This mod is located chronologically right in the middle of the Cold War, almost at the end of the Vietnam War. There will be many pages of UFOpedia explaining the background of the story, as well as the course of the war. Now you can ask the World's Superpowers like NATO and USSR for support, provided by new guns, tanks and crafts.

*New Weapons (for the three Tiers, now Plasma are a little more difficult, so you can stick to Ballistic/Laser longer)

*New Aircrafts/Craft Weapons (real fighters, bombers, missiles and guns)

*New Enemies (three new alien races, more to come)

*New Armor

*New Storyline (you are not a super secret organization anymore)

This mod is a compilation, not all the work is mine. I would call it a "franken-mod", because it is made of many different mods, united with glue, love and some things that I have done myself. This compilation is playable from beginning to end, but there are still many of my ideas to be implemented. It's still WIP, so expect to find some missing things/items. Your feedback is useful.

This is currently version 0.2e, a necessary fix for some very annoying bugs that made imposible to get NATO/USSR stuff, plus some other fixes. Also it fixes a fatal error related to broken research that made impossible to start a game. Check the readme for all of the new changes. Please, update as soon as you can.

Some beta-testers and I have found an annoying problem related to an image with the wrong palette. To solve it, download the available quick fix and unzip it in the folder of your UNEXCOM mod.

In case you want to do it manually, the address of the files you must replace is:

I strongly suggest you to do not start the end-game research yet. It will be modified in 0.3 to accomodate more missions, even a few Moon-based missions.

Hear some good songs while chasing hostiles in the jungle

Please, follow the United Nations Extraterrestrial Combat Command on social media!

UNEXCOM on Instagram!

UNEXCOM on Twitter!

UNEXCOM on Facebook!


The latest version of OXCE+ is required to play UNEXCOM with all of it's features. You can get it here OXCE+ Forum topic, but is already included in the download file

First, you need an original copy of your UFO game. (For instructions about installing on PC & MacOS X, please check this page in the Wiki.)

In the download provided here, the whole folder is included with all the files in the required folders as well as the newest version of OXCE (v2018-14-10), so that you only place your UFO files in their corresponding folder. Easier impossible.

For installation in Android, you must create the openxcom folder in the root of your MicroSD memory and there unzip the files of your download. Next, place your original UFO file in its corresponding folder. Then, you must unzip and install the OXCE .apk made by Meridian that you can find here, now updated to v5.1

The original forum where you can ask questions, provide feedback and even make suggestions is located here.



Air combat is a very important thing now, inspired by Air Combat Rebalanced and Tech-Comm. Hangars can now host 2 crafts. There is a wide variety of aircraft and craft weapons of the time (and will come more, as well as a redesigned tech tree) It implements the HK features, a great addition made by Meridian. So expect to face UFOs actively trying to intercept your aircraft. You probably lose a lot of aircraft soon, that's why they will be somewhat cheaper. Also, you now can forget the ground radars. They are obsolete, actually I remove Large Radar and set the radarChance of the Small to 5%, just to mark the average combat range of your starting planes. Now you can (and you should) launch satellites to search for enemy UFOs and Bases. Be careful, they are reaaaally slow and HKs ate them for lunch.


Hatred just a tool the aggressors to control
Into the jungle's depth, into the desert storm
Caught between legions of hate
Caught beneath malefic eyes of fate

Ground combat is another important part. You will use realistic weapons of the time, such as rifles M16, AKM, LMG like M60 and Bren, snipers like XM21 and Dragunov among others. Each major power of the Cold War will supply you with unique tanks, weapons and equipment, you can choose to stick to the reliable Soviet guns or try the advanced NATO weaponry.

Forget the outdated HWP, now you will be in charge of an M551 Sheridan, a BMD-1 IFV or a FV701 Ferret SC, light tanks that can really be transported on an airplane.
Of course, an indispensable mod in any game, UNEXCOM includes Terrain Pack, so you can fight in different and beautiful terrains.
There are new races (made by Solarius Scorch) and their weapons are now much more alien (drawn by XOPs), so the combat is more enjoyable.


0.- Everything that is not listed here was made/ripped/drawn by efrenespartano
1.- Terrain Mod by Hobbes
2.- CombatUniformArmors by Fox105iwsp
3.- RecycledAlienCollection by Solarius Scorch
4.- Alien Armory Expanded by Solarius Scorch
5.- Equal Terms Mod by KingMob4313 and Ickschuss.
6.- XCOM 2012 Music by xover88
7.- Celebrate Diversity by Solarius Scorch
8.- XCOM 2 Music Pack by boodman123726
9.- Skystriker by hellrazor (C-130 Hercules placeholder)
10.- HQ Sounds
11.- COPTER Map from The X-Com Files (UH-1 Huey placeholder)
12.- Pilots graphics from 40k mod by bulletdesigner
13.- Grenade Launcher by Ryskeliini
14.- FourthState ruleset form Equal Terms, by KingMob4313
15.- Alien Plasma Weapons by XOps
16.- RecycledAlienCollection by Solarius Scorch
17.- Tech-Comm HKs codes by Hobbes
18.- Many weapon sprites from X-Piratez, by Dioxine and The X-Com Files, Solarius Scorch
19.- JustRussia weapons by ThatDude
20.- Underbarrel shotgun/grenade launcher codes by Hyper2Snyper
21.- Weapons codes from The X-Com Files, by Solarius Scorch
22.- HMG codes by Dioxine, moddified by BlackLibrary
23.- Shotgun firing sound by Warboy1982
24.- BMD-1 & Laser Tank sprites by alinare
25.- SCOUTCAR by Arpia, from The X-Com Files


8 of 71626 (1 today)efrenespartano


OpenXcom Extended (OXCE)







assassin-of-light @assassin-of-light

Wow it works fine now thanks :) . Glad the author is still out there. Can't wait for the next version when will it be out? :) anyways cheers to you man :D

Guest @guest

Can someone help me? I keep crashing whenever I click on the base. Btw I'm using oxce for android

efrenespartano @efrenespartano

Hello, comrade. Could you send me the openxcom.log file? Is located in user/ folder. Sent it, plus some screenshots and a detailed description to my email, :D

assassin-of-light @assassin-of-light

You can also check your inbox in fb I pmed you together with the contents of the log file

Guest @guest

Can not wait till next update.....

efrenespartano @efrenespartano

It's very close! And its bigger than the last ones. Many more starting weapons, some new techs and many fighters, bombers, transports and satellites, plus the custom end game tech tree and a brand new Mars mission.

Thunder_andr @thunder-andr

Thanks for the Mod, loved it!

efrenespartano @efrenespartano

Hi, Thunder_andr! It's great that you like it. Any suggeestion and/or feedback that you have, just ask. :D Your help makes this project better.

Thunder_andr @thunder-andr

If you plan to update the mod in the future, can you add some more weapons ? Maybe i can provide some graphics (if i find the time)

efrenespartano @efrenespartano

Of course, Thunder_andr. Since two weeks ago, I'm working on v0.3. I'm currently doing the end-game research and the new advanced crafts/craft weapons. I've added all of the suggestions from other beta testers, so yes, you can suggest (and your sprite offer is great too, thank you) any new weapon. You can send me a .rar with your weapon sprites (even a workable ruleset if you like) via email, to and I'll add them in the next update and of course, give credit to you. :D

Thunder_andr @thunder-andr

You have mail! (better late than never 😉 )

efrenespartano @efrenespartano

Thank you, comrade! I loved the M12, i'm already adding it into the next update. It's awesome, very quality sprites you made.

I think that in a few weeks i'm going to release 0.3 (i'm finishing another big project and I want to pulish both mods) and your addition of course will be there.

If you want to add some more guns, feel free to send me more sprites!

Alex69STO @alex69sto

Hello! Just an idea: ( don't know if possible):
What about creating a hospital facility for wounded soldiers so they can heal faster? That would be cool and realistic☺

efrenespartano @efrenespartano

Hi, Alex69STO! Of course, I'm going to add some Medical facility. Thanks for the suggestion!

Guest @guest

Does it work on OXCE Android?

efrenespartano @efrenespartano

Of course! You just need to place a folder named "openxcom" right on your MicroSD root folder, then place your UFO: EU files inside UFO/, then download and install the .apk provided here. Finally, just start the game. UNEXCOM is packed in a folder that contains all the files accommodated in their respective places, so nothing else you must place your UFO folder in its respective place.

Alex69STO @alex69sto

Heya there! First of all, great job! I really have fun again now with this game :D! I want just report a little bug, ( i think its a bug, but maybe im doing something wrong...) : I have a problem with the stun bomb launcher: can pick up it from the battle, can research it and produce it, but i cant load it on the transporter, (it doesnt appear in the avaiable store items, but if i want to sell something, it appears...), and even after the research, it does not appear in the UFOPEDIA, I checked in the files.rul folders, to see if there is missing something, but all seems to be ok... This item is very useful to stun aliens from distance, its really needed. Im am doing something wrong? Thanks for reply! :)

efrenespartano @efrenespartano

Hello there, Alex69STO!

I'm glad you liked UNEXCOM. :D
I just checked inside PlasmaWeapons_UNEXCOM.rul and it seems that the correct item does not have extraString defined. The item you are looking for is called STR_HUMAN_SMALL_LAUNCHER. In theory it should be adapted from the alien version for human use. I will correct the error in this regard, since it has no link between the item and the required investigation, so you can use it in battle. For now, I recommend keep them it in your storages, so in v0.3 you can actually use them. A viable alternative (personally, one of my favorite weapons), is the Remington shotgun using Riot Shells, which also allow you to stun your enemies. I greatly appreciate your feedback, you help me make a better mod. :D

Alex69STO @alex69sto

Hello Efrenespartano, thanks for quick reply and the good tips :D Yes the Remington works nice (just captured some leaders and commanders), you did a really great job with this game. One of the best i ever played! :D :D

efrenespartano @efrenespartano

It is great to know that! Remember, don't hesitate to ask any questions or suggestions for new content, they are always welcome and always implemented. Thank you for your support. :D