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A Cold War themed mod by the Inventorum Development Team
efrenespartano: lead sprite & ruleset designer
Badfella: sprite designer
DarkDust: support debugging
Dauntless1942: sprite creator
Filip H: ruleset creator, main debugging
Hans Woofington: sprite designer
Ikhanad:support debugging & military history support
Luke83: map specialist
Noah183: support debugging
pedroterzero: special collaborator & main debugging
Tingcat: sprite creator
The Martian: sprite creator
The Reaver of Darkness: balance specialist
Thunder_andr: sprite creator & main military history advisor
wolwerin: sprite creator
FEATURES
This mod is located chronologically right in the middle of the Cold War, almost at the end of the Vietnam War. There are be many pages of UFOpedia explaining the background of the story, as well as the course of the war. Now you can ask the World's Superpowers like NATO and USSR for support, provided by new guns, tanks and crafts.
*New Weapons
*New Aircrafts/Craft Weapons (real fighters, bombers, missiles and guns)
*New Enemies
*New Armor
*New Storyline (you are not a super secret organization anymore)
*English (US) and Russian languages supported.
This mod is a Total Conversion. Initially a compilation, it grew larger and eventually became a TC. It is made with time, patience, tea and love by us!
First you need to get a legal copy of Xcom: UFO Defense. You can get it at Steam or GOG.com :) Download the latest OpenXcom Extended (OXCE) version here, available for PC, Android, macOS and iOS. Put your original Xcom data inside /UFO folder
PC:
- Open your "user" folder - Copy the entire UNEXCOM zip file to the "/mods" folder. You can choose to unzip it or just move the zipped file. - Enable the mod from the Mods option on the main menu. (Instructions by Luke83)
Android: - Open your "openxcom" folder inside the root of your Android device, - Copy the entire UNEXCOM zip file to the "/mods" folder, You can choose to unzip it or just move the zipped file. - Enable the mod from the Mods option on the main menu.
The original forum where you can ask questions, provide feedback and even make suggestions is located here.
Enjoy!
AIR COMBAT
Air combat is a very important thing now. Hangars can now host 2 crafts. There is a wide variety of aircraft and craft weapons of the time (and will come more, as well as a redesigned tech tree) It implements the HK features, a great addition made by Meridian. So expect to face UFOs actively trying to intercept your aircraft. You probably lose a lot of aircraft soon, that's why they will be somewhat cheaper. Also, you now can forget the ground radars. They are obsolete, actually I remove Large Radar and set the radarChance of the Small to 5%, just to mark the average combat range of your starting planes. Now you can (and you should) launch satellites to search for enemy UFOs and Bases. Be careful, they are really slow and HKs ate them for lunch.
GROUND COMBAT
Hatred just a tool the aggressors to control Into the jungle's depth, into the desert storm Caught between legions of hate Caught beneath malefic eyes of fate
Ground combat is another important part. You will use realistic weapons of the time, such as rifles M16, AKM, LMG like M60 and Bren, snipers like XM21 and Dragunov among others. Each major power of the Cold War will supply you with unique tanks, weapons and equipment, you can choose to stick to the reliable Soviet guns or try the advanced NATO weaponry.
Forget the outdated HWP, now you will be in charge of an M551 Sheridan, a BMD-1 IFV or a FV701 Ferret SC, light tanks that can really be transported on an airplane.
Credits by name:
* afsoc4life: bug hunter * Alex_D: UH-1 Huey, Mi-24 Hind maps * ahnyoungjune: bug hunter * alinare: BMD-1 & Laser Tank sprites * Andr: M12 Beretta, M72 LAW, FN MAG, XM117 (and variants), M16A1 (and variants) 9mm Pistol x20 Mag sprite, F-104S Starfighter & MiG-21 sprite, Remington Combat Shotgun sprites, plus ideas and historical/technical advice * Arpia: SCOUTCAR (Ferret AC) sprites and codes * Badfella: Mercenary & Special Forces artwork, plus ideas. * Barabas: bug hunter * Black Onix: Romania and Bulgaria accurate flags * Blood Angel Tactical Marine: bug hunter. * Bobit: bug hunter * boodman123726: XCOM 2 Music Pack * Branes51: bug hunter * Brother^2: IDT bug hunter, ideas and feedback * bulletdesigner: Old Pilots graphics from 40k mod (now unused), COPTER map (Huey placeholder, now unused), Improved Maps terrains * cubick2k: bug hunter * Cupon4uk: bug hunter * danielpembrink: bug hunter * DarkDust: bug hunter * Dauntless1942: IDT Special Collaborator, USA/NATO/USSR Laser weapons, UNEXCOM logo, alien Fusion weapons, ideas and feedback * Duke_Falcon: Alien Turret sprites, unarmored Snakepeople sprites, alien body armor templates, Armored Floaters, Disk Drone sprites * Dioxine: Original Double-barreled shotgun (now unused), M79 Thumper (now unused) * efrenespartano: lead modder, main ruleset and sprite creation * Fegelein: bug hunter * Filip H: lead modder, overall code, Huey & alien Turrets, bug hunter * Finnik: Astronaut sprites (modified), original code added to the main OXCE, bug hunter * Fox105iwsp: original UN Combat Uniform and XM-72 Combat Armor sprites * garretrgang: bug hunter * Hans Woofington: All UNEXCOM armor sprites, artist help, ideas & bug hunter * hellrazor: Expanded Terror and Skystriker (C-130 Hercules placeholder, now unused), Commendations template * Hobbes: Terrain Pack Mod (unused), Tech-Comm HKs code, ruleset reference, modding help. * IgnisAbentorn: bug hunter * Ikhanad: FN FSC sprites, plus ideas. * im bored: bug hunter * Internet: UFOPedia images, further artwork reference * Istrebitel: craft weapon reference codes * Ivan Dogovich: Commendation ruleset template * Jackstaw2323: Mechtoid sprites (modified) * JustTheDude: Terrorist Grenadier sprites * Kael Schwabuer: IDT bug hunter * KingMob4313: Plasma ruleset and sprites from Equal Terms, inspiration (laser removed) * Memmaker: Mechtoid rulesets * Meridian: modding help on the forums, OXCE dev, corpse situation icons (stun, bleed, shock, etc) * Mitra Lightbringer: bug hunter * MosesManWithAPlan: bug hunter * NeoWorm: Sectoid, Muton, Floater paperdolls, Floater spritesheets (adapted and expanded) * Noah193: bug hunter and ideas * Nord: Aqualung sprites (unused), Mi-8 map and sprites * Noyemi-K: UI stats bar (adapted into custom UI) * Luke83: overall Terrain & Map support * PERLHA: IDT bug hunter * Pjlasl: Probe ruleset snippet * Pvt.Dropleaf: bug hunter * Rclipse: IDT bug hunter * Riccardo Gasperi: original Android buttons art (modified) * Richard_Averton: bug hunter * Ryskeliini: Grenade Launcher (now unused) * StormRangerX: bug hunter * Seven: bug hunter * SG_Barton: bug hunter * Shawn Clarke: M1 Carbine, Enforcer and .30 Carbine ammo * Solarius Scorch: RecycledAlienCollection, Alien Armory Expanded, Celebrate Diversity, original XM21, FN FAL, old M16, old M60 sprites (now unused), ruleset reference, Farmer NPCs, knee sections for Mutons and Sectoids sprites, Ethereal, Sectopod, Cyberdisk inventory sprites, Commendation ruleset template * Shoes: Commendation sprite template * Tal'Raziid: IDT bug hunter * ThatDude: JustRussia AK original weapons (now adapted) * The Martian: Cybersphere sprites * The Reaver of Darkness: major balance support, LIGHTNIA mapset, plus ideas * theemperorofmankind: bug hunter * Tingcat: Terrorists Paperdolls * Ultrakiroxei: bug hunter * Valmont and his girlfriend: bug hunters * Vesparco: Sectoid Commander spritesheet * Warboy1982: Shotgun firing sound * XOps: Alien Plasma Weapons * xover88: XCOM 2012 Music * Yataka Shimaoka: bug hunter * Yeti: bug hunter, feedback support, plus ideas * wolwerin: Russian translation, Flechette Weapons, Tesla Weapons, Alien lasers, Terrorist HQ map, Alien Space Station maps, Armored Sectoid, overall improvement of weapon sprites, Space Weapons, some sounds, plus debugging support * Zane: original Delta sprites * zaphnath: bug hunter * zombieclone111: bug hunter * XCROSS: UI reference ruleset and inspiration
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3-May-2022: v0.10.0 Armored Kill
Changes made:
*Updated to CMP Vanilla v0.4 content
*Added 33 new medals, with stat bonus for each level
*Improved Russian translation, by wolwerin
*Fixed bad palette on Geoscape event background, reported by 2 liter bottle of Coke
*Scout Armors are now usable by all soldierTypes, reported by Seven
*Updated license
*Improved and re-arranged sprites, by wolwerin
*Improved Carl Gustaf M2, now twoHanded, by efrenespartano
*Most weapons with several ammo types have two Pedia entries
*Fixed issue with Fusion Cells Research not being available due requiring an item, reported by Ultrakiroxei
*Fixed issue with UN Supply Run II and III not being able to be researched, reported by Ultrakiroxei
*Removed lime green colors from most Menu screens
*Alien bases evolve if left unchecked, by efrenespartano, Buscher, Filip-H & Dauntless1942.
- Three Base types:
- Outpost, one stage mission, small base on surface
- Base, two stage mission with slightly larger size
- Fort, two stage mission with large base size and more enemies
*Alien Leaders and Commanders give a bit of lore when captured
*Airstrike flares now have itemCategories
*New US path weapon, by efrenespartano
- M202 FLASH incendiary rocket launcher
*Added new damageType, Elerium Fusion. All BioFusion weapons and Elerium human rounds have it
*Human HEAT rounds now have Plasma damageType
*Cydonia underground base now has recolored orange tileset
*Improved stats for several craft weapons
*damageTypes now have custom colors on Item Pedia entries
*Changed color of Item, Armor and Craft Weapon Pedia entries
*Mechtoid and Sectopod now have unique weapon sprite (Sectopod Gatling Laser sprite by wolverin)
*One new Alien Space Station map, improved routes (enemies now spawn outside the stations)
*New Ration item: Bread, by wolverin
*New civilian Melee item: Shovel, by wolverin
*New Space weapons, obteinable after Project Olympus:
- M5 Gyrojet Pistol
- M10 Gyrojet Rifle (sprite by wolverin)
- SCTK-1 Space Knife
- Generator Stick (sprite by wolverin)
*Minor improvement on spacesuits
*Improved Hercules basebits
*Ethereals have inventory sprites
*Cybersphere now has correct Inventory sprite, was Cyberdisk
*Solved issues with Counter-Terrorist Operations not finishing when killing all the enemies, reported by Richard_Averton
*Improved Hijacked Airplane map, removed unaccessible spots on the upper deck of the plane.
*Improved Moon terrain
*Reduced despawnPenalty on Moon mission to avoid huge negative monthly score, reported by Fegelein, Ultrakiroxei and Brother2
*Added missing deathSound to Armored aliens, reported by Rclipse
28-Mar-2022 v0.9.2 Armored Kill
Changes made:
*Updated to OXCE v7.5.3
*New UI and globeMarkers, by efrenespartano
*Craft weapons doesn't require purchased ammo
*32 new Geoscape events, written by efrenespartano, Rclipse, Kael Schwabauer and Brother2
*Reduced excessive wounding, balances scopes, adds attack shortnames, a few other minor changes by The Reaver of Darkness
*Most alien units have inventories now
*New colored ranks for Floater and Muton units
*New armored enemies
- Armored Sectoid (all sprites by wolwerin)
- Armored Floater (sprite by NeoWorm, modified by efrenespartano)
- Armored Muton (sprite by NeoWorm, modified by efrenespartano)
- Mechtoid (sprites by Jackstaw2323, ruleset by memmaker)
- Probe (sprites by Duke_Falcon, ruleset by Pjlasl)
- Cybersphere (sprites by The Martian)
*Improved basebits for planes
- UNEXCOM: Crusader, Saracen
- USA: UH-1 Huey, F-4 Phantom II, F-105 Thunderchief, F-104 Rapier, B-70 Valkyrie, YF-17 Cobra
- NATO: F.6 Lightning, Mirage IV, Saab 35 Draken, Saab 37 Viggen, SEPECAT Jaguar, MBB Lampyridae, F-104G Starfighter
- USSR: Su-30 'Flanker', MiG-31 'Firefox', MiG-25 'Foxbat'
*Replaced Lighting with improved map by The Reaver of Darkness
*Buffed Alloy Weapons, accuracy improved between 10% and 20%, TC rounds now have ToArmorPre between 0.5 and 0.7. Added white vapor trails for TC and blue for Flechette rounds.
*New Fusion Weapons, concept drawn by Dauntless1942
- Fusion Splitter
- Fusion Lance
- Ethereal Noble Sword
- Thermonuclear Projectile Launcher
- Hybrid Fusion Rifle (sprite and Pedia text by Filip-H)
*Several bugfixes by Buscher
- Craft Weapons can be equipped at any time even if Research is not completed, Research is only used for purchasing. Also Jaguar gets an options for a fuel tank
- Tonfa does Stun damageType instead of Melee
- Terrorists don't do Retaliation Missions
- Display Ufopedia Article for Special Forces Armor once they join
- Fix types according to openxcom.log (mainly with liveAlien: "")
- Fix low missile speed according to openxcom.log
- PNG/GIF Palette Fixes
- Remove Noob Trap that Personal Lights are
*Updated some weapon sprites to new ones, drawn by efrenespartano
- Makarov, PSG1, KS23, M1911 Colt 45, M79 Thumper, Skorpion
*Stoner Sniper now has Pedia entry
*I ain't no fortunate one
1-Oct-2021 v0.9.0.2 Above and Beyond
Changes made:
*UNEXCOM is now compatible with OXCE 7.1
*Made UNEXCOM into a master mod, now activated from the drop-down box in the mod menu
*Rebalanced NATO Laser Sniper, by ReaverOfDarkness
*Fixed issue with Overseer mission, increased turn limit
*Added new soldier names, by Dauntless1942
12-May-2021 v.0.9.0.1 Above and Beyond Hotfix
Changes made:
*Fixed Antarctic base crashing
*Adjusted auto shotgun ammo cost
*Fixed the heavy personal armor repair manufacture not requiring heavy armour wreck
*Fixed missing string
*New USSR support image, provided by Cupon4uk
*New sprites for some aliens from the recycledalienscollection, by wolverin
*Adjusted Wound and armor-damage values of ballistic weapons
11-May-2021 v.0.9.0 Above and Beyond
Changes made:
*Added endgame arc missions
*Added Alien Space Station missions, maps by wolverin
*Added Space Shuttle Transport
*Alien Lasers no longer usable by players
*Alien Lasers can now be dissasembled, used in craft laser manufacture
*Airstrikes can no longer be used on terrorist missions
*New sprites and audio for airstrikes
*Flashbangs now reduce reactions and accuracy for a turn
*Simplified weapon modification recepies, removed toolkit
*Readjusted mission amounts, significantly less UFOs now spawn
*Enemy units now have only half time units during the players first turn
*Adjusted Saladin machine gun tu costs
*Terrorist commander now also unlocks terrorist operations research
*Added bulletsprite for flechettes
*Added SR-71 Blackbird
*Fixed certain alien engineers not unlocking plasma weapon research
*Added new hidden enemy turn backgrounds
*Removed Avenger
*A guranteed alien base now always get created
*Terrorist missions now have names
*New Flare Sprite
*New Bear, default, personal, heavy and power armor sprites, by Hans Woofington
*Increased Bear front armor
*Fixed alloy rifle and carbine firing wrong ammo on burst fire
*Linna satellite inaccesible on game start, now behind satellites research
*Increased the speed of T1 and T2 Fighters
*Adjusted firestorm weapon slots
*Hunter-Killers now have radar circles
*Despawn penalty for terror missions halved
*Stunning enemies now improves morale, just like Kills
*Changed Soviet craft names to nato callsigns
*Removed CQC
*Added salamadron corpse sprite, by ReaverOfDarkness
*T2 satellite now can equip one more weapon and has more hitpoints
*Items in hangars now spawn in a single pile, by ReaverOfDarkness
*Reduced civilians on base defence missions
*Added death sounds to turrets
*Adjusted Ufopedia, added new articles
*Added sprayWaypoints to all SMGs and LMGs
*Added new sprite for battery
*Fixed small turrets sprite, they now point towards where they look
*Improved Cobra, Flanker, Hind and Viggen base sprites
*New sprite for XM22 tank
*Added flavour text to main menu
*Added armour repairing
*New sprite for hunting rifle and FN FAL
*New M1 sprite, by Shawn Clarke
*Added UN path
*Added Stoner weapon line
*Added UN laser weapon
*Added UN T2 Craft
*Added new medical items for space missions
*Added new space armors
*Rebalanced soviet laser weapons, by ReaverOfDarkness
*Rearranged ammos to be nested under guns, by pedroterzero
*Made certain ammos only buyable once appropriate research has been gotten
*Normalised audio, by pedroterzero
*Ufopedia typo corrections, by pedroterzero
*Added Companion Book, by im bored, Southoftheline, Ace009, Filip-H & efrenespartano
20-Apr-2021 v0.8.7 Above and Beyond
Changes made:
*Fixed Tunnan article not appearing
*Fixed some alien races not having sectoid and ethereal officers, reported by Cupon4uk
*Increased SH-missile effectiveness against UFO shields
*Fixed some live aliens not disapearing after being researched
*Adjusted Long Rifle Ammo capacity to 14
*Fixed alloy sniper ammo being the wrong size, reported by Cupon4uk
*Fixed SKS ufopaedia category
*Fixed some ammunition types being visible in ufopaedia before appopriate research, reported by Rclipse
*Pilot armor now improves pilot interception stats
*Added images for small fighter and troop Lander
*Improved range of Hind, Hind now performs missile strike on the first turn
*Improved air strike item sprites
*Added alien lasers, rulesets by Brother^2, sprites by wolwerin
*Added Thin Man, rulesets by Brother^2, sprites by wolwerin
*Fixed counterterrorist missions not appearing
*Added terrorist HQ raid mission, map by wolwerin
*Rebalanced mercenaries and special forces, moved their research behind terrorist arc progression
*M16 is now default rifle of USA path, M16 M203 now behind special forces research
*ADEN cannon now only available after NATO air support research
30-Dec-2020: v0.8.6 Burning Skies
Changes made:
*Falcon missile now available from the start, no longer restricted to USA path
*Adjusted Categories
*Fixed some alien navigators not unlocking alien communications
*Fixed segmentation fault caused by poor mapscripts, causing crashes when starting missions on certain terrains ,by Filip H and Pedroterzero, reported by Brother^2
*Fixed CAS research being available too early, reported by Ikhanad
*Reduced speed of small UFOs
*Increased Refuel and Repair rates of T2-4 craft
*Reorganized Ufopaedia
*Fixed Flanker using the wrong Ufopaedia picture
*Fixed alloy shotgun name and added missing string to alloy pistol
*Reduced Fusion weapon damage by half
*Increased the damage of plasma pistols. LMGs and SMGs
*Fixed US Laser LMG and plasma LMG firing costs and gave plasma LMG sprayWaypoints
*Removed hitAnimations from weapons with high firerates to speed up animation times
*Fixed missing and wrong weapon sounds
*Fixed certain bulletsprites being assigned to wrong weapons
*Fixed Bastion not being able to have weapons, reported by ohartenstein23
*Removed Damagebonus from certain weapons, as it wasn't being applied
*Increased the effectiveness of incendiary weapons against armour
*Fixed alien interception mission trying to spawn 10000 UFOs, reported by ohartenstein23
*Medical Bags and Tunnans no longer can be sold at a higher price than they're bought
*Corrected name of Tu-22M (previosuly Tu-25M), reported by Cupon4uk
*NATO engineers no longer wield a machete
25-Nov-2020: v0.8.5 Burning Skies
Changes made:
*Updated to OXCE v6.8
*Rebalanced all UFO stats
*Rebalanced all craft weapons, added 12 new craft weapons(using placeholder sprites)
*Rebalanced all craft, added 15 new craft, Rulesets by Filip H, Sprites by Efrenespartano (MiG-31 Firefox by Andr)
*Added power reserves, laser weaponry now consume power to use
*Added small fighter UFO
*Added Napalm and HE air strikes
*USA, NATO and USSR support techs are now all mutually exclusive
*Hyperwave decoder range reduced
*Hyperwave decoder now requires hyperwave encoder to build
*Changed clipsize of Teddy Recoilless rifle ammo to 6
*Fixed bug where allied combat operations were appearing before the required research had been
*Laser pistols now have an autoshot
*Laser Magnum autoshot amount reduced to 3 from 6
*Matched flying power armor armor values to those of normal power armor
*Increased flechette damage to 35 from 20 and flechettes now deal 1.3 times the damage to health
*Limited alien psionics, they will now only be used after turn 3
*Reduced the damage and morale damage of Elerium Flamethrowers
*Turrets are now immune to stun damage, bleeding and morale reduction
*Removed Small scout placeholders for terrorist planes, they now spawn without a UFO on missions
*Removed fusion ball launcher and current plasma craft weapons
*Increased viewdistance to 30 from 20
*Fixed bug with certain UFOs missing stats, reported by Ultrakiroxei, Nadir
*Fixed bug with the small radar having 9000 range, reported by Brother^2, Rclipse, Aslip96
*Fixed bug where the mercenary advisors event text was missing, by Efrenespartano
*Fixed Elerium Flamethrower not having a Ufopedia article, reported by Brother^2
*Fixed Enforcer lacking a aimed shot accuracy, Reported by Rclipse
*Fixed possible bug concerning conflicting sounds
*Fixed bug where alien base maps from CMP were not apearing
*Fixed unpriming a smoke grenade lacking a string
*Fixed spelling mistake in air combat ufopaedia article
*Possibly fixed possible bug with elerium not appearing on certain UFO types, reported by Brother^2
*Possibly fixed bug causing a crash when a UFO crash/landing mission starts on certain globe textures, reported by Brother^2
*Fixed laser shotgun lacking a aimed shot accuracy
*Possibly fixed bug where UFO would not appear on UFO crash/landing missions, reported by AKnightsEntertainment, Brother^2
*Fixed bug where certain incendiary weapons ignored armor
08-Nov-2020: v0.8.4 World at War
Changes made:
*Fixed issue with doubled defined mapScript on Cydonia, by Brother^2
*Fixed issue with crashing region on Alien Terror missions, reported by AKnightsEntertainment, Brother^2, Rclipse, tywami, thefreak & Ace009
*Fixed issue with alien turrets trying to move, now they don't have stamina, by Filip H
*Fixed issues with alien lasers unavailable for purchase
*Fixed issue with missing Elerium on UFOs, by Filip H
*Improved MAT49 sprite, by wolwerin
*Fixed bad typos on several UFOPedia weapon entries, reported by Rclipse
*Added costBuy to all Laser Weapons, issue reported by garretrgang
*Re-added hyperwave behaviour to Hyperwave Decoder
*Modified Special Forces/Mercenary tech tree, they are available earlier and a special event will appear, by Filip H & efrenespartano.
*Increased ammo of MG3 build-in weapon on Delta EOD armor, suggested by Tal'raziid
*Tweaked and delayed appearance of alien missions, suggested by Brother^2
*New Hunting Rifle sprite, by Brain_322
27-Oct-2020: v0.8.3 World at War
Changes made:
*Improved sprites of weapons XM21, Colt 45, M3 Greasegun, Police Shotgun and KS23 (this one made by wolwerin)
*Fixed Carl Gustaf M2 ammo sprites, suggested by PERLHA
*Internal changes on rulesets
*Improved USA Laser Weapon sprites, by Dauntless1942
*Added new USA Tier 2 weapon: Elerium Flamethrower
*Added new NATO and USSR Laser Weapons, sprites by Dauntless1942, ruleset by efrenespartano
# NATO
- P-71 'Garibaldi' Laser Handgun
- FN FLA 'Leopold' Battle Rifle
- FN FLA 'Leopold' Carbine
- L-44 'Angevin' Assault Laser
- MAT-72 'Charlemagne' Submachine Laser
- 'Churchill' Marksman Laser Rifle
- ML-73 'Bassenheim' Laser MG
- M72 'Teddy' Auto Recoilless Rifle
# USSR
- P-72 Compact Laser
- ALK-72 Laser Rifle
- Kharitonov Laser Battle Rifle
- ALP Submachine Laser
- Mirinov Laser Sniper
- AN Machine Laser
- AFINA Anti-Tank Laser
*Added new UNEXCOM Alloy Weapons, sprites by wolwerin, ruleset by Filip H & efrenespartano
- XM45 Flechette/TC Rifle
- XM42 Flechette/TC Carbine
- XM35 Flechette/TC Pistol
- XM12 Flechette/TC Shotgun
- XM120 Automatic Shotgun
- XM62 Alloy Grenade Launcher
- XM65 Flechette Autocannon
- XM55 Dual Purpose Sniper Rifle
*Tweaked and improved Soldier, Special Forces Operator, Mercenary and Pilot stats, by RamoZ
*Fixed issue with crashing Gothic maps (were too tall), reported by Brother^2
*Added M60 turrets on Huey, by Filip H
*Changed Aden/Vulcan Cannon Rounds[x50] to 48 hour transfer to match the cannon itself, by Zycrom
*Changed STR_AKM costBuy to 2500 and costSell to 1500 to bring in line with bayoneted version, by Zycrom
*Added new missions: Allied Combat Operations (spawned after a special event)
*Added new missions: Allied City Defense (special terror site the faction-specific cities)
*Added new Allied NPCs:
- US Army Soldier, sprites by Hans Woofington
- NATO Infantry
- Soviet Army Soldier, sprites by The Martian
*Alien Interception missions are spawned by Alien Bases
*Buffed Medical items (increased amount of heal/wound points), suggested by Tal'Raziid
*Added alien Turrets, rulesets by Filip H, sprites by The Martian and Duke_Falcon
*Fixed issues with UFO variants not appearing, by Filip H
*Improved Geoscape mission generation
*Added East Germany, West Germany and Poland, by Ace009
*Added custom Special Forces, Mercenary and new Pilot names, by Filip H
*Added Troop Lander ship, map by wolwerin, ruleset by Filip H
*Nerfed 40mm Non-Lethal grenade, reported by Brother^2 & Tal'Raziid
*Human Terrorist now have a nightvision of 9 and made them able to surrender, by Filip H
*Buffed Remington Combat Shotgun, suggested by Brother^2 & Tal'Raziid
*Fixed bad typos, reported by Rclipse
15-Sep-2020: v0.8.2 World at War
Changes made:
*Updated to OXCE v6.6.1
*Removed UNEXCOM Lasers
*Removed Hyperwave Small Radar cheat
*Nerfed damageMax of Terrorist crafts, most Tier 1 weapons are a one-shot-kill vs them
*Nerfed throwing skill of the Terrorist units, now they aren't a major leagues baseball player
*Changed HE resistance of Delta EOD armor from 150% to 30% (now it actually protects against explosives)
*Modified Terrorist missions, reduced amount of their crafts at the same time on the Geoscape, by The Reaver of Darkness
*Modified scores for both monthly and mission reports to avoid losing the game too early, by The Reaver of Darkness
*Overall improvement to aircrafts:
- J29 Tunnan got a buff of +20 fuelMax
- All fighters got a buff of +30 damageMax
- All bombers got a buff of +40
- Transports now has +100 fuelMax units
- MiG-25 Foxbat now has a revolver cannon slot
- Linna recon sat now costs 75k (was 100k)
- Atalaya recon sat now cost 155k (was 555k):
*Overall improvement to aircraft weapons
- All light missiles got a buff of +20 damage and +15 accuracy
- All heavy missiles got a buff of +15 damage and +20 accuracy
- All super heavy missiles got a buff of +20 accuracy
- All rockets got a buff of +10 accuracy
*Falcon Super Heavy Missile is now locked behind USA Aeronautic Support, reported by
*Alien Fusion Weapons will have a chance to appear after 4 months now (they are way too powerful to be added on early game)
*Alien missions will start to appear after the third month
*Reduced weight of medical equipment
*Overall improvement of Ballistic weapons:
- Improved accuracy of FN FAL and FN FAL-UBS
- Improved accuracy of M16 and variants
- Improved accuracy of AKM and variants
- Tweaked TU cost of priming, unpriming and throwing of all the grenades
- Reduced damage of Flasbang Grenade to 30 (to avoid killing), damaging x2.5 TUs and x2.0 Stamina
- Explosives (Throwing grenades, High Explosive, ammo for launchers) now disable self destruction and does a random amount of wounds
*Added missing extraStrings, reported by PERLHA, Brother^2
*ADEN revolver cannon is now the standard cannon (it doesn't needs NATO Aeronautic Support)
3-Sep-2020: v0.8.1 World at War
Changes made:
*Updated to OXCE v6.6
*Replaced CMP Hybrid with CMP Extended v0.5f
*Changed date of starting game to fix issue with bad rating month
*New UFOPedia entries explaining how does the weapons work
*Disabled Underwater content, removed to create a DLC
*Allied and Civilian weapons could be research to unlock them (to avoid overcrowding the stores with too many weapons)
*Added new Geoscape pop-up events (both random and story wise)
*Nerfed firing accuracy of Terrorists
*Increased fuel units of Fuel Tank
*Decreased cost of Tunnans, as well deployment time.
1-Aug-2020: v0.8 Storming the Abyss
Changes made:
*Updated to OXCE v6.5.3
*Fixed issue with crashing Underwater Floater sprite
*Added initial aquatic weapons research, by The Reaver of Darkness and efrenespartano
*Added startingCondition to all UW missions, now you can only bring underwater-capable equipment
*Added Basic Underwater Weapon, drawn by wolwerin
- Military Speargun
*Added Improved Underwater Weapons, drawn by wolwerin and efrenespartano
- USA Heavy:
- Mk 1 Underwater Defense Guns
- M11 Combat Speargun
- MATADOR Torpedo Launcher
- NATO Cheap:
- HK P11 Underwater Pistol
- Neptune Torpedo
- Limpet Charge
- USSR Specialized:
- SPP-1 Underwater Pistol
- APS Underwater Rifle
- AG-026 Underwater LMG
*Added Underwater alienDeployments to Fighter, Lab Ship, Sentry Ship and Excavator
*Added SDV Minisub as entry craft on underwater maps, made by Precentor Apollyon and efrenespartano
*Improved backgrounds
*Updated to CMP Vanilla v0.4 content
*Added flavour UFOPedia entries related to underwater missions
17-Jun-2020 v0.7.9 Storming the Abyss
Changes made:
*Fixed issues with broken Alien Base script, reported by Brother^2
*Removed Fusion Weapons from purchase, reported by Andr and PERLHA
*All special faction weapons are now usable if you obtain them from the battlefield, reported by Andr
*New Angry Wife special USSR weapon sprite
*Fixed broken UFOPedia weapon entries, reported by Finnik and PERLHA
*New Terrorist Grenadier with gasmask sprites, made by JustTheDude. Cheeki breeki power.
*Balanced Terrorist stats, now they have bad aim (are a bunch of untrained punks, after all)
*Terrorist flyby missions don't have score anymore, you can ignore them freely (testing purposes)
*Laser Array and Laser Cannon now have new sprites and new names, Apollo Gatling and Kodiak Cannon.
*New Alien Fusion Weapons ufopedia image, drawn by Dauntless1942
*UFO Construction, Power Suit and Fusion Ball Launcher now requires Elerium Fusion.
*Fixed issues with Terrorist spritesheets, by zombieclone111
*Linna Recon Sats are now way more cheap, to encourage the players to deploy them en masse.
26-May-2020: v0.7.8 Storming the Abyss
Changes made:
*Updated to OXCE v6.5.1
*Integrated CMP Hybrid, new maps and new globe by the CMP Team
*Refined IDT_AIRPORT terrain, by Luke83
*Improved rank sprites, by Andr
*Fixed some wrong palettes on UFOPedia entries
*Now Tunnans are buyable from the store
*Slightly buffed Texan enemy craft cannon power and reload
*Added Fusion Weapons, late game alien guns. Original concept by Dauntless1942, ruleset by The Reaver of Darkness, sprites by wolwerin and efrenespartano
*Fixed issues related to duplicated entries on BallisticWeapons ruleset
*Replaced Beretta 92X with Browning HP, by Andr
*Added .50 Cal Magnum, by wolwerin
*Added M1 Carbine and Enforcer Pistol, by Shawn Clarke
*Added splashdownSurvivalChance, fakeWaterLandingChance & unmanned values to Human UFOs (now will explode if they crash land on water). Original code by Finnik.
*The Terrorists, Female Police and some Allied Soldiers now use the M1 Carbine and the Enforcer pistol
*The Plasma weapons now have a vapor trail
*Fixed issues related to crashing Plasma research on OXCE v6.5.1, found by Southoftheline
*Improved ammo UFOPedia entries
*New Romania and Bulgaria flags to better represent the real ones in the Cold War, by Black Onix
*New Underwater Aqua Lung for UNEXCOM troops, automatically replaces any other armor underwater, (sprites by Nord)
*New Underwater Breathing Device for vanilla aliens (sprites by Precentor Apollyon)
*Added missing strings for Human Small Launcher, reported by Andr
*Added Ethereal Commander and Sectoid Leader as CO and NCO to most races (they are the masterminds behind the invasion, after all). Suggested by Andr
*Added some cover to Hercules Paradrop map, suggested by naenaed1588179853
*Fixed wrong palette with USA Support image, reported by Andr and naenaed1588179853
*Tweaked aircraft weapons, suggested by Barabas & Andr
*Reduced amount of Alien Alloys to create Tier 2 craft Gatling and Cannon ammo, splitted both manufacturing projects
*Reduced amount of Alien Alloys required to craft Tier 2 aircraft weapons and ammo
08-Mar-2020: v0.7.7 Terrorist Takedown
Changes made:
*Fixed issue with Base Defense missions, found by Meridian
*Improved PORT01_UFO terrain file, by Luke83
*Fixed bad typos, found by Ikhanad
*Fixed mixed sprite indexes of tanks and USA Laser Weapons
*Added new starting game research, pre-main Superpower Request for equipment (free special weapons)
*Improved Tunnan interception sprite
*Added 11 new terrains made by bulletdesigner:
- High Mountain
- Low Mountain
- Desert Mountain
- Mountain Pass
- Tropical Mountain
- Mountain Plateau
- Snow Plains
- Plains
- Steppe
- Rocky Plains
- Tropical Plains
*New Double Barrel Shotgun sprites
*Fixed handOb sprite issues related to M16A1 Scoped and Shotgun variants
*Tweaked starting weapons costs, now they should appear on the Stores
*Balanced weapon and ammo costs
*Fixed wrongly defined Terrorist death screaming audios
23-Feb-2020: v0.7.6 Terrorist Takedown
Changes made:
*OXCE v6.3.4 is now required to play the mod
*Added eight new USA Laser weapons plus unique research, drawn by Dauntless1942
- M1972 Laser Pistol
- .38 Laser Magnum
- CALBR Laser Battle Rifle
- M20 M203 Laser Carbine
- M5 Laser SMG
- M4 Laser LMG
- Ulysses Laser Rifle
- X4 Laser Scattergun
*Fixed issue related to wrongly defined Rapier and Crusader research
*Fixed weird sounds on Terrorist units. Now their walking and death sounds are the same of the human civilian.
*Fixed issues with crashing Human UFOs UFOpedia entries, added descriptions for Texan and Magister
*Fixed issue related to wrongly defined entry on Alien Base Assault missions
*Decreased power for all of the Ballistic Weapons
*Solved issue with crashing interception using Crusaders (wrongly defined index)
*Improved UFOpedia craft descriptions (text blocks are in a different position now), by BlackStaff
*Fixed issue related to crashing missions on Airport terrain, reported by cubick2k
*Tweaked Tier II craft weapons (increased range, damage and ammo size), suggested by Barabas
*New Remington Combat Shotgun sprites, drawn by Andr
*Now some Weapon Customization recipes require ammo used on the weapon, to simulate the adjustment of the sights, suggested by Andr
*Rifles with M203 now can use Incendiary and Smoke 40mm grenades as well
*Vanilla crafts now have pilots defined, suggested by Cupon4uk
25-Jan-2020: v0.7.5 Terrorist Takedown
Changes made:
* Re-uploaded to fix critical crash
* Updated to OXCE v.6.3.3
* Removed Hobbes content
* New UNEXCOM logo, by Dauntless1942
* Added new Hybrid Globe v1.2, by Luke83
* Added new terrain: Airport, by Luke83
* Added Terrorist faction, by efrenespartano & Tingcat
* Added new mission: Hostage Crisis
* Added new mission: Hijacked Plane
* Added two new Tier III aircrafts:
- Crusader Advanced Fighter
- Saracen Advanced Bomber
* Added six new Tier II craft weapons:
- Shortsword Alloy Light Missile
- Scimitar Alloy Heavy Missile
- Athena Alloy Gatling Cannon
- Mauser Alloy Revolver Cannon
- Phoenix Alloy Super Heavy Missile
- Hydra Alloy Rockets
* Added EXPANDED_TERROR terrain by hellrazor
* Added Flashbang Grenade, by efrenespartano
* Added two new custom weapons:
- M16A1 Shotgun, by Andr
- M16A1 Scoped, by Andr
* New UFOPedia category: Ammunition, only for ammo items.
* Fixed issues with ammo handObs & Smoke Grenade floorOb, found by Andr
* Now USSR/NATO special ammo won't appear on the UFOPedia and Store before unlocking their respective research
* New Ammunition and Weapon Conversion manufacturing categories, suggested by Tal'Raziid
* New categories for Alien Tech and Misc items, suggested by Tal'Raziid
* Updated Medical items to new behaviour
* New Enemy Human missions will spawn custom UFOs (T-6 Texan, Fouga Magister, Mi-8 Hip)
* Most Alien missions will start to appear later on the campaign, so the Humans will be the initial enemies.
* Vanilla advanced crafts now takes longer to research (suggested by Cupon4uk) and are dependant on Advanced Fighter research
* Re-arranged some UFOPedia entries.
* Fixed issue with Mi-8 on Geoscape, found by wolwerin & Tal'Raziid
10-October-2019: v0.7.4.1 Vendetta Burns Inside
Changes made:
* Fixed Fatal crash related to Female Civilians sprite
* Fixed Male and Female Civilian drawingRoutine (was 4, now is the correct 0)
* Fixed issue with Rocket Pods not being equipable on aircrafts
* Improved new UN fighter Tunnan, NATO Draken, Starfighter fighter and Mirage bomber stats
* Slightly Improved Pilot strength stats
* Tweaked Medical items cost
* Improved stats of new NATO Tank FV601 Saladin (now is a little more faster and has slightly more armor)
* New inventory organization, with Quick Draw slot and a larger Belt
* All of the changes of v.0.7.4 remains
10-October-2019: v0.7.4 Vendetta Burns Inside
Changes made:
* Added Saab J29 Tunnan as Starting aircraft, provided by the United Nations (but unavailable for purchase on the Store)
* Redesigned startingBase to include two free J29 Tunnans and their weapons, with enought ammo to withstand until further airplanes could be purchased
* Added flavour text to some UFOpedia entries, by efrenespartano and Ikhanad.
* Now you can only choose between asking NATO or USSR for support. Choosing one will disable the other.
* USSR now offers two options for fighters: expensive, superfast MiG-25 Foxbat or light and very cheap MiG-21 Fishbed (drawn by Andr). Choosing one disables the other permanently.
* New NATO Tank: FV601 Saladin Armoured Car, equiped with a 76mm Cannon and a secundary MG.
* Ferret Armoured Car moved to starting tank provided by the United Nations, improved graphics and updated UFOPedia entry to better match the tank.
* Changed tech requirements of plasma weapons, by The Reaver of Darkness.
* Added human versions of AlienArmouryExpanded plasma, by The Reaver of Darkness.
* Re-balanced plasma weapons, by The Reaver of Darkness.
* Fixed issues related to Elerium ammo for RPG-7 and Carl Gustaf M2 being available from the start and CG M2 not available on the Store.
* Balanced armors and weapons of tanks, by efrenespartano and The Reaver of Darknes
* Added three new Food items:
- Canned Food, to quickly recover stamina and some health.
- Cigarettes, to recover morale (with a penalty to health). Drawn by Andr.
- Flask (filled up with bourbon), to quickly recover morale, with some stunning side-effects. Drawn by Andr.
* Added three new Medical items:
- Medical Bag, replacing the starting Medikit with a heavier variant.
- Field Dressing, to quickly patch up mortal wounds.
- Medical Pouch, small first-aid kit designed to quickly recover health. Drawn by Andr.
* New sprites for Smoke Grenade, renamed to M18 Smoke Grenade. Drawn by Andr.
* Medikit now requires Alloy Manufacturing to research and 4 Alien Alloy units to be build
* Fixed issue with crashing Alien Base alienDeployments definition (the mapblock has 6 tiles of height, were defined as 2).
* Fixed issue with Aircraft IDs that made impossible to intercept UFOs on the Geoscape
* Added new Custom categories to aircraft weapons and tanks.
* Fixed UFOPedia entries showing all of the weapons. Now they propper appear after their respective Faction Support research is completed.
* Improved shieldCapacity of many UFOs. The probability that the UFOs of the Scout class are HKs has been increased.
* Improved Male and Female Civilian armor (weapons no longer float in the air).
* Fixed minor issues with some research and Elerium Fusion UFOPedia entry.
* Now it takes longer to get USA/NATO/USSR Support research (was 200, now 800)
* Special Forces and Mercenary Support research now are unlocked from Alloy Manufacturing, instead USA/NATO/USSR Support (because now NATO disables USSR and vice versa and made impossible to get SF/Merc Support)
* Balanced Ballistic Weapons, removed overkill from many ammo types.
* Tweaked Tank MG round prices. Now are cheaper and all have 50 rounds with a 5 shot autoshot
30-September-2019: v0.7.3 Vendetta Burns Inside
Changes made:
* Fixed isued related to wrongly defined startingBase that caused a crash on Base Defense (Special thanks to Meridian, Warboy, SupSuper and Luke83, who had the patience to sit down and take a look)
* Fixed missing Pilot paperdoll MAN5_F3
* Fixed issue with FN FAL not appearing on Starting Base
* Fixed issue with missing USA Support image
* Fixed issue with F-4 Phantom and F-104 Starfighter
* Mercenary troopers now have their own uniform designed (was the Special Forces Uniform)
* Added random Operation names (only on OXCE v5.6.4)
* Added random Base names (only on OXCE v5.6.4)
* Tweaked Pilot stats, by The Reaver of Darkness
* QoL changes:
- Custom categories now used on Store
- Less aliens will appear on Base Defense if alien transport was damaged by Base defenses
* Fixed issue with wrong craft weapons list on Starfighter
* Added new handObs, floorObs and bigObs to FN FSC and variants
* Fixed issues related to slow firing bullets and ammo without hitSound on many weapons
* Improved UNEXCOM basic Combat Uniform, women uses now berets and men uses helmets, improved battlescape sprites.
* New Hercules Paradrop map, now can carry 14 soldiers or 10 soldiers and one tank. Made by efrenespartano with help of The Reaver of Darkness
* Mew Backgrounds, to set the more more on the Cold War and the late Vietnam War
* Now Special Forces Support and Mercenary Support disables the other, if you choose one of them. Each research path have their own weapons and on future updates will have their unique missions.
* Reorganized startingBase to better distribute UN supplied weapons on starting craft
* New Police inventory paperdolls, made by Solarius Scorch
* Fixed KS23 Heavy Shotgun fire sound, noted by Meridian
* Added new itemCategories on crafts
26-September-2019: v0.7.2 Vendetta Burns Inside
Changes made:
* Updated to OXCE v.5.6.2, all of the crashing sprite indexes are working now.
* Added a brand new Ammo system. Now, instead of "Rifle + Rifle clip", weapons share the same ammo magazines. Please, read the weapon's UFOPedia entry to see the ammo used by the gun in question.
* Added new weapon classes, each with its own playstyle: Pistols, Rifles, Carbines, SMG, Shotguns, Snipers, Artillery, LMG.
* Added new itemCategories to quickly find weapons: Ammo, USA, NATO, USSR, UNEXCOM, Civilian, Special Forces and Mercenary.
* Reworked Tier 1 BallisticWeapons
* Fixed issues by Andr, Blood Angel Tactical Marine, SG_Barton & DarkDust found on earlier Discord Previews.
* New soldierTypes: Special Forces Operator and Mercenary, unlockable after researching all of World Powers Support
* New Special Forces and Mercenary BallisticWeapons: MAT-49, Sawed-off Shotgun (modified from sprite made by Dioxine), Sawed-off M79 Thumper, Combat Knife and craftable variants of XM117 and FN FAL (you can mount a scope or a grenade launcher)
* Brand new starting game. Now you have some civilian weapons, a Huey and a Hercules, plus a few craft rocket launcher and Vulcan cannon. You should start asking the World Powers (USA, NATO, USSR) for additional support.
* New NATO Fighter options, you can choose between a fast fighter, a nimble fighter (drawn by Andr) or a heavy fighter. Choosing one disables the other two options.
* Balanced and fixed Plasma Weapons, by The Reaver of Darkness
* New Huey map, made by Alex_D
* New Tier 2 crafts: VTOL Hind (map made by Alex_D) and Recon Satellite Atalaya
* Added new extraStrings to the aircraft weapon slots, now is easier to know what kind of weapon goes in what plane.
* Added new ranking system, Soldiers and Pilots have different rank badges and names. Pilots are better paid when they get a promotion.
* Pilots now have a better armor, more like the flight suit a fighter pilot would wear (stats fixed by The Reaver of Darkness)
* Now all terrains and alienDeployments have allied NPCs fighting along UNEXCOM. Depending on the size of the UFO, it is the number of allies that will appear. Allies vary from terrain to terrain (Farmers, Soldiers in the Jungle, Forest, etc). Police forces are now fixed to spawn on cities (between 4 and 10)
* New allied NPCs: Police SWAT (sprite by Hobbes), Female Farmer and Male Farmer (sprites by Solarius Scorch
* Overall ruleset & resources rework
1.- Terrain Mod by Hobbes
2.- CombatUniformArmors by Fox105iwsp
3.- RecycledAlienCollection by Solarius Scorch
4.- Alien Armory Expanded by Solarius Scorch
5.- Equal Terms Mod by KingMob4313 and Ickschuss.
6.- XCOM 2012 Music by xover88
7.- Celebrate Diversity by Solarius Scorch
8.- XCOM 2 Music Pack by boodman123726
VARS edited
V0.1b (15-Jun-18)
1.- Skystriker by hellrazor (C-130 Hercules placeholder)
2.- HQ Sounds
3.- COPTER Map from The X-Com Files (UH-1 Huey placeholder)
Starting to add Tier I crafts, original codes Tech-Comm mod by Hobbes
15-Jun-18: 10:00 PM # Strings of F-4, F-105, C-130, UH-1, Sparrow, Sidewinder, Vulcan added
15-Jun-18: 11:25 PM # Corrected in knots the speed of the aircraft
16-Jun-18: 12:04 AM # Beginning to add extraSprites for airplanes
V0.1c (17-Jun-18)
Added basic UNEXCOM crafts (Phantom, Thunderchief, Hercules, Huey)
Added basic craft weapons (Sidewinder, Sparrow, Vulcan)
Added cool Menu music (very Vietnam war-ish, Fortunate Son by Creedence Clearwater Revival)
18-Jun-18: 09:47 AM # Added custom Main Menu and Space backgrounds
18-Jun-18: 08:12 PM # Added field uniforms for UNEXCOM troopers (reemplace NONE_UC)
V0.1d
1.- Pilots graphics from 40k mod by bulletdesigner
18-Jun-18: 11:30 PM # Starting to add Tier I american weapons.
22-Jun-18: 12:27 AM # Finished add Tier I american weapons. Check for errors. HandObs missing.
22-Jun-18: 11:51 AM # Added pilots, corrected HandOb of M14
22-Jun-18: 12.39 PM # Added items StartingBase
V0.1e
1.- Grenade Launcher by Ryskeliini
2.- FourthState ruleset form Equal Terms, by KingMob4313
3.- Alien Plasma Weapons by XOps
25-Jun-18: 09:34 PM # Added M551 tank Sheridan with ammunition, added listOrder
25-Jun-18: 11:21 PM # Fixed fatal bug with pilot armor
26-Jun-18: 08:37 PM # Recolored armor NONE_UC, now it's blue like in real life
27-Jun-18: 09:28 PM # Added ruleset plasma weapons to ET mod, alien weapons added.
29-Jun-18: 08:44 PM # Aircraft sprites corrected
29-Jun-18: 09:23 PM # MEDIUM SCOUT and LARGE SCOUT now have a 50% chance of being Hunter Killers. Speed of SMALL SCOUT (now 1500), MEDIUM SCOUT (now 2000) and LARGE SCOUT (now 2500) reduced.
V0.1f
1.- RecycledAlienCollection by Solarius Scorch
2.- Tech-Comm HKs codes by Hobbes
30-Jun-18: 11:50 PM # Added first pages of UFOpedia, added most Tier I aircraft sprites
01-Jul-18: 10:41 AM # Added strings en-US, starting to add strings es-ES
03-Jul-18: 05:30 PM # Corrected flight distances of aircraft. Added double hangar. Fixed bug with M16 Clip.
04-Jul-18: 10:08 AM # Added Sentry and Fighter HKs in the campaign. Added RecycledAlienCollection in the campaign.
05-Jul-18: 05:18 PM # Added Linna Satellite, long range recon satellite.
v0.2b
1.- Many weapon sprites from X-Piratez, by Dioxine and The X-Com Files, Solarius Scorch
2.- JustRussia weapons by ThatDude
3.- Underbarrel shotgun/grenade launcher codes by Hyper2Snyper
4.- Weapons codes from The X-Com Files, by Solarius Scorch
5.- HMG codes by Dioxine, moddified by BlackLibrary
6.- Shotgun firing sound by Warboy1982
7.- BMD-1 & Laser Tank sprites by alinare
8.- SCOUTCAR by Arpia, from The X-Com Files
19-Jul-18: 12:18 PM # Added NATO Tier I weapons: FN FAL, H&K MP5, H&K PSG-1, Bren, 30. Cal MG.
20-Jul-18: 10:26 AM # Added USSR Tier I weapons: AK-47, SKS, Dragunov, Makarov, RPG-7.
20-Jul-18: 12:31 PM # Corrected laser and plasma weapons palette.
27-Jul-18: 09:03 AM # Corrected Tier I HandObs. Added some made by efrenespartano: Shotgun, XM21, M16. Modified AK47, original by ThatDude
27-Jun-18: 01:32 PM # Corrected weapons damage
29-Jul-18: 08:30 AM # Initial Test of Capital Class UFOs, renamed Teror Ship to Troop Transport, has speedMax: 380, armor: 120, power 12, range: 20, reload: 15. Battleship has speedMax: 200, armor: 200, power: 15, range: 20, reload: 20
30-Jul-18: 07:44 PM # Added Tier I tanks with guns: BMD-1, Ferret Scout Car. Added Tier II Tank: XM22
31-Jul-18: 06:24 PM # Corrected listOrders, added Laser Tank tech tree with topics.
1-Ago-18: 07:19 AM # Fixed yaml-cpp error with extraStrings. Fixed new research topics, now Navigators & Engineers give UFO Classes info. (UFO classes, new UFO Types). Modified Scout class UFOS.
v0.2c
1.- Legionnaire tank sprite by Solarius Scorch
2.- Angry Wife clip from Piratez, by Dioxine
3.- Delta armor modified from Zane's Power Suit
4.- Shield codes from Xeno-Shield from The X-Com Files
03-Ago-18: 07:15 PM # Corrected Legionnaire tank sprite. Falcon now has 500 damage (280 before), fixed craftWeapons available in store before researching NATO/USSR, Improved Craft Armor/Accuracy techs.
04-Ago-18: 08:27 AM # Now allied countries can come back to UNEXCOM after canceling an alien pact, after destroying the alien base inside the traitor country.
04-Ago-18: 05:42 PM # Added all Tier I weapons fire and reload sounds. Added sprayWaypoint behaviour to SMG and LGM. Various weapons/crafts prices fixed by Alnoaht.
07-Ago-18: 07:20 AM # Added Riot Armor w/ Angry Wife, custom sounds and research.
11-Ago-18: 06:18 PM # Added Delta Armor w/ MG3, custom sounds and research.
14-Ago-18: 11:39 PM # Fixed error with Falcon missile, Targeting pod and Alloy Craft Alloy Armor, added missiing extraStrings
15-Ago-18: 03:22 AM # Corrected M551 Sheridan & BMD-1 tank sprites. Modified tank armor. Modified startingBase to Defensive, added M203 grenades to startingBase.
v0.2d
1.- Improved Nations mod by MKSheppard
10-Oct-18: 05:25 PM # Reduced shields of Capital class UFOs to half (Battleship now has 50 and Troop Transport now has 30)
13-Oct-18: 07:48 PM # Fixed bugs found by IgnisAbentorn, renamed AK-47 to AKM, reemplaced Makarov for Stechkin Automatic Pistol, fixed stats. Changed FN FAL & M16 M203 alt fire mode from confSnap to confAimed, to avoid reaction fire with underbarrel addons.
13-Oct-18: 08:48 PM # MG3 now has fixed 60 rounds, removed MG3 belt from store. Fixed fatal bug that made unavailable NATO/USSR stuff (Guns, armor, missiles)
14-Oct-18: 11:35 AM # Allied NPC units now use Human weapons, vanilla weapon no longer used. 11 new countries, original codes by MKSheppard (Norway, Benelux, Denmark, Greece, Argentina, Mexico, Chile, Ukraine, Peru, Colombia, Poland)
v0.2e
15-Oct-18: 06:00 PM # Fixed crash related to broken Alien research.
19-Oct-18: 11:37 PM # Fixed fatal crash related to trash code in unavailable research that made impossible to start game.
20-Oct-18: 01:40 AM # Fixed missing NATO/USSR CraftWeapons topics. Fixed crash with UN Combat Armor.
21-Oct-18: 10:25 PM # Reuploaded main file, changed metadata to display "0.2e" instead "0.2d". Ultra minor change.
1.- Terrain Mod by Hobbes
2.- CombatUniformArmors by Fox105iwsp
3.- RecycledAlienCollection by Solarius Scorch
4.- Alien Armory Expanded by Solarius Scorch
5.- Equal Terms Mod by KingMob4313 and Ickschuss.
6.- XCOM 2012 Music by xover88
7.- Celebrate Diversity by Solarius Scorch
8.- XCOM 2 Music Pack by boodman123726
VARS edited
V0.1b (15-Jun-18)
1.- Skystriker by hellrazor (C-130 Hercules placeholder)
2.- HQ Sounds
3.- COPTER Map from The X-Com Files (UH-1 Huey placeholder)
Starting to add Tier I crafts, original codes Tech-Comm mod by Hobbes
15-Jun-18: 10:00 PM # Strings of F-4, F-105, C-130, UH-1, Sparrow, Sidewinder, Vulcan added
15-Jun-18: 11:25 PM # Corrected in knots the speed of the aircraft
16-Jun-18: 12:04 AM # Beginning to add extraSprites for airplanes
V0.1c (17-Jun-18)
Added basic UNEXCOM crafts (Phantom, Thunderchief, Hercules, Huey)
Added basic craft weapons (Sidewinder, Sparrow, Vulcan)
Added cool Menu music (very Vietnam war-ish, Fortunate Son by Creedence Clearwater Revival)
18-Jun-18: 09:47 AM # Added custom Main Menu and Space backgrounds
18-Jun-18: 08:12 PM # Added field uniforms for UNEXCOM troopers (reemplace NONE_UC)
V0.1d
1.- Pilots graphics from 40k mod by bulletdesigner
18-Jun-18: 11:30 PM # Starting to add Tier I american weapons.
22-Jun-18: 12:27 AM # Finished add Tier I american weapons. Check for errors. HandObs missing.
22-Jun-18: 11:51 AM # Added pilots, corrected HandOb of M14
22-Jun-18: 12.39 PM # Added items StartingBase
V0.1e
1.- Grenade Launcher by Ryskeliini
2.- FourthState ruleset form Equal Terms, by KingMob4313
3.- Alien Plasma Weapons by XOps
25-Jun-18: 09:34 PM # Added M551 tank Sheridan with ammunition, added listOrder
25-Jun-18: 11:21 PM # Fixed fatal bug with pilot armor
26-Jun-18: 08:37 PM # Recolored armor NONE_UC, now it's blue like in real life
27-Jun-18: 09:28 PM # Added ruleset plasma weapons to ET mod, alien weapons added.
29-Jun-18: 08:44 PM # Aircraft sprites corrected
29-Jun-18: 09:23 PM # MEDIUM SCOUT and LARGE SCOUT now have a 50% chance of being Hunter Killers. Speed of SMALL SCOUT (now 1500), MEDIUM SCOUT (now 2000) and LARGE SCOUT (now 2500) reduced.
V0.1f
1.- RecycledAlienCollection by Solarius Scorch
2.- Tech-Comm HKs codes by Hobbes
30-Jun-18: 11:50 PM # Added first pages of UFOpedia, added most Tier I aircraft sprites
01-Jul-18: 10:41 AM # Added strings en-US, starting to add strings es-ES
03-Jul-18: 05:30 PM # Corrected flight distances of aircraft. Added double hangar. Fixed bug with M16 Clip.
04-Jul-18: 10:08 AM # Added Sentry and Fighter HKs in the campaign. Added RecycledAlienCollection in the campaign.
05-Jul-18: 05:18 PM # Added Linna Satellite, long range recon satellite.
v0.2b
1.- Many weapon sprites from X-Piratez, by Dioxine and The X-Com Files, Solarius Scorch
2.- JustRussia weapons by ThatDude
3.- Underbarrel shotgun/grenade launcher codes by Hyper2Snyper
4.- Weapons codes from The X-Com Files, by Solarius Scorch
5.- HMG codes by Dioxine, moddified by BlackLibrary
6.- Shotgun firing sound by Warboy1982
7.- BMD-1 & Laser Tank sprites by alinare
8.- SCOUTCAR by Arpia, from The X-Com Files
19-Jul-18: 12:18 PM # Added NATO Tier I weapons: FN FAL, H&K MP5, H&K PSG-1, Bren, 30. Cal MG.
20-Jul-18: 10:26 AM # Added USSR Tier I weapons: AK-47, SKS, Dragunov, Makarov, RPG-7.
20-Jul-18: 12:31 PM # Corrected laser and plasma weapons palette.
27-Jul-18: 09:03 AM # Corrected Tier I HandObs. Added some made by efrenespartano: Shotgun, XM21, M16. Modified AK47, original by ThatDude
27-Jun-18: 01:32 PM # Corrected weapons damage
29-Jul-18: 08:30 AM # Initial Test of Capital Class UFOs, renamed Teror Ship to Troop Transport, has speedMax: 380, armor: 120, power 12, range: 20, reload: 15. Battleship has speedMax: 200, armor: 200, power: 15, range: 20, reload: 20
30-Jul-18: 07:44 PM # Added Tier I tanks with guns: BMD-1, Ferret Scout Car. Added Tier II Tank: XM22
31-Jul-18: 06:24 PM # Corrected listOrders, added Laser Tank tech tree with topics.
1-Ago-18: 07:19 AM # Fixed yaml-cpp error with extraStrings. Fixed new research topics, now Navigators & Engineers give UFO Classes info. (UFO classes, new UFO Types). Modified Scout class UFOS.
v0.2c
1.- Legionnaire tank sprite by Solarius Scorch
2.- Angry Wife clip from Piratez, by Dioxine
3.- Delta armor modified from Zane's Power Suit
4.- Shield codes from Xeno-Shield from The X-Com Files
03-Ago-18: 07:15 PM # Corrected Legionnaire tank sprite. Falcon now has 500 damage (280 before), fixed craftWeapons available in store before researching NATO/USSR, Improved Craft Armor/Accuracy techs.
04-Ago-18: 08:27 AM # Now allied countries can come back to UNEXCOM after canceling an alien pact, after destroying the alien base inside the traitor country.
04-Ago-18: 05:42 PM # Added all Tier I weapons fire and reload sounds. Added sprayWaypoint behaviour to SMG and LGM. Various weapons/crafts prices fixed by Alnoaht.
07-Ago-18: 07:20 AM # Added Riot Armor w/ Angry Wife, custom sounds and research.
11-Ago-18: 06:18 PM # Added Delta Armor w/ MG3, custom sounds and research.
14-Ago-18: 11:39 PM # Fixed error with Falcon missile, Targeting pod and Alloy Craft Alloy Armor, added missiing extraStrings
15-Ago-18: 03:22 AM # Corrected M551 Sheridan & BMD-1 tank sprites. Modified tank armor. Modified startingBase to Defensive, added M203 grenades to startingBase.
v0.2d
1.- Improved Nations mod codes by MKSheppard
2.- Updated to OXCE v5.1
10-Oct-18: 05:25 PM # Reduced shields of Capital class UFOs to half (Battleship now has 50 and Troop Transport now has 30)
13-Oct-18: 07:48 PM # Fixed bugs found by IgnisAbentorn, renamed AK-47 to AKM, reemplaced Makarov for Stechkin Automatic Pistol, fixed stats and fire sound. Changed FN FAL & M16 M203 alt fire mode from confSnap to confAimed, to avoid reaction fire with underbarrel addons.
13-Oct-18: 08:48 PM # MG3 now has fixed 60 rounds, removed MG3 belt from store. Fixed fatal bug that made unavailable NATO/USSR stuff (Guns, armor, missiles)
14-Oct-18: 11:35 AM # Allied NPC units now use Human weapons, vanilla weapon no longer used. 11 new countries, original codes by MKSheppard (Norway, Benelux, Denmark, Greece, Argentina, Mexico, Chile, Ukraine, Peru, Colombia, Poland)
14-oct-18: 05:30 PM # Updated operationType: 6 to Alien Interception missions, now Hunter Killers take off and land on their bases.
No mods were found matching the criteria specified. We suggest you try the mod list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Awesome mod, really enjoyable. Though it still seems to have some problems, like with a hostage rescue mission (on the office map) which sometimes glitches (didn't finish even with all terrorists killed). Also the idea of airplane (yes, another hostage mission) able to detonate after being hit by ballistic firearms seems kinda... Off. Would be more realistic to make gas tank a bit more sturdier.
The alien overseer mission has a known bug that we've had trouble identifying the cause of, preventing the mission from being beaten, one known cause is reloading the game mid-mission. On the UNEXCOM Github there is a version that fixes it by changing the mission objectives slightly (however none of the text has yet been changed to reflect this). Here is a link if you want to try this version: Github.com
On the IDT discord ( Discord.gg ) there is also instructions on how to edit your save to bypass the mission in a pinned post in the bug-report channel
I have to say. I really dislike the way my troops are dumped out of the transport. I want the ability to set them up where I want them as in just about every other version of the game. I like the overall concept and having two different kinds of transport early on, but dumping them out in the terrain is too much like the 2012 version which I hate, and that's one of the reason's why.
I'm a Marine Vietnam Vet. The starting weight limits on these men is way too low. I was 18 and medium build and carried 50 lbs including a backpack, grenades, c-rats, ammo clips, and sometimes bandoliers for the m60. 20-30 lbs carrying limit for a commando, which is what these men are, is ridiculous. And I wasn't even a grunt. I just did a few patrols. Ask any Seal, Ranger or Paratrooper how much they have to carry. Up to 70 lbs sometimes. I realize that might too much for this game, but nobody should only be able to carry 25 lbs. (and yes, I am a 70 year old gamer. I played the original game on an Amiga.)
Hey, it's an honor to have an actual Vietnam Vet playing our mod! you guys are our heroes. Thank you for taking the time to using UNEXCOM and to write your thoughts about it.
About Paratroopers: Im aware there is nothing like landing on a transport (even better when it has M60s), but the Hercules Paradrop was the only reasonable way we had to deploy tanks early on the game. We're considering adding some landed chutes on the map, to give a bit of "you guys just had landed after jumping out of a plane" feeling.
About weight: well, that's something we will fix on the new update! Thanks for the suggestion. We based the balance of the soliders on the vanilla stats and... vanilla Xcom soldiers are quite weak.
This is an excellent mod! I have really enjoyed it so far. I am currently doing the UN stand alone run through and was wondering if I should not be able to equip my fighters with weapons?
Some craft weapons require specific research, so you won't be able to use them in the UN playthrough. I recommend researching the alien alloys quickly and the alien power sources so you can get tier II craft weapons and aircraft
Hello i been loving the mod so far but for some bizarre reason i can't equip the scout series of armors. Only the first tier of personal and heavy, USSR/US/NATO Experimental armors, or the marauder/pathfinder armors, even the space suits but not the scouts for some reason i can't find
Hi, Good job, the mod is awesome and the graphics are stunning, but I have a problem with arming crafts. For example, Tunnan has weapons equipped and when I choose no weapon for that slot, can't choose the weapon again. With other crafts, it is similar, the only things that work for me were fuel tank and mouse missiles.
Save here: Files.fm
Oxce+ : v7.0, Unexcom 0.9.0.1
edit: I figure it out, you must research nato aeronautical support for example and then you can equip Aden. You have it mounted on a plane from the beginning but if it's dismounted and no research is done, you cannot use it anymore. Secondly, I didn´t realize if you choose to research "on your own", you have banned a lot of crafts and craft weapons a lot depends on country support research.
So far propably best mode I played. Number of weapon and their customization is cool. Thanks a lot for this mod
Я считаю, что лучше всего проходить UNEXCOM на сложности "Ветеран" или "Опытный". На уровне "Новичок" вы, вероятно, сочтете его слишком легким. Наш мод сложный, но не чрезвычайно сложный. Я бы описал ее как вдвое сложнее оригинальной игры (по сложности. Она не совсем сбалансирована для игры на Superhuman или Genius, хотя вы можете попробовать.
Добрый день ,в версиях мода по 0.9.0 рисунок трупа Тунлуна имел расширение .gif , а в текущей версии 0.9.0.1 - уже .PNG , выдает ошибку при запуске, перевод еще не доделаный и многое еще нужно до переводить, думаю начинать играть так или подождать новой версии перевода. Спасибо за ваш труд!!!
Привет! Наш менеджер по русскому переводу знает о ситуации, и мы скоро найдем решение. А пока я предлагаю вам вернуться к стабильной версии, доступной на этой странице. Удалось ли вам присоединиться к серверу в Discord?
No comment were found matching the criteria specified. We suggest you try the comment list with no filter applied, to browse all available. Join now to participate.
103 comments
Awesome mod, really enjoyable. Though it still seems to have some problems, like with a hostage rescue mission (on the office map) which sometimes glitches (didn't finish even with all terrorists killed). Also the idea of airplane (yes, another hostage mission) able to detonate after being hit by ballistic firearms seems kinda... Off. Would be more realistic to make gas tank a bit more sturdier.
2
Issue solved!
1
Hello, Richard!
Thanks for your kind comments. We'll work to solve the reported issue with the Hostage Rescue missions.
2
Добрый вечер где можно достать русификатор для мода? спасибо.
2
Добрый вечер Владислав. В ближайшее время выйдет новая версия с переводом. :)
2
How do I beat the fool the alien controller craft mission? I have killed all the alians and I am destoying the craft, but I can't seem to beat it.
2
The alien overseer mission has a known bug that we've had trouble identifying the cause of, preventing the mission from being beaten, one known cause is reloading the game mid-mission. On the UNEXCOM Github there is a version that fixes it by changing the mission objectives slightly (however none of the text has yet been changed to reflect this). Here is a link if you want to try this version: Github.com
On the IDT discord ( Discord.gg ) there is also instructions on how to edit your save to bypass the mission in a pinned post in the bug-report channel
2
Thank you! I have lost so many craft trying to beat this mission.
2
dosent work for me for some reason, I tried zipped and un zipped but it just doesn't appear in the mod folder
1
I thought it would it be in the top right bars buts its not
thus is the 12305871350832710581370531705293746y459720634th reason why im dumb
2
I have to say. I really dislike the way my troops are dumped out of the transport. I want the ability to set them up where I want them as in just about every other version of the game. I like the overall concept and having two different kinds of transport early on, but dumping them out in the terrain is too much like the 2012 version which I hate, and that's one of the reason's why.
I'm a Marine Vietnam Vet. The starting weight limits on these men is way too low. I was 18 and medium build and carried 50 lbs including a backpack, grenades, c-rats, ammo clips, and sometimes bandoliers for the m60. 20-30 lbs carrying limit for a commando, which is what these men are, is ridiculous. And I wasn't even a grunt. I just did a few patrols. Ask any Seal, Ranger or Paratrooper how much they have to carry. Up to 70 lbs sometimes. I realize that might too much for this game, but nobody should only be able to carry 25 lbs. (and yes, I am a 70 year old gamer. I played the original game on an Amiga.)
4
Hey, it's an honor to have an actual Vietnam Vet playing our mod! you guys are our heroes. Thank you for taking the time to using UNEXCOM and to write your thoughts about it.
About Paratroopers: Im aware there is nothing like landing on a transport (even better when it has M60s), but the Hercules Paradrop was the only reasonable way we had to deploy tanks early on the game. We're considering adding some landed chutes on the map, to give a bit of "you guys just had landed after jumping out of a plane" feeling.
About weight: well, that's something we will fix on the new update! Thanks for the suggestion. We based the balance of the soliders on the vanilla stats and... vanilla Xcom soldiers are quite weak.
1
This is an excellent mod! I have really enjoyed it so far. I am currently doing the UN stand alone run through and was wondering if I should not be able to equip my fighters with weapons?
3
Some craft weapons require specific research, so you won't be able to use them in the UN playthrough. I recommend researching the alien alloys quickly and the alien power sources so you can get tier II craft weapons and aircraft
2
Добрый день когда выйдет новая версия мода с русским переводом? спасибо!
2
Hello i been loving the mod so far but for some bizarre reason i can't equip the scout series of armors. Only the first tier of personal and heavy, USSR/US/NATO Experimental armors, or the marauder/pathfinder armors, even the space suits but not the scouts for some reason i can't find
2
Hi, Good job, the mod is awesome and the graphics are stunning, but I have a problem with arming crafts. For example, Tunnan has weapons equipped and when I choose no weapon for that slot, can't choose the weapon again. With other crafts, it is similar, the only things that work for me were fuel tank and mouse missiles.
Save here: Files.fm
Oxce+ : v7.0, Unexcom 0.9.0.1
edit: I figure it out, you must research nato aeronautical support for example and then you can equip Aden. You have it mounted on a plane from the beginning but if it's dismounted and no research is done, you cannot use it anymore. Secondly, I didn´t realize if you choose to research "on your own", you have banned a lot of crafts and craft weapons a lot depends on country support research.
So far propably best mode I played. Number of weapon and their customization is cool. Thanks a lot for this mod
2
Скажите пожалуйста под какой уровень сложности заточен мод? спасибо
2
Я считаю, что лучше всего проходить UNEXCOM на сложности "Ветеран" или "Опытный". На уровне "Новичок" вы, вероятно, сочтете его слишком легким. Наш мод сложный, но не чрезвычайно сложный. Я бы описал ее как вдвое сложнее оригинальной игры (по сложности. Она не совсем сбалансирована для игры на Superhuman или Genius, хотя вы можете попробовать.
1
Добрый день подскажите пожалуйста в моде если ли русский язык? если нет будет ли мод переведен на русский язык спасибо!!!
2
добрый день и тебе! Да, русский перевод мода делает наш коллега Вольверин. В следующих версиях вы найдете новые и лучшие переводы на ваш язык. Привет!
2
Спасибо большое за ответ, а когда примерно появится перевод? мне очень понравился ваш мод, но к сожалению без перевода мне играть сложно. Спасибо!
2
Готова предварительная версия перевода версии v0.9.0.1. Рекомендую присоединиться к нам на сервере Discord, там общаться намного проще!
Вы можете скачать переведенные файлы по ссылке ниже, мой друг. Если у вас есть вопросы или проблемы, не забудьте задать их нам!
Cdn.discordapp.com
1
Добрый день ,в версиях мода по 0.9.0 рисунок трупа Тунлуна имел расширение .gif , а в текущей версии 0.9.0.1 - уже .PNG , выдает ошибку при запуске, перевод еще не доделаный и многое еще нужно до переводить, думаю начинать играть так или подождать новой версии перевода. Спасибо за ваш труд!!!
2
заменил папку Ruleset с заменой файлов теперь мод вообще не запускается
2
Привет! Наш менеджер по русскому переводу знает о ситуации, и мы скоро найдем решение. А пока я предлагаю вам вернуться к стабильной версии, доступной на этой странице. Удалось ли вам присоединиться к серверу в Discord?
1
No comment were found matching the criteria specified. We suggest you try the comment list with no filter applied, to browse all available. Join now to participate.