by Arpia, from The X-Com Files


Details

RankDownloadsCreatorAddedUpdated
9 of 40223 (1 today)efrenespartano

Dependencies

NameAddedUpdated
OpenXcom Extended (OXCE)

Releases

FilenameSizeVersionAddedOptions
unexcom_v0.2e1.zip65.24mb0.2e

unexcom_v0.2d.zip65.19mb0.2d

unexcom_v0.2c.1.zip63.88mb0.2c

10 comments

#6
Guest @guest

it says inprovedglobe.dat not found when i try to play the game

efrenespartano
efrenespartano @efrenespartano

Hello there!

That's weird. Please, try to erase the full UNEXCOM folder inside the /mods folder, then download the latest update and try again. Were you doing something in particular when this crash happened?

#6
Guest @guest

requested file not found: Resources/Geoscape/IMPROVEDGLOBE.DAT
[WARN] disabling mod with invalid ruleset: UNEXCOM
[ERROR] failed to load 'UNEXCOM'; mod disabled for next startup
Resources/Geoscape/IMPROVEDGLOBE.DAT not found
thats what it says in the logs

efrenespartano
efrenespartano @efrenespartano

I just reuploaded the main file, just to be sure. Please, erase the mod folder inside /user/mods/UNEXCOM and place the new one. Remember that UNEXCOM is a Megamod, this means that you should avoid mixing them with other Megamods. Of course, avoid using UNEXCOM with Terrain Pack by Hobbes, because you already have it included.

The main folder of the download contains everything arranged, so that you just need to put your UFO data in the corresponding folder and start playing, this because I always found it difficult to accommodate the mods. Post a reply if you have any other problem or suggestion:)

IgnisAbentorn
IgnisAbentorn @ignisabentorn

Greetings, efrenespartano.
First of all, I must say that your mod is really great. Even though it was compared to Xenonauts, what I saw in UNEXCOM was much brighter and tastier so to speak. First of all - I loved the sounds. Everything from footsteps to music and reload sounds was giving the impression of a totally new game. Second big treat were conventional weapons of different countries. That was marvelous. Even though I totally admit X-COM is and should be a bit futuristic, I love conventional real-life weaponry and the ability to snipe some sectoids down with SVD really pleased me.
I do understand that this is barely an alpha version and I don't really know if you have your own beta testers, but I found some flaws and mistakes while playing. I mark them down below not to offend you, but to save your time while you develop and polish your mod to be even better.
- UFOPedia: missing USSR Pact; NATO/USSR weapons description and stats missing, Angry Wife also.
- STR_UNIFORM_WOODLAND is available to purchase but can't be equipped.
- MG 3 belt available for purchase, but no MG3 in game.
- PSG-1 is a bit too weak for a sniper rifle, compared to SVD and M21 - character with Firing Accuracy of 62 had a hit chance of aimed shot only 60%.
- Unlimited UN armor in armor equipment screen, while none abvailable on stock.
- USSR/NATO prototype armor is missing in shop and workshop.
- Not able to equip small launcher, plasma rifle, plasma pistol, heavy plasma after researching them.
- Vanilla X-COM weapons marked as "alien artifacts"
- Pulse laser is less accurate than ordinary craft laser, but the description says otherwise.

And there are some minor... flaws or wishes maybe:
- It would be helpful to know which kind of weapon goes to which aircraft, because Firestorm and Avenger only have the ability to use Vulcan minigun, nothing more, Foxbat and Lightning on the contrary refuse to use Vulcan minigun.
- Alien habitat - 100$ to sell and no research topic.
- HyperWave encoder item appears in stock after some missions, can even be added to troops' equipment, but no ability for further research or building something new.
- Better armor gives no bravery bonus, which is actually a bit strange compared to starting gear.
- M16 and FN FAL have great under-barrel accessories, just wonderful addition. But I noticed that troops tend to use FAL shotgun or M203 during reaction shots which can be lethal sometimes to friendly units. And then I noticed you keeping the snap shot at AK and adding bayonet attack on top, maybe you could do the same for M16 and FAL?
- Colt 1911 has 12 shots in a clip, while it is actually 7. I suppose that 12 shots were left from the old vanilla pistol.
- PM shot sound comes a bit too late after a shot, about a second too late.
- One of laser weapons in UFOpedia has a mention of 6.8 SPC round. Even though I myself love and adore this round, it was only manufactured in 2002-2004.
- And a little idea - USSR is giving PM, AK-47 and SKS. While I do agree that it's iconic to see AK (47) every time there go bad russkies, but I noticed a lot of historic depth in your mod and setting, so I was thinking that maybe it would be more realistic to change PM to APS (20 rounds, autofire) and AK(47) to AKM? Both guns were in use when the Cold War begun. It just doen't seem to be like help from USSR - dumping their law-enforcement pistols and outdated assault rifles to help us save the world. XD It's up to you to decide, of course.

efrenespartano
efrenespartano @efrenespartano

Hi, IgnisAbentorn! As you kindly take your time to write this feedback and more importantly, to play UNEXCOM, About beta testers, I have only one, but he is very busy with it's work. It would be very helpful to have your support. I'll try to answer all of your points.

1.-About the UFOPedia, this happens through an error of mine that I overlooked. To unlock the UFOpedia pages of the NATO and USSR weapons, it is required to investigate NATO / USSR SUPPORT, but I did not realize that I did not put the correct name for its unlocking research. Thanks for noticing, I had not really seen that because I use debug mode to test them, not the game itself.

2.-Part of junk code, you do not really need to buy armor, because the UN gives them free. It was the original name of the basic UNEXCOM Blue Beret suit.

3/6.- Oh, dang. Seems that I overwrite the manufacture project for both NATO/USSR Armors. It is supposed to use the NATO armor with an integrated MG3, that's why you need to purchase it. Working on.

4.- Yes, I will correct that too. It should be a little better than the M21.

5.- This was done on purpose, the UN gives you armor for free.

7.- Have you researched "Convert Plasma Pistol/Rifle/Heavy"? It is required to unlock further research into plasma guns. Also you need to manufacture new plasma guns using Alien Plasmas. I'm thinking about remade all of the plasma research to make something easier to research.

8.- Also to purpose. It is a temporary measure, to allow allied NPCs in some terror missions to have weapons, since they come from the Terrain Pack. I'm working to assign them normal weapons, like M16 and AKs.

9.- Yes, now Pulse Laser should be a "gatling type" gun, fast but imprecise. I'm going to change this.
-----------------------------------------------------------

About your suggestions:

1.- I will add a UFOpedia page in this regard, to clarify this:) Anyway I plan to replace the Lightning and the Firestorm with new aircraft, I would recommend selling them before upgrading to the next version.

2.- The HW Encoder serves to encourage the player to search and destroy bases, it is only found on Alien Base Assault. This, combined with Alien Communication should unlock the research of the HW Decoder. It was not unlocked?

3.- I will add some new stats to better armors:)

4.- Yes, this happens because I replaced the Snap Shot with the underbarrel weapons. When making a reaction fire, the Snap Shot is used. I will correct it. :)

5.- Good! i'll fixed it.

6.- OK, I'm going to give a check to the sounds of the weapons, to give them better quality.

7.-Hahaha yes, some residual text. I will correct that too :)

8.- Nice idea! Maybe the PM and the AK-47 could be left for some allied soldiers i'm working on. The APS is such a nice gun.

Well, I must thank you very much for the dedication and for the very important feedback. :D Actually I have not had much time to try the mod, since I'm working on adding new things and on two other projects, in addition to school and work.

danielpembrink
danielpembrink @danielpembrink

Reminds me of xenonaut theme, Altho I could never get into it and finish the game despite it replicating everything the original ufo defence did with better UI and graphics, it just didn´t feel same or right. This mod has the soul that the xenonaut lacked/needed to be complete. I think it has to do with the simple sprite graphic that made the original game feel just right.

efrenespartano
efrenespartano @efrenespartano

Yeah, that's right! Xenonauts was a great clone and some ideas (yet to be implemented) come from there. Although some things served as reference, UNEXCOM is not a copy of that game. I'm very happy that you enjoy the mod, I'm open to any question or suggestion for new content! :D

garretrgang
garretrgang @garretrgang

Awesome mod!

Just noticed some bugs, primarily that your laser pistol/magnum hand held sprite needs to have the alpha layer mask them properly.

THe m60 ammo belt crashes the game if it is on the floor

efrenespartano
efrenespartano @efrenespartano

Hello there! I'm glad you enjoy my job. I will repair the indicated, thanks for the feedback! :D