OpenXcom

UNEXCOM for OpenXcom

Released (updated ago). Ranked 19 of 259 with 6,403 (0 today) downloads

Published by efrenespartano (mod ID: 199)

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United Nations Extraterrestrial Combat Command

Inventorum Development Team
A Cold War themed mod by the Inventorum Development Team

  • efrenespartano: lead sprite & ruleset designer
  • Badfella: sprite designer
  • DarkDust: support debugging
  • Dauntless1942: sprite creator
  • Filip H: ruleset creator, main debugging
  • Hans Woofington: sprite designer
  • Ikhanad: support debugging & military history support
  • Luke83: map specialist
  • Noah183: support debugging
  • pedroterzero: special collaborator & main debugging
  • Tingcat: sprite creator
  • The Martian: sprite creator
  • The Reaver of Darkness: balance specialist
  • Thunder_andr: sprite creator & main military history advisor
  • wolwerin: sprite creator

FEATURES


This mod is located chronologically right in the middle of the Cold War, almost at the end of the Vietnam War. There are be many pages of UFOpedia explaining the background of the story, as well as the course of the war. Now you can ask the World's Superpowers like NATO and USSR for support, provided by new guns, tanks and crafts.

*New Weapons

*New Aircrafts/Craft Weapons (real fighters, bombers, missiles and guns)

*New Enemies

*New Armor

*New Storyline (you are not a super secret organization anymore)

*English (US) and Russian languages supported.


This mod is a Total Conversion. Initially a compilation, it grew larger and eventually became a TC. It is made with time, patience, tea and love by us!

Hear some good songs while chasing hostiles in the jungle

Check the official United Nations Extraterrestrial Combat Command wiki made by noblebright ! Always updated.

Unexcom.trigramreactor.net

Join the UNEXCOM channel in the IDT server! Try the newest stuff and get updates before anyone else!

Follow our brother in arms Dauntless1942, a very skilled artist working together with the IDT making exclusive art for UNEXCOM

Try the prequel mod, UNEXCOM: Bureau 11. Made Brother^2, efrenespartano and the IDT crew! Exciting early 60s spy action, will inmerse yourself in the lore of UNEXCOM

Also, our fellow Streamer friends have been playing UNEXCOM!

Make sure to give them a check over Twitch and YouTube!

Watch wolwerin's campaign!

Follow ClosetYeti's playthrough!

Check out nomadic_engi's gameplay!

See Hadriex's campaign!

Installation:

First you need to get a legal copy of Xcom: UFO Defense. You can get it at Steam or GOG.com :) Download the latest OpenXcom Extended (OXCE) version here, available for PC, Android, macOS and iOS. Put your original Xcom data inside /UFO folder

PC:

- Open your "user" folder
- Copy the entire UNEXCOM zip file to the "/mods" folder. You can choose to unzip it or just move the zipped file.
- Enable the mod from the Mods option on the main menu.
(Instructions by Luke83)


Android:
- Open your "openxcom" folder inside the root of your Android device,
- Copy the entire UNEXCOM zip file to the "/mods" folder, You can choose to unzip it or just move the zipped file.
- Enable the mod from the Mods option on the main menu.

The original forum where you can ask questions, provide feedback and even make suggestions is located here.

Enjoy!

AIR COMBAT

Air combat is a very important thing now. Hangars can now host 2 crafts. There is a wide variety of aircraft and craft weapons of the time (and will come more, as well as a redesigned tech tree) It implements the HK features, a great addition made by Meridian. So expect to face UFOs actively trying to intercept your aircraft. You probably lose a lot of aircraft soon, that's why they will be somewhat cheaper. Also, you now can forget the ground radars. They are obsolete, actually I remove Large Radar and set the radarChance of the Small to 5%, just to mark the average combat range of your starting planes. Now you can (and you should) launch satellites to search for enemy UFOs and Bases. Be careful, they are really slow and HKs ate them for lunch.

GROUND COMBAT


Hatred just a tool the aggressors to control
Into the jungle's depth, into the desert storm
Caught between legions of hate
Caught beneath malefic eyes of fate


Ground combat is another important part. You will use realistic weapons of the time, such as rifles M16, AKM, LMG like M60 and Bren, snipers like XM21 and Dragunov among others. Each major power of the Cold War will supply you with unique tanks, weapons and equipment, you can choose to stick to the reliable Soviet guns or try the advanced NATO weaponry.

Forget the outdated HWP, now you will be in charge of an M551 Sheridan, a BMD-1 IFV or a FV701 Ferret SC, light tanks that can really be transported on an airplane.


Credits by name:

* afsoc4life: bug hunter
* Alex_D: UH-1 Huey, Mi-24 Hind maps
* ahnyoungjune: bug hunter
* alinare: BMD-1 & Laser Tank sprites
* Andr: M12 Beretta, M72 LAW, FN MAG, XM117 (and variants), M16A1 (and variants) 9mm Pistol x20 Mag sprite, F-104S Starfighter & MiG-21 sprite, Remington Combat Shotgun sprites, plus ideas and historical/technical advice
* Arpia: SCOUTCAR (Ferret AC) sprites and codes
* Badfella: Mercenary & Special Forces artwork, plus ideas.
* Barabas: bug hunter
* Black Onix: Romania and Bulgaria accurate flags
* Blood Angel Tactical Marine: bug hunter.
* Bobit: bug hunter
* boodman123726: XCOM 2 Music Pack
* Branes51: bug hunter
* Brother^2: IDT bug hunter, ideas and feedback
* bulletdesigner: Old Pilots graphics from 40k mod (now unused), COPTER map (Huey placeholder, now unused), Improved Maps terrains
* cubick2k: bug hunter
* Cupon4uk: bug hunter
* danielpembrink: bug hunter
* DarkDust: bug hunter
* Dauntless1942: IDT Special Collaborator, USA/NATO/USSR Laser weapons, UNEXCOM logo, alien Fusion weapons, ideas and feedback
* Duke_Falcon: Alien Turret sprites, unarmored Snakepeople sprites, alien body armor templates, Armored Floaters, Disk Drone sprites
* Dioxine: Original Double-barreled shotgun (now unused), M79 Thumper (now unused)
* efrenespartano: lead modder, main ruleset and sprite creation
* Fegelein: bug hunter
* Filip H: lead modder, overall code, Huey & alien Turrets, bug hunter
* Finnik: Astronaut sprites (modified), original code added to the main OXCE, bug hunter
* Fox105iwsp: original UN Combat Uniform and XM-72 Combat Armor sprites
* garretrgang: bug hunter
* Hans Woofington: All UNEXCOM armor sprites, artist help, ideas & bug hunter
* hellrazor: Expanded Terror and Skystriker (C-130 Hercules placeholder, now unused), Commendations template
* Hobbes: Terrain Pack Mod (unused), Tech-Comm HKs code, ruleset reference, modding help.
* IgnisAbentorn: bug hunter
* Ikhanad: FN FSC sprites, plus ideas.
* im bored: bug hunter
* Internet: UFOPedia images, further artwork reference
* Istrebitel: craft weapon reference codes
* Ivan Dogovich: Commendation ruleset template
* Jackstaw2323: Mechtoid sprites (modified)
* JustTheDude: Terrorist Grenadier sprites
* Kael Schwabuer: IDT bug hunter
* KingMob4313: Plasma ruleset and sprites from Equal Terms, inspiration (laser removed)
* Memmaker: Mechtoid rulesets
* Meridian: modding help on the forums, OXCE dev, corpse situation icons (stun, bleed, shock, etc)
* Mitra Lightbringer: bug hunter
* MosesManWithAPlan: bug hunter
* NeoWorm: Sectoid, Muton, Floater paperdolls, Floater spritesheets (adapted and expanded)
* Noah193: bug hunter and ideas
* Nord: Aqualung sprites (unused), Mi-8 map and sprites
* Noyemi-K: UI stats bar (adapted into custom UI)
* Luke83: overall Terrain & Map support
* PERLHA: IDT bug hunter
* Pjlasl: Probe ruleset snippet
* Pvt.Dropleaf: bug hunter
* Rclipse: IDT bug hunter
* Riccardo Gasperi: original Android buttons art (modified)
* Richard_Averton: bug hunter
* Ryskeliini: Grenade Launcher (now unused)
* StormRangerX: bug hunter
* Seven: bug hunter
* SG_Barton: bug hunter
* Shawn Clarke: M1 Carbine, Enforcer and .30 Carbine ammo
* Solarius Scorch: RecycledAlienCollection, Alien Armory Expanded, Celebrate Diversity, original XM21, FN FAL, old M16, old M60 sprites (now unused), ruleset reference, Farmer NPCs, knee sections for Mutons and Sectoids sprites, Ethereal, Sectopod, Cyberdisk inventory sprites, Commendation ruleset template
* Shoes: Commendation sprite template
* Tal'Raziid: IDT bug hunter
* ThatDude: JustRussia AK original weapons (now adapted)
* The Martian: Cybersphere sprites
* The Reaver of Darkness: major balance support, LIGHTNIA mapset, plus ideas
* theemperorofmankind: bug hunter
* Tingcat: Terrorists Paperdolls
* Ultrakiroxei: bug hunter
* Valmont and his girlfriend: bug hunters
* Vesparco: Sectoid Commander spritesheet
* Warboy1982: Shotgun firing sound
* XOps: Alien Plasma Weapons
* xover88: XCOM 2012 Music
* Yataka Shimaoka: bug hunter
* Yeti: bug hunter, feedback support, plus ideas
* wolwerin: Russian translation, Flechette Weapons, Tesla Weapons, Alien lasers, Terrorist HQ map, Alien Space Station maps, Armored Sectoid, overall improvement of weapon sprites, Space Weapons, some sounds, plus debugging support
* Zane: original Delta sprites
* zaphnath: bug hunter
* zombieclone111: bug hunter
* XCROSS: UI reference ruleset and inspiration




Dependencies

NameAddedUpdated
OpenXcom Extended (OXCE)

Releases

FilenameUploaderSizeVersionAddedOptions
unexcom_0.10.1_armored_kill.zipefrenespartano90.36mbv0.10.1 Armored Kill

unexcom_0.10.0_armored_kill.zipefrenespartano90.14mbv0.10.0 Armored Kill

unexcom_0.9.2_armored_kill.zipefrenespartano89.49mbv0.9.2 Armored Kill

unexcom_0.9.1.zipwolwerin81.69mb0.9.1 Armored Kill

unexcom_0.9.0.2_above_and_beyond.zipefrenespartano81.43mbv0.9.0.2 Above and Beyond

unexcom_0.9.0.1_above_and_beyond.zipFilipH80.54mbv0.9.0.1 Above and Beyond

idt_unexcom.zipFilipH224.12mbv0.9.0 Above and Beyond

unexcom_v0.8.7_above_and_beyond.zipFilipH77.92mbv0.8.7 Above and Beyond

unexcom_v0.8.6_burning_skies.zipefrenespartano77.71mbv0.8.6 Burning Skies

unexcom_v0.8.5_burning_skies.zipefrenespartano77.32mbv0.8.5 Burning Skies

unexcom_v0.8.4_world_at_war.zipefrenespartano76.91mbv0.8.4 World at War

unexcom_v0.8.3_world_at_war.zipefrenespartano149.32mbv0.8.3 World at War

unexcom_v0.8.2_world_at_war.zipefrenespartano76.39mbv0.8.2 World at War

unexcom_v0.8.1_world_at_war.zipefrenespartano75.63mbv0.8.1 World at War

unexcom_v0.8_storming_the_abyss.zipefrenespartano73.09mbv0.8 Storming the Abyss

unexcom_v0.7.9_storming_the_abyss.zipefrenespartano72.74mbv0.7.9 Storming the Abyss

unexcom_v0.7.8_storming_the_abyss.zipefrenespartano144.69mbv0.7.8 Storming the Abyss

unexcom_v0.7.7_terrorist_takedown.zipefrenespartano71.29mbv0.7.7 Terrorist Takedown

unexcom_v0.7.6_terrorist_takedown.zipefrenespartano70.94mbv0.7.6 Terrorist Takedown

unexcom_v0.7.5_terrorist_takedown.1.zipefrenespartano70.84mbv0.7.5.1 Terrorist Takedown

unexcom_v0.7.4.1_vendetta_burns_inside.zipefrenespartano71.28mbv0.7.4.1 Vendetta Burns Inside

unexcom_v0.7.4_vendetta_burns_inside.zipefrenespartano71.26mbv0.7.4 Vendetta Burns Inside

unexcom_v0.7.3_vendetta_burns_inside.zipefrenespartano70.35mbv0.7.3 Vendetta Burns Inside

unexcom_v0.7.2_vendetta_burns_inside.zipefrenespartano70.34mbv0.7.2 Vendetta Burns Inside

plasmacraftweaponfix_unexcom_v0.2e2.zipefrenespartano3.03kb0.2e2

unexcom_v0.2e1.zipefrenespartano65.24mb0.2e

unexcom_v0.2d.zipefrenespartano65.19mb0.2d

unexcom_v0.2c.1.zipefrenespartano63.88mb0.2c

109 comments

Join the community or sign in with your gaming account to join the conversation:

Jaroslav1656476046
Jaroslav1656476046 @jaroslav1656476046

Also modified weapons need to be balanced. You can make tens of millions in a month by selling modified weapons early in the game, because you can produce them very fast. Thanks to that you can make thousands of modified weapons in a month.

fatsycophant
fatsycophant @fatsycophant

which modified weapons in question and how is this process done? it seems like a pretty big hassle to buy the parts and do each individual manufacturing process so i'm a bit skeptical

Jaroslav1656476046
Jaroslav1656476046 @jaroslav1656476046

Interesting mod. I met a bug yesterday. Antiterorist mission on airfield started with two hueys even tho I came in with Lightning and it also destroyed my tanks I brought with me.

efrenespartano
efrenespartano @efrenespartano

Howdy, mate!

We're working on solving the issue with the Aircraft Hijacking mission bug. Thanks for reporting it!

GB
G.B @gb

Thanks for the interesting work. It was a MOD that looked forward to the future.
My personal favorite Jagged Alliance 2_1.13 ver comes to mind.

efrenespartano
efrenespartano @efrenespartano

Thanks! Hope you have a good time playing it.

JA2 is a favorite of several IDT members, btw. I like your style B)

HF
HerrFegelein @richard-averton

Awesome mod, really enjoyable. Though it still seems to have some problems, like with a hostage rescue mission (on the office map) which sometimes glitches (didn't finish even with all terrorists killed). Also the idea of airplane (yes, another hostage mission) able to detonate after being hit by ballistic firearms seems kinda... Off. Would be more realistic to make gas tank a bit more sturdier.

efrenespartano
efrenespartano @efrenespartano

Issue solved!

efrenespartano
efrenespartano @efrenespartano

Hello, Richard!

Thanks for your kind comments. We'll work to solve the reported issue with the Hostage Rescue missions.

vladislav-openk
vladislav-openk @vladislav-openk

Добрый вечер где можно достать русификатор для мода? спасибо.

wolwerin
wolwerin @wolwerin

Добрый вечер Владислав. В ближайшее время выйдет новая версия с переводом. :)

S
Schwabauer @schwabauer

How do I beat the fool the alien controller craft mission? I have killed all the alians and I am destoying the craft, but I can't seem to beat it.

FilipH
FilipH @filiph

The alien overseer mission has a known bug that we've had trouble identifying the cause of, preventing the mission from being beaten, one known cause is reloading the game mid-mission. On the UNEXCOM Github there is a version that fixes it by changing the mission objectives slightly (however none of the text has yet been changed to reflect this). Here is a link if you want to try this version: Github.com
On the IDT discord ( Discord.gg ) there is also instructions on how to edit your save to bypass the mission in a pinned post in the bug-report channel

S
Schwabauer @schwabauer

Thank you! I have lost so many craft trying to beat this mission.

WM
WateraddictedMan @wateraddictedman

dosent work for me for some reason, I tried zipped and un zipped but it just doesn't appear in the mod folder

WM
WateraddictedMan @wateraddictedman

I thought it would it be in the top right bars buts its not
thus is the 12305871350832710581370531705293746y459720634th reason why im dumb

B
Branes51 @branes51

I have to say. I really dislike the way my troops are dumped out of the transport. I want the ability to set them up where I want them as in just about every other version of the game. I like the overall concept and having two different kinds of transport early on, but dumping them out in the terrain is too much like the 2012 version which I hate, and that's one of the reason's why.
I'm a Marine Vietnam Vet. The starting weight limits on these men is way too low. I was 18 and medium build and carried 50 lbs including a backpack, grenades, c-rats, ammo clips, and sometimes bandoliers for the m60. 20-30 lbs carrying limit for a commando, which is what these men are, is ridiculous. And I wasn't even a grunt. I just did a few patrols. Ask any Seal, Ranger or Paratrooper how much they have to carry. Up to 70 lbs sometimes. I realize that might too much for this game, but nobody should only be able to carry 25 lbs. (and yes, I am a 70 year old gamer. I played the original game on an Amiga.)

efrenespartano
efrenespartano @efrenespartano

Hey, it's an honor to have an actual Vietnam Vet playing our mod! you guys are our heroes. Thank you for taking the time to using UNEXCOM and to write your thoughts about it.

About Paratroopers: Im aware there is nothing like landing on a transport (even better when it has M60s), but the Hercules Paradrop was the only reasonable way we had to deploy tanks early on the game. We're considering adding some landed chutes on the map, to give a bit of "you guys just had landed after jumping out of a plane" feeling.

About weight: well, that's something we will fix on the new update! Thanks for the suggestion. We based the balance of the soliders on the vanilla stats and... vanilla Xcom soldiers are quite weak.

S
Schwabauer @schwabauer

This is an excellent mod! I have really enjoyed it so far. I am currently doing the UN stand alone run through and was wondering if I should not be able to equip my fighters with weapons?

RV
RVG_Seven @rvg-seven

Some craft weapons require specific research, so you won't be able to use them in the UN playthrough. I recommend researching the alien alloys quickly and the alien power sources so you can get tier II craft weapons and aircraft