OpenXcom

The X-Com Files for OpenXcom

Released (updated ago). Ranked 1 of 197 with 43,618 (42 today) downloads

Published by Solarius_Scorch - learn more (mod ID: 158)

osprey.1.png
screen072.1.png
callofcoding.1.png
skulljack.1.png
screen070.png
newarmours2.png
intheslums.png
polarnicy.png
blacklotus.png
castle9.png
screen027.png
unarmed_combat.png
x-com_hybrids.png
screen048.png
screen050.png
lilsub.png
dimensionxoutro.png
village08.png
village01.png
snakemananalysis.png
worker.png
lookatmeiamobliteratornow.png
hallucinoid_inventory.png
screen065.png
screen068.png
newarmours1.png
dimension_x_outpost.png

This megamod will allow you to grow X-Com from its humbled beginnings, as a two-men team travelling the world in an expensive-looking car to global the military force we all know and love. It contains many, many additions, like new mission types, enemies, equipment and story arcs (including the entirety of my previous project, the Final Mod Pack). It also places the game a bit more firmly in the 90's conspiracy genre and its clichés.
Defeat the enemies from the outer space, the oceans the underground, but primarily within our own society!

Website and Wiki here: Thexcomfileswiki.github.io

Dependencies

NameAddedUpdated
OpenXcom Extended (OXCE)

Releases

FilenameSizeVersionAddedOptions
openxcom_xfiles_2.0.1.zip184.71mb2.0.1

openxcom_xfiles_2.0.zip184.52mb2.0

openxcom_xfiles_1.9.1.zip183.01mb1.9.1

openxcom_xfiles_1.9.zip182.94mb1.9

openxcom_xfiles_1.8b.zip182.12mb1.8b

openxcom_xfiles_1.8.zip182.14mb1.8

openxcom_xfiles_1.7b.zip180.31mb1.7b

openxcom_xfiles_1.7.zip180.31mb1.7

openxcom_xfiles_1.6b.zip173.93mb1.6b

openxcom_xfiles_1.6.zip173.93mb1.6

openxcom_xfiles_1.5.1.zip172.44mb1.5.1

openxcom_xfiles_1.5.zip172.29mb1.5

openxcom_xfiles_1.4a.zip171.65mb1.4a

openxcom_xfiles_1.4.zip171.65mb1.4

openxcom_xfiles_1.3.2.zip156.72mb1.3.2

openxcom_xfiles_1.3.1.zip156.7mb1.3.1

openxcom_xfiles_1.3.zip156.69mb1.3

openxcom_xfiles_1.2.zip157.02mb1.2

openxcom_xfiles_1.1.2.zip153.86mb1.1.2

openxcom_xfiles_1.1.1a.zip155.1mb1.1.1a

openxcom_xfiles_1.1.zip155.1mb1.1

openxcom_xfiles_1.0.2.zip153mb1.0.2

openxcom_xfiles_1.0.1.zip152.99mb1.0.1

openxcom_xfiles_1.0.zip153mb1.0

openxcom_xfiles_0.9.9e2.zip157.66mb0.9.9e2

openxcom_xfiles_0.9.9e.zip157.66mb0.9.9e

openxcom_xfiles_0.9.9d.zip157.63mb0.9.9d

openxcom_xfiles_0.9.9c.zip157.08mb0.9.9c

openxcom_xfiles_0.9.9b.zip156.77mb0.9.9b

openxcom_xfiles_0.9.9a.zip175.14mb0.9.9a

openxcom_xfiles_0.9.9.zip175.15mb0.9.9

openxcom_xfiles_0.9.8h1.zip149.75mb0.9.8h

openxcom_xfiles_0.9.8g2.zip129.65mb0.9.8g2

openxcom_xfiles_0.9.8g.zip129.65mb0.9.8g

openxcom_xfiles_0.9.8f.zip129.65mb0.9.8f

openxcom_xfiles_0.9.8e.zip129.6mb0.9.8e

openxcom_xfiles_0.9.8d.zip129.6mb0.9.8d

openxcom_xfiles_0.9.8c.zip129.45mb0.9.8c

openxcom_xfiles_0.9.8b.zip129.45mb0.9.8b

openxcom_xfiles_0.9.8a.zip129.45mb0.9.8a

openxcom_xfiles_0.9.8.zip129.45mb0.9.8

openxcom_xfiles_0.9.7c.zip134.76mb0.9.7c

openxcom_xfiles_0.9.7b.zip134.75mb-

openxcom_xfiles_0.9.6c.zip115.53mb0.9.6c

openxcom_xfiles_0.9.6b.zip115.5mb0.9.6b

openxcom_xfiles_0.9.6.zip115.5mb0.9.6

openxcom_xfiles_0.9.5.1.zip104.46mb0.9.5

openxcom_xfiles_0.9.4c.zip101.04mb0.9.4c

73 comments

Join the community or sign in with your gaming account to join the conversation:

Emmanon
Emmanon @emmanon

I need help installing the mod. I have OXCE installed. When I place this files in the Mod folder, I only see the Cyrillic names folder in the mod menu. The readme file really didn't help. I have the right dependencies. Can someone point me to step by step instructions?
Edit: Is there a separate Mods folder for OXCE? I'm placing the files the OpenXcom Mods folder.

B
Barabas @barabas

Greetings, gentlemen!
With each update you fix some bugs and also add some new content with more bugs.
Can you make a stable version of your mod with all serious bugs fixed but without addition of new content, please? TIA.
Also, can you please tell me if saves from version 1.9 compatible with version 2.0.1 or not?

Eden1624532448
Eden1624532448 @eden1624532448

Just finished a playthrough of this mod.
I just wanted to say thank you to the devs for so much high-quality content!
Time to start my second playthrough.

Silky10
Silky10 @silky10

Is there a reason I can never seem to unlock 5.56 ammo? I've got so many guns that use it but I can't get it

0xebjc
0xebjc @0xebjc

Super impressed with this game conversion, this is way more than a mod expansion... WOW! :)
From now on I'm considering this my go to game and UFO/TFTD a pre-game to this. nicely done and thank for all your time and effort.

0xebjc
0xebjc @0xebjc

I'm guessing this is a problem with X-Com files, but maybe an underlining issue with OXCE. I'm running v7.0 13 Mar 2021 and XCF v2.0.1 as of 6d ago. I figure I'd post here instead of on github ticket since it doesn't look like that option is enabled. Posting on openxcom.org/forum OXCE & on mod.io --> X-Com Files, not sure who would ultimately track this issue.

-Issue
Caused By:
-- UFO detected --> Intercept with 'public car' --> UFO detection lost --> choose 'patrol'

Effect:
-- public car immediately disappears from globe geoscape --> open up base menu, equip craft --> shows the craft is at the base currently --> next time an event comes up and choose intercept with same 'public car' --> it immediately appears at the location that it dispersal.

sorry I didn't have a save file for reproducing this.

-JC

Riznomancer
Riznomancer @riznomancer

Just finished a couple of new runs on XCOM 2 and I was looking for something else to play in the meantime and found this mod. Wonderful work, thank you for creating it! Now to re-learn old XCOM...

_P_Owl
_P_Owl @p-owl1

How do you guys make crazy stuff like this? This is too awesome!

RM
RayMan1626024739 @rayman1626024739

Nice

S
Shuriken1625260974 @shuriken1625260974

As Ostrich said this mod is amazing. When played on an Android tablet it becomes one of the best tablet games ever (maybe I'm biased as an X-Files fan...).

I have 1 question though: When you get far enough that enemies start regularly using explosives it makes the game become almost impossible. Almost every mission becomes a 70% squad wipe because of explosives lol. Is there any way to disable or reduce how often enemies use explosives?

SilentAgony
SilentAgony @silentagony

You are just not going by the trend.

DP
dptheog @dptheog

Solution: Use explosives.

Ostrich-Hungry
Ostrich-Hungry @ostrich-hungry

this mod is amazing, playing it 3 days no stop. thanks!!

smejnantha
smejnantha @smejnantha

Holy cow, this is neat.

C1
c1f3r @c1f3r

When I try to implement xcom files into my game and start up the mod I get an error message that there is no ammunition assigned to the shotgun, there is no clip associated with it and i should change it to -1 for unlimited ammo. Then the game reverts back to the original xcom game. How do i fix this problem?

C1
c1f3r @c1f3r

[14-03-2021_16-00-09] [INFO] - x-com-files v1.7
[14-03-2021_16-00-09] [INFO] Loading rulesets...
[14-03-2021_16-00-12] [WARN] disabling mod with invalid ruleset: x-com-files
[14-03-2021_16-00-12] [ERROR] failed to load 'X-Com Files'; mod disabled
Weapon STR_HUMAN_SONIC_SHOTGUN has clip size 0 and no ammo defined. Please use 'clipSize: -1' for unlimited ammo, or allocate a compatibleAmmo item.

this is the log, for your consideration

M
Meridian @meridian

Xcom Files require OpenXcom Extended (OXCE). Just OpenXcom (OXC) won't work.

zenoslime
zenoslime @zenoslime

just out of curiosity... should i be placing my first base somewhere near russia? or can i just place it wherever i want and, er, ignore the fact that the first mission involves driving a car across the sea in a matter of hours?

DP
dptheog @dptheog

It's not just a car, but represents any and all public transportation. The time is just average for all the ways you could travel.

Vili1615056766
Vili1615056766 @vili1615056766

When I put the xcom files in the mods folder the only one that shows up is the cyrillic names under the mods tab

DB
dbarizo @dbarizo

Make sure that you choose "X-Com Files" as base game in the Mods window.