The X-Com Files History

FilenameVersionAddedSizeMD5 Hash
openxcom_xfiles_0.9.8h1.zip0.9.8h149.75mb8e2a988c128444be60b60d782db4356b
openxcom_xfiles_0.9.8g2.zip0.9.8g2129.65mb59e704f4b339355ffacdc055d6e985ab
openxcom_xfiles_0.9.8g.zip0.9.8g129.65mbe90069c4fa4fb4ffff99da44c3c84a9f
openxcom_xfiles_0.9.8f.zip0.9.8f129.65mbafd1401f1490439380a48fea0a05d883
openxcom_xfiles_0.9.8e.zip0.9.8e129.6mbadeb7a88288ee8986b121faf5ed51614
openxcom_xfiles_0.9.8d.zip0.9.8d129.6mb0252620baae895b47b59fae0c10fc1fc
openxcom_xfiles_0.9.8c.zip0.9.8c129.45mb12818193da7419125f67ef32d4240831
openxcom_xfiles_0.9.8b.zip0.9.8b129.45mbe29c58d5b3393dd461266ebb1c2dbd0b
openxcom_xfiles_0.9.8a.zip0.9.8a129.45mbcc4f967eb429f05f57982a2f852d66e1
openxcom_xfiles_0.9.8.zip0.9.8129.45mb1d209a7adced2a0e05c73e8eb1c119f5
openxcom_xfiles_0.9.7c.zip0.9.7c134.76mb3c456858375c5764a2fec9a9c720cb36
openxcom_xfiles_0.9.7b.zip-134.75mb99b8aa24ced8af7c65a157bdd0decc57
openxcom_xfiles_0.9.6c.zip0.9.6c115.53mb8228c204afa40464b369eeb1a88768eb
openxcom_xfiles_0.9.6b.zip0.9.6b115.5mb14045641040e19bdf710ffffe6db61bb
openxcom_xfiles_0.9.6.zip0.9.6115.5mb8c16fda9f65a43ae395ebc17175402d7
openxcom_xfiles_0.9.5.1.zip0.9.5104.46mb7df259ec2a0396bff24771a94e894ec3
openxcom_xfiles_0.9.4c.zip0.9.4c101.04mb4b9f7e241b9715732894ed1a94b82351

Mar 9 2019 - 0.9.8h

- New Geoscape and menu theme (by Panzerschlag).
- New Staff Input (by Mumble).
- New weapons: Galil, MG-3 (both by Alex D), Tritanium Grenade.
- Added panic and berserk sounds for all human and hybrid units, as well as chupacabras and shamblers.
- Added paperdoll for: Black Lotus Avatar (by Dioxine).
- Added floorob and handob to the Tritanium Shrapnel Charge (by Alex D).
- Black Lotus Avatar has a force shield now, and a custom death sound.
- Rebalanced the Scatter Laser and the Incinerator.
- Increased Stun costs on the Multi-Phased Psi-amp.
- Cultist loot redone: now it is hidden in containers, openable at the base.
- Shooting down UFOs now results in more angry UFOs, not base retaliations (you still get base assaults from standard monthly rolls).
- Merged the "Earth Lore" section into "Reports" and created a new section "Containers".
- Fixed the Hybrid Controllers mission spawn.
- Fixed some map properties (asbestos grass, one door in the skyscrapper, car spawning in the bathroom).
- Fixed the Psi-Amp handob.
- Fixed the Minotaur floorob.
- Minor fixes.

Feb 6 2019 - 0.9.8g2

- Fixed a crash on Farmer entry.

Feb 5 2019 - 0.9.8g

- Decreased the frequency of retaliation missions.
- Added paperdolls for: female Arab, City Girl, gender-specific winter outfits (all by Nord).
- Improved paperdolls for Bikini Babe, Female Farmer, Black Male Civilian, Male Hunter, Male Farmer (all by Nord).
- Improved Giant Rat walking animation (by Alex D).
- Extra retaliations start later.

Jan 26 2019 - 0.9.8f

- New Staff Input (by Mumble).
- New weapon: Shogg Stingrifle.
- Improved Muckstar and Megaworm pictures (by Nord).
- Added and improved some natural weapons graphics.
- Added better starting positions to Shogg villages and Mummy abodes.
- Reworked Cruise Liner loot.
- Overhauled mission scripts to increase the odds to get some rare but necessary missions.
- Moved the Geoscape palette to a separate mod.
- Most Shogg equipment can now be bought from the Scorpion King.
- Fixed Hovertank Rocket Launcher turret.
- Fixed recovery dividers for Aqua-Plastics and Terramite.
- Minor fixes.

Jan 17 2019 - 0.9.8e

- Updated to the latest OXCE.
- Fixed the Engineer interrogation.
- Fixed some issues with the Tritanium Rockets.
- Fixed Female Farmer point value.
- Fixed carrying capacity on Durathread Gear.
- Minor fixes.

Jan 14 2019 - 0.9.8d

- New Cydonia stage: Chryssalid Hives.
- New mission: Cybermines.
- New tank types (tritanium rockets).
- New Ufopaedia articles.
- Some enemies change stats underwater.
- Retooled the Power Suit and the Flying Suit.
- Changed prerequisites for the Alien Electronics.
- Light Fighters now yield some Alien Alloys.
- Fixed some palettes (by Meridian).
- Fixed The Root of All Evil mission appearing more than once.
- Fixed drone resistance to E-115 damage.
- Fixed Power Suit sprite.
- Text positioning fixes.

Jan 8 2019 - 0.9.8c

- New craft: Snapping Turtle.
- Fixed a weird crash on the Obliterator.

Jan 6 2019 - 0.9.8b

Fixed the Delicious Cake (now it's a transformation item).

Jan 6 2019 - 0.9.8a

- Fixed some alien bases not generating points.
- Fixed some paperdolls position.

Jan 5 2019 - 0.9.8

- Updated to the latest OXCE.
- Overhauled alien research tree.
- New mission: League Node.
- New items: Flashbang Grenade, 46mm Grenade (FLASH) (both by Finnik).
- New armor: Bulletproof Coat.
- Added 24 new faces.
- New enemy background.
- New Geoscape palette (by Chronocide Commando).
- Added paperdolls for male Arab civilians (based on Augur's work).
- More building material recovered from USOs and Reptoid ships.
- New Forest mapblocks (by Finnik).
- New Cave mapblocks (by Dioxine).
- New Village mapblocks.
- Buffed the Power Mace.
- Gravmodule Armor now changes color per terrain.
- Treaded tanks are faster.
- Drone bays now spawn 8 drones.
- New Salamandron graphics (by Drages).
- Cleaned up the Alien Base terrain.
- Minor improvements on the corporate building terrain.
- Fixed Viper range.
- Fixed a crash on Ooze and Abomination death.
- Fixed Pharaoh death animation.
- Fixed Metamorphic Mass move sound.
- Fixed weapons appearing on some cave creatures.
- Fixed some walking sounds on Cold Isle.
- Fixed the rotting script on Metamorphs (by Finnik).
- Fixed HWP recovery.
- Fixed Laser Sniper Rifle overkill.
- Fixed psi equipment manufacturing requirements.
- Fixed Double-Barreled and Thrasher autoshot range.
- Fixed impassable destroyed tiles in Cyberweb's portal installation.
- Fixed disappearing doors in Port.
- Minor fixes.

Dec 4 2018 - 0.9.7c

- Updated to the latest OXCE.
- Fixed some articles available too soon.
- Fixed memetic hay.
- Fixed Viper assembly (hopefully).

Dec 2 2018

- New briefing music tracks.
- New Staff Inputs (one by BTAxis).
- New Ufopaedia articles.
- New facilities: X-Com Virtualized Headquarters, Drone Bay (two variants).
- New units: X-Com Roboturret (two variants), Osiron Elite, Red Dreamsprite, David Vincent, Gertrude Ellison.
- New armor: Astral Armor.
- New items: Dream Blade, Delicious Cake, First Aid Kit (former First Aid Kit renamed to Medipack).
- New missions: David Vincent's Secret Shelter, Ambush of Alien Abductors, Osiron Hidden Warehause Assault (all by Finnik), Crazed Antmen Village, Horrors of Antarctica, Dreamscape Journey.
- New Forest mapblocks (by Finnik).
- New Farm mapblock (by Finnik).
- New Alien Base mapblocks.
- Enhanced Pink Desert terrain (by Nord).
- Buffed Medical Bag.
- Enhanced vanilla UFO sprites (removed useless black masking).
- New paperdolls for Giant Spider variants (by Krautbernd).
- Enhanced Aquatoid paperdoll (by Nord).
- Added special colours for smoke and stun explosions.
- Overhauled alien mission generation system (moved everything to scripts).
- Refactored the laser weapons tech tree.
- Increased Osprey range.
- Technomads are now guaranteed to give Cyberweb Manufacturing.
- Rebalanced the UAC Rifle, the M60 and the BlackOps LMG.
- Pickaxe now has separate modes for digging and hitting people.
- Disabled armor modifiers on extreme difficulty levels.
- Some underground maps now are properly lit at night.
- Changed rank 4 of the Ethereal race to Soldiers.
- Most cave missions are darker again, as daylight vision was kicking in.
- Removed grates from the Vampire Castle (by Dioxine).
- Heavy Cannon and Auto-Cannon now open the M.A.G.M.A. arc (like the Light Cannon).
- T'leth Embassy now requires Underwater Operations.
- Ethereals are more fire resistant.
- Fixed unarmored dog armor values.
- Fixed enemy hybrids' excessive night vision.
- Fixed the Knockout Grenade.
- Fixed the Prison mapblock.
- Fixed Flame Spider explosion.
- Fixed Cleric of Apocalypse animation.
- Fixed the lack of mission rating below -1000.
- Fixed a crash on the Cydonia or Bust article in Japanese.
- More fixes of Undersea City buildings.
- Minor fixes.

Oct 13 2018 - 0.9.6c

- Added a Ufopaedia article on pilots (text by BT Axis).
- Fixed a crash on the Embassy of T'Leth mission.
- Fixed some Forest Mountain AI routes.

Oct 12 2018 - 0.9.6b

- Tritanium Cannon is now buyable, like other craft weapons.
- Removed the option to produce Tactical Neural Implants, as they serve no specific purpose yet.
- Fixed some inconsistencies with Choke resistances.
- Fixed Blaster Multi-Launcher costs.
- Fixed a crash on the Cyberweb Robosphere.

Oct 11 2018 - 0.9.6

- Updated to OXCE 5.1.
- Rolled AI types into one, thus allowing training from the start.
- New weapon: Stoner LMG.
- New armors: Power Armor, Aqua-Plastic Suit, Coelacanth.
- New missions: Lo Wo's Refuge (by Finnik), Black Lotus Shrine, Marine Base Defense, T'Leth Messengers, T'Leth Recon, T'Leth Survey, T'Leth Embassy.
- New units: Master Lo Wo (by Finnik), Calcinite, Hallucinoid, Marine Officer.
- New Cult Safehouse (by Finnik).
- New Obliterator sprite.
- New briefing music for Cyberweb missions.
- New Jungle landing block.
- Improved maps: Shogg Village, Reptoid Settlement, M.A.G.M.A. Reactor.
- Overhauled smoke resistances to a more punishing model - typical human resistance: 400%, aliens are typically at 100% (special thanks to Otto Hartenstein).
- Increased laser weapons accuracy across the board.
- More things to share with M.A.G.M.A. (and be punished for it).
- Shallow underwater missions are brighter.
- Cave missions are brighter too.
- New AI names.
- Snart Shotgun is now smaller and concealable (by Starving Poet).
- Grenade launchers are more accurate in aimed mode.
- Plasma Caster is now easier to handle.
- Blaster Multi-Launcher and Blaster Multi-Bombs are now manufacturable.
- Gunship now requires Advanced Lab.
- Bio-Exo Suit is faster to make.
- More Cyberweb Batteries to loot from Cyberweb locations.
- Terramite and Aqua Plastics are now recovered at proper amounts.
- New explosion animation for the Boomeroid.
- Added proper pictures to the Megascorpion Autopsy and Giant Rat Autopsy articles (by Arvidus).
- Private Transport is faster.
- Boosted Gauss Defences.
- Streamlined the dependencies for Improved and Advanced Labs.
- Fixed the AI on certain units which were too passive.
- Black Lotus Footman has better camo and is a spotter.
- Aquatoids have proper shields now (though weak).
- Cyberdisc Dissassembly now grants 4 Grav Modules, but building X-Com Cyberdiscs requires additional 2 Grav Modules.
- Diving Suit is a bit sturdier.
- Improved Laboratory and Advanced Laboratory now require special materials for construction.
- Unified fuel explosions between different tilesets.
- Fixed shield on Hybrids wearing Work Suits.
- Fixed dog barking on the Tritanium Gear.
- Fixed streetlights in Dawn City.
- Dimension X base no longer gives Alien Surgery.
- Fixed issues with the Ironfist map and some Undersea City buildings.
- Fixed the Civilian Worker sprite.
- Fixed Cybermite explosion.
- Minor fixes.

Sep 16 2018 - 0.9.5

- New weapons: Stapler (sprite by Badfella), Electric Prod (Stun Rod is now a more advanced and better weapon), Wrench (sprite by Dioxine), Crowbar.
- New armors: Work Suit (human and hybrid), Seabot (AI).
- New terrains: Rural, Native Junkfarm, Urban Dawn.
- New units: Male Tomb Guard, Female Farmer (both by Dioxine), Dragonfire Turret, X-Com Security Camera (now in all corridors!).
- New mission: Industrial Investigation.
- New Staff Input (by samuelroy21).
- New palettes for Mars, undersea missions and sewers (by Bloax and Dioxine).
- Added ambient sound to underwater locations.
- Added Dog Bark (designed by Ivan Dogovich and Starving Poet).
- Added Ufopaedia articles for some built-in weapons.
- Added an article on the Luxury Car.
- Added several missing Combat Analysis articles.
- Added a cutscene after the Dimension X Wreck mission.
- Added a Corridor to the starting base.
- Increased Terror Mission size to 60x60.
- Shogg villages are height 6.
- More exit tiles in the Vampire Castle.
- Increased Terror Ship crews.
- Added more spawn points to X-Com bases.
- All Hovertanks now require 6 Grav Modules.
- Zrbite is now buyable from Hydrospace Dynamics.
- Tanks underwater are restricted to the Seabot armor.
- Synthsuit is now a bit stealthy.
- New sprites for the UAC weapons (by Badfella).
- Added paperdoll for the Female Doctor.
- Alien Drone weapon is somewhat stronger.
- Vampires got an unarmed attack.
- Improved the EXALT Liquidation and Syndicate Assassination missions (now all civilians start inside).
- Decreased points reward on Asylum Apparitions.
- New hybrid names (cooperation with Dioxine).
- New Hooligan sprites (by Amuys).
- New Gunship paperdoll (by Ivan Dogovich).
- Improved Reptoid Commando paperdoll.
- Unified text formats between craft articles.
- Fixed too bright lights on scout drones.
- Fixed incorrect Power Suit torso on female Hybrids.
- Fixed Floater Legionnaire inventory pic.
- Fixed Giant Beetle sprites (by Augur).
- Fixed Skyranger and Skymarshall sell prices.
- Fixed some desert blocks.
- Fixed incorrect terrain texture coordinates.
- Fixed premature access to the Gunship and the BlackOps Smartgun.
- Fixed some minor issues with ammo purchases.
- Many adjustments (thanks BT Axis) and fixes.

Aug 15 2018 - 0.9.4c

- Updated to the newest version of OXCE+.
- Added the "spray and pray" mechanics.
- Craft pages now show range (in nautical miles) instead of fuel capacity.
- New units: Floater Legionnaire (sprites by XOps), Floater Centurion (same), Sectoid Guard Captain (same), Large Alien Drone (sprites ripped by Alinare and cleaned by Solarius Scorch).
- New UFOs: Observer, Striker, Troop Ship (maps by X-Com community).
- New mission: Alien Domination.
- New tool: Pickaxe (with Starving Poet's help).
- New AI armor: Flying Drone (repurposed Alien Drone).
- Dogs' day vision extended to 40 (same as humans).
- Slightly increased Stun Rod damage.
- Alien Drone now uses a laser weapon.
- Alien Drones are now more prevalent.
- Alien AI now only requires 1 Alien Electronics.
- Deacreased frequency of mountainous terrain on UFO landings.
- More chances for Shogg loot in the caves.
- Decreased research cost for the Tritanium Cannon.
- Darkstar and Ironfist is faster.
- MiG-31 has more fuel.
- Added Ufopaedia articles for the car and van.
- Increased lab requirements to make certain armors.
- Less spread on the Blaster Shotgun.
- Decreased selling price on Terramite.
- Knockout Grenade production no longer requires a Smoke Grenade.
- Moved the stash in the mansion defense downstairs.
- ARMOR PIERCING damage is now called KINETIC for clarity.
- Alien Electronics is now easier to find.
- BlackOps Auto-Sniper Rifle auto shot is a bit more accurate.
- Fixed the Knockout Grenade and the Dragon Dagger.
- Fixed range on Thunderstorm and Sentinel.
- Fixed Chemtrails mission not appearing.
- Fixed Skymarshall map (by New Civilian).
- Fixed a crash on Alien Drone.
- Fixed articles on alien ranks.
- Minor adjustments.