OpenXcom

The X-Com Files for OpenXcom

Released (updated ago). Ranked 1 of 153 with 31,603 (11 today) downloads

Published by Solarius_Scorch - learn more (mod ID: 158)

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village01.png
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This megamod will allow you to grow X-Com from its humbled beginnings, as a two-men team travelling the world in an expensive-looking car to global the military force we all know and love. It contains many, many additions, like new mission types, enemies, equipment and story arcs (including the entirety of my previous project, the Final Mod Pack). It also places the game a bit more firmly in the 90's conspiracy genre and its clichés.
Defeat the enemies from the outer space, the oceans the underground, but primarily within our own society!

Website and Wiki here: Thexcomfiles.xyz

Dependencies

NameAddedUpdated
OpenXcom Extended (OXCE)

Releases

FilenameSizeVersionAddedOptions
openxcom_xfiles_1.6b.zip173.93mb1.6b

openxcom_xfiles_1.6.zip173.93mb1.6

openxcom_xfiles_1.5.1.zip172.44mb1.5.1

openxcom_xfiles_1.5.zip172.29mb1.5

openxcom_xfiles_1.4a.zip171.65mb1.4a

openxcom_xfiles_1.4.zip171.65mb1.4

openxcom_xfiles_1.3.2.zip156.72mb1.3.2

openxcom_xfiles_1.3.1.zip156.7mb1.3.1

openxcom_xfiles_1.3.zip156.69mb1.3

openxcom_xfiles_1.2.zip157.02mb1.2

openxcom_xfiles_1.1.2.zip153.86mb1.1.2

openxcom_xfiles_1.1.1a.zip155.1mb1.1.1a

openxcom_xfiles_1.1.zip155.1mb1.1

openxcom_xfiles_1.0.2.zip153mb1.0.2

openxcom_xfiles_1.0.1.zip152.99mb1.0.1

openxcom_xfiles_1.0.zip153mb1.0

openxcom_xfiles_0.9.9e2.zip157.66mb0.9.9e2

openxcom_xfiles_0.9.9e.zip157.66mb0.9.9e

openxcom_xfiles_0.9.9d.zip157.63mb0.9.9d

openxcom_xfiles_0.9.9c.zip157.08mb0.9.9c

openxcom_xfiles_0.9.9b.zip156.77mb0.9.9b

openxcom_xfiles_0.9.9a.zip175.14mb0.9.9a

openxcom_xfiles_0.9.9.zip175.15mb0.9.9

openxcom_xfiles_0.9.8h1.zip149.75mb0.9.8h

openxcom_xfiles_0.9.8g2.zip129.65mb0.9.8g2

openxcom_xfiles_0.9.8g.zip129.65mb0.9.8g

openxcom_xfiles_0.9.8f.zip129.65mb0.9.8f

openxcom_xfiles_0.9.8e.zip129.6mb0.9.8e

openxcom_xfiles_0.9.8d.zip129.6mb0.9.8d

openxcom_xfiles_0.9.8c.zip129.45mb0.9.8c

openxcom_xfiles_0.9.8b.zip129.45mb0.9.8b

openxcom_xfiles_0.9.8a.zip129.45mb0.9.8a

openxcom_xfiles_0.9.8.zip129.45mb0.9.8

openxcom_xfiles_0.9.7c.zip134.76mb0.9.7c

openxcom_xfiles_0.9.7b.zip134.75mb-

openxcom_xfiles_0.9.6c.zip115.53mb0.9.6c

openxcom_xfiles_0.9.6b.zip115.5mb0.9.6b

openxcom_xfiles_0.9.6.zip115.5mb0.9.6

openxcom_xfiles_0.9.5.1.zip104.46mb0.9.5

openxcom_xfiles_0.9.4c.zip101.04mb0.9.4c

45 comments

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IV
IgorVuk @igorvuk

omg..omg....this mod is the best thing i've ever had. best xcom.

D
Dbuch03 @dbuch03

Installed 1.4a with ufo patch im starting with skyranger and 2 intercepters and 8 rookies what did i do wrong

waldotheranger
waldotheranger @waldotheranger

Did you enable it in the mods menu? it's under the dropdown at the top.

NE
nerber123 @nerber123

Hi when is the next update as im planning on doing a replay of it but I dont know if theres an update round the corner,

theemperorofmankind
theemperorofmankind @theemperorofmankind

I hope one of the bio enhancements or transformations in the future will allow xcom to create their own vampires. it would be cool to see those guys go up against mutons as heavy hitters

TheMediCat
TheMediCat @themedicat

What's the reasoning behind the turn limits on missions where you abduct civillians? Why does taking 10+ turns to round up some farmers make my guys MIA? It took us 2 days to get here, so whats the deal?

LV
Lava_Viper @lava-viper

Happy to see I'm not the only one questioning that idea. I would get losing funding do to failing a mission or something similar but losing the agents, car, and weapons is too much imo.

TA
tarkalak @tarkalak

It is a limitation of the engine. If you have a turn limit everything that is not on the evacuation tiles is lost.

K
Knobblet @knobblet

Hey, I can't seem to get this mod working. I put all the files into my mods folder and the only thing that comes up is the Crylic Name one, am I doing something wrong? Do I have to combine the two other files into the actual TheXcomFiles folder? Sorry, im terrible with these.

V
Vincentiusx @vincentiusx

When you go into the mods menu, at the top (above the actual mods list) you can select the game version. There you can select x-com files.

K
Knobblet @knobblet

Thank you so much!

HE
heathes @heathes

hello can someeone help me? im havin trouble with the readiness mechanic im playin in superhuman and my troops are losing 10 morale per turn and recovering only half their TUS im trying my best to rotate my agents between missions because im unable to find any readiness stat % etc anywhere in the tabs and its getting extremely aggravating if it where up to me i would remove this thing altogether since i find it horrible can someone help? where can i find this readiness stat, how does this all work? my troops are panicking in turn 4 for no reason.

HE
heathes @heathes

I FIGURED IT OUT ITS ME I HAD AN OLD VERSION OF OPEN XCOM

HE
heathes @heathes

goddamn this is such a terrible mechanic

theemperorofmankind
theemperorofmankind @theemperorofmankind

So my agents are getting stun damage randomly at first I thought it was the readiness thing I read about but its not that. because even when I switch them they just start passing out during the later turns

theemperorofmankind
theemperorofmankind @theemperorofmankind

Never mind. had a small mod mess up. Its all good.

BO
boltyhead @boltyhead

I am unable to load Laser Pistols onto a transport

BO
boltyhead @boltyhead

Ignore this, after transferring the laser pistols to another base they have been able to be put on a craft

Baxwarrior
Baxwarrior @baxwarrior

Absolutely cannot recommend this modpack enough! It adds around 10x more content than the original game offers and it contains many story lines that tie in together. I do feel some of the content can get a bit grindy but thats usually because you aren't researching the right techs to get new missions.
If there was one tip I could give it's that if you middle mouse on a research topic it will show you what you unlock. This really helps if you get stuck and find out that some random tech will help you progress the game.

EC
echobravchik @echobravchik

[12-12-2019_13-55-05] [FATAL] OpenXcom has crashed: Terrain SAVANNADESERTMOUNT not found