OpenXcom

The X-Com Files for OpenXcom

Released (updated ago). Ranked 1 of 169 with 35,855 (14 today) downloads

Published by Solarius_Scorch - learn more (mod ID: 158)

osprey.1.png
screen072.1.png
callofcoding.1.png
skulljack.1.png
screen070.png
newarmours2.png
intheslums.png
polarnicy.png
blacklotus.png
castle9.png
screen027.png
unarmed_combat.png
x-com_hybrids.png
screen048.png
screen050.png
lilsub.png
dimensionxoutro.png
village08.png
village01.png
snakemananalysis.png
worker.png
lookatmeiamobliteratornow.png
hallucinoid_inventory.png
screen065.png
screen068.png
newarmours1.png
dimension_x_outpost.png

This megamod will allow you to grow X-Com from its humbled beginnings, as a two-men team travelling the world in an expensive-looking car to global the military force we all know and love. It contains many, many additions, like new mission types, enemies, equipment and story arcs (including the entirety of my previous project, the Final Mod Pack). It also places the game a bit more firmly in the 90's conspiracy genre and its clichés.
Defeat the enemies from the outer space, the oceans the underground, but primarily within our own society!

Website and Wiki here: Thexcomfileswiki.github.io

Dependencies

NameAddedUpdated
OpenXcom Extended (OXCE)

Releases

FilenameSizeVersionAddedOptions
openxcom_xfiles_1.7b.zip180.31mb1.7b

openxcom_xfiles_1.7.zip180.31mb1.7

openxcom_xfiles_1.6b.zip173.93mb1.6b

openxcom_xfiles_1.6.zip173.93mb1.6

openxcom_xfiles_1.5.1.zip172.44mb1.5.1

openxcom_xfiles_1.5.zip172.29mb1.5

openxcom_xfiles_1.4a.zip171.65mb1.4a

openxcom_xfiles_1.4.zip171.65mb1.4

openxcom_xfiles_1.3.2.zip156.72mb1.3.2

openxcom_xfiles_1.3.1.zip156.7mb1.3.1

openxcom_xfiles_1.3.zip156.69mb1.3

openxcom_xfiles_1.2.zip157.02mb1.2

openxcom_xfiles_1.1.2.zip153.86mb1.1.2

openxcom_xfiles_1.1.1a.zip155.1mb1.1.1a

openxcom_xfiles_1.1.zip155.1mb1.1

openxcom_xfiles_1.0.2.zip153mb1.0.2

openxcom_xfiles_1.0.1.zip152.99mb1.0.1

openxcom_xfiles_1.0.zip153mb1.0

openxcom_xfiles_0.9.9e2.zip157.66mb0.9.9e2

openxcom_xfiles_0.9.9e.zip157.66mb0.9.9e

openxcom_xfiles_0.9.9d.zip157.63mb0.9.9d

openxcom_xfiles_0.9.9c.zip157.08mb0.9.9c

openxcom_xfiles_0.9.9b.zip156.77mb0.9.9b

openxcom_xfiles_0.9.9a.zip175.14mb0.9.9a

openxcom_xfiles_0.9.9.zip175.15mb0.9.9

openxcom_xfiles_0.9.8h1.zip149.75mb0.9.8h

openxcom_xfiles_0.9.8g2.zip129.65mb0.9.8g2

openxcom_xfiles_0.9.8g.zip129.65mb0.9.8g

openxcom_xfiles_0.9.8f.zip129.65mb0.9.8f

openxcom_xfiles_0.9.8e.zip129.6mb0.9.8e

openxcom_xfiles_0.9.8d.zip129.6mb0.9.8d

openxcom_xfiles_0.9.8c.zip129.45mb0.9.8c

openxcom_xfiles_0.9.8b.zip129.45mb0.9.8b

openxcom_xfiles_0.9.8a.zip129.45mb0.9.8a

openxcom_xfiles_0.9.8.zip129.45mb0.9.8

openxcom_xfiles_0.9.7c.zip134.76mb0.9.7c

openxcom_xfiles_0.9.7b.zip134.75mb-

openxcom_xfiles_0.9.6c.zip115.53mb0.9.6c

openxcom_xfiles_0.9.6b.zip115.5mb0.9.6b

openxcom_xfiles_0.9.6.zip115.5mb0.9.6

openxcom_xfiles_0.9.5.1.zip104.46mb0.9.5

openxcom_xfiles_0.9.4c.zip101.04mb0.9.4c

51 comments

Join the community or sign in with your gaming account to join the conversation:

DB
dbarizo @dbarizo

The new URL for the mod site is Thexcomfileswiki.github.io
What a shame that the developers have not cared to update it here...

DA
danielpembrink @danielpembrink

Thanks Dbarizo you served the red community well today I salute you.

R
Rayranger51 @rayranger51

Is there a way to have this mod that isnt with cyrilic names? ive downloaded the active version and it appears the only active file is the Xcom files but its cyrilic names. cheers

waldotheranger
waldotheranger @waldotheranger

Cyrillic names should be a separate mod that can be enabled/disabled.

DA
danielpembrink @danielpembrink

The link to the index xcomfiles ufopedia in the description is broken, You know the website/wiki for xfiles and to look at all the items in the game.

It is still not fixed and a month has passed, a downloadable HTML file to access that information would be a great addition to the game.

Z
Zeo1589228625 @zeo1589228625

any chance to remove that mission that needs some keycards to procede? it ruins the whole hardworking and long run if you dont have them, besides it gives no hints on where to get them.

IV
IgorVuk @igorvuk

omg..omg....this mod is the best thing i've ever had. best xcom.

D
Dbuch03 @dbuch03

Installed 1.4a with ufo patch im starting with skyranger and 2 intercepters and 8 rookies what did i do wrong

waldotheranger
waldotheranger @waldotheranger

Did you enable it in the mods menu? it's under the dropdown at the top.

NE
nerber123 @nerber123

Hi when is the next update as im planning on doing a replay of it but I dont know if theres an update round the corner,

theemperorofmankind
theemperorofmankind @theemperorofmankind

I hope one of the bio enhancements or transformations in the future will allow xcom to create their own vampires. it would be cool to see those guys go up against mutons as heavy hitters

TheMediCat
TheMediCat @themedicat

What's the reasoning behind the turn limits on missions where you abduct civillians? Why does taking 10+ turns to round up some farmers make my guys MIA? It took us 2 days to get here, so whats the deal?

LV
Lava_Viper @lava-viper

Happy to see I'm not the only one questioning that idea. I would get losing funding do to failing a mission or something similar but losing the agents, car, and weapons is too much imo.

TA
tarkalak @tarkalak

It is a limitation of the engine. If you have a turn limit everything that is not on the evacuation tiles is lost.

K
Knobblet @knobblet

Hey, I can't seem to get this mod working. I put all the files into my mods folder and the only thing that comes up is the Crylic Name one, am I doing something wrong? Do I have to combine the two other files into the actual TheXcomFiles folder? Sorry, im terrible with these.

V
Vincentiusx @vincentiusx

When you go into the mods menu, at the top (above the actual mods list) you can select the game version. There you can select x-com files.

K
Knobblet @knobblet

Thank you so much!

HE
heathes @heathes

hello can someeone help me? im havin trouble with the readiness mechanic im playin in superhuman and my troops are losing 10 morale per turn and recovering only half their TUS im trying my best to rotate my agents between missions because im unable to find any readiness stat % etc anywhere in the tabs and its getting extremely aggravating if it where up to me i would remove this thing altogether since i find it horrible can someone help? where can i find this readiness stat, how does this all work? my troops are panicking in turn 4 for no reason.

HE
heathes @heathes

I FIGURED IT OUT ITS ME I HAD AN OLD VERSION OF OPEN XCOM

HE
heathes @heathes

goddamn this is such a terrible mechanic