OpenXcom

The X-Com Files for OpenXcom

Released (updated ago). Ranked 2 of 259 with 59,048 (3 today) downloads

Published by Solarius_Scorch - learn more (mod ID: 158)

osprey.1.png
screen072.1.png
callofcoding.1.png
skulljack.1.png
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newarmours2.png
intheslums.png
polarnicy.png
blacklotus.png
castle9.png
screen027.png
unarmed_combat.png
x-com_hybrids.png
screen048.png
screen050.png
lilsub.png
dimensionxoutro.png
village08.png
village01.png
snakemananalysis.png
worker.png
lookatmeiamobliteratornow.png
hallucinoid_inventory.png
screen065.png
screen068.png
newarmours1.png
dimension_x_outpost.png

This megamod will allow you to grow X-Com from its humbled beginnings, as a two-men team travelling the world in an expensive-looking car to global the military force we all know and love. It contains many, many additions, like new mission types, enemies, equipment and story arcs (including the entirety of my previous project, the Final Mod Pack). It also places the game a bit more firmly in the 90's conspiracy genre and its clichés.
Defeat the enemies from the outer space, the oceans the underground, but primarily within our own society!

Wiki here: Xcf.trigramreactor.net

Matrix space here: Matrix.to

Dependencies

NameAddedUpdated
OpenXcom Extended (OXCE)

Releases

FilenameSizeVersionAddedOptions
openxcom_xfiles_2.7b.zip195.62mb2.7b

openxcom_xfiles_2.7.zip195.61mb2.7

openxcom_xfiles_2.6.zip195.26mb2.6

openxcom_xfiles_2.5.zip189.64mb2.5

openxcom_xfiles_2.4.1.zip189.1mb2.4.1

openxcom_xfiles_2.4.zip189.09mb2.4

openxcom_xfiles_2.3d.zip188.29mb2.3d

openxcom_xfiles_2.3b.zip188.29mb2.3b

openxcom_xfiles_2.2.zip187.08mb2.2

openxcom_xfiles_2.1b.zip186.07mb2.1b

openxcom_xfiles_2.1.zip185.98mb2.1

openxcom_xfiles_2.0.1.zip184.71mb2.0.1

openxcom_xfiles_2.0.zip184.52mb2.0

openxcom_xfiles_1.9.1.zip183.01mb1.9.1

openxcom_xfiles_1.9.zip182.94mb1.9

openxcom_xfiles_1.8b.zip182.12mb1.8b

openxcom_xfiles_1.8.zip182.14mb1.8

openxcom_xfiles_1.7b.zip180.31mb1.7b

openxcom_xfiles_1.7.zip180.31mb1.7

openxcom_xfiles_1.6b.zip173.93mb1.6b

openxcom_xfiles_1.6.zip173.93mb1.6

openxcom_xfiles_1.5.1.zip172.44mb1.5.1

openxcom_xfiles_1.5.zip172.29mb1.5

openxcom_xfiles_1.4a.zip171.65mb1.4a

openxcom_xfiles_1.4.zip171.65mb1.4

openxcom_xfiles_1.3.2.zip156.72mb1.3.2

openxcom_xfiles_1.3.1.zip156.7mb1.3.1

openxcom_xfiles_1.3.zip156.69mb1.3

openxcom_xfiles_1.2.zip157.02mb1.2

openxcom_xfiles_1.1.2.zip153.86mb1.1.2

openxcom_xfiles_1.1.1a.zip155.1mb1.1.1a

openxcom_xfiles_1.1.zip155.1mb1.1

openxcom_xfiles_1.0.2.zip153mb1.0.2

openxcom_xfiles_1.0.1.zip152.99mb1.0.1

openxcom_xfiles_1.0.zip153mb1.0

openxcom_xfiles_0.9.9e2.zip157.66mb0.9.9e2

openxcom_xfiles_0.9.9e.zip157.66mb0.9.9e

openxcom_xfiles_0.9.9d.zip157.63mb0.9.9d

openxcom_xfiles_0.9.9c.zip157.08mb0.9.9c

openxcom_xfiles_0.9.9b.zip156.77mb0.9.9b

openxcom_xfiles_0.9.9a.zip175.14mb0.9.9a

openxcom_xfiles_0.9.9.zip175.15mb0.9.9

openxcom_xfiles_0.9.8h1.zip149.75mb0.9.8h

openxcom_xfiles_0.9.8g2.zip129.65mb0.9.8g2

openxcom_xfiles_0.9.8g.zip129.65mb0.9.8g

openxcom_xfiles_0.9.8f.zip129.65mb0.9.8f

openxcom_xfiles_0.9.8e.zip129.6mb0.9.8e

openxcom_xfiles_0.9.8d.zip129.6mb0.9.8d

openxcom_xfiles_0.9.8c.zip129.45mb0.9.8c

openxcom_xfiles_0.9.8b.zip129.45mb0.9.8b

openxcom_xfiles_0.9.8a.zip129.45mb0.9.8a

openxcom_xfiles_0.9.8.zip129.45mb0.9.8

openxcom_xfiles_0.9.7c.zip134.76mb0.9.7c

openxcom_xfiles_0.9.7b.zip134.75mb-

openxcom_xfiles_0.9.6c.zip115.53mb0.9.6c

openxcom_xfiles_0.9.6b.zip115.5mb0.9.6b

openxcom_xfiles_0.9.6.zip115.5mb0.9.6

openxcom_xfiles_0.9.5.1.zip104.46mb0.9.5

openxcom_xfiles_0.9.4c.zip101.04mb0.9.4c

86 comments

Join the community or sign in with your gaming account to join the conversation:

A
Advancemen1661447921 @advancemen1661447921

Whoever designed Alien Space Station assault mission(space phase) deserves a special place in hell.
Anyway great mod, playing it atm.

DoomsterEG
DoomsterEG @doomstereg

Hey, love this mod. But I just installed the lastest version and weapon descriptions seem to be missing information such as whether a weapon is concealable or how slow its reload is etc. I remember it having more info? Is this intentional or have I messed something up?
Image example (didnt this used to say more?): Imgur.com

TO
tojo @tojo

Is it an special reason why the linux binary is not stripped ?
By the way, Great job. I've played hundred of times until I get a little bored...

Alexxxxard
Alexxxxard @alexxxxard

Great mod!

S
Sapier @sapier

For some reason on build 2.3d I am receiving the medals "Stormtrooper", "Aquanaut", "Dreamwalker", "Horizon Walker", "Infiltrator", "Spacer" and "Spelunker" after every mission for all agents on the mission, both those that survived and those how die.

I started a new run for this build, so I will try rolling back a build or two to see if the problem is there too.

*Update
Looks like it was a conflict with the version of oxe I was running. Reinstalling that fixed the problem.

ProminentPenguin
ProminentPenguin @prominentpenguin

every single commendation unlocked after my 2 guys died in their first mission against red dawn members in the first mission of my campaign. The two dead guys got literally all the endgame awards and unlocked the ufopedia for them (funny because they wont be able to use or showoff those commendations, cus well.... you know, being dead and all) OTHER then that though, very fun mod. It's everything ive been looking for in not only a ufo defense game but in an xcom game in general!

UPDATE: Thanks guy above. Had no idea it was the version of OXE that was the problem!

NE
nerber123 @nerber123

I have researched EXALT operation yet their cult safehouses are still spawning, so I cant progress. Any one know a fix/reason for this. Thanks.

WB
WriBravo @wribravo

I recently installed OpenXcom latest version, and Beat the FMP. So I then downloaded xfiles v2.2 and decided to give it a shot... I got a startup error
It read weapon STR_Human_Sonic_Shotgun clip size 0 and no ammo defined
please use clip size: -1 for unlimited ammo, or allowcate compatible ammo item.
I am not sure what to do, thank you for your time in the mod it looks amazing and has a lot of good reviews
Edit: OpenXCom 1.0 12-21-21

WB
WriBravo @wribravo

nevermind, I feel stupid, I didn't have OpenXcomExtended setup correctly. Everything now works fine

Last1Left
Last1Left @last1left

Love this mod pack so much! I did run into an issue with setup.

Installed:
OXCE 7.3.5
XCF 2.1

Got an error upon startup:
Error for 'STR_DOOM_HELL_BARON_WEAPON': Wrong index 1406 for sound set BATTLE.CAT

I edited the entry for fireSound under type: STR_DOOM_HELL_BARON_WEAPON in items_XCOMFILES.rul to a different random sound index and it fixed this issue. Maybe this is just me, but figured I would put that out there.

SS
SudzySudz @sudzysudz

I have the same issue. Could you tell me how to do this?

Oxy19
Oxy19 @oxy19

I had the same issue. Under the mods folder, open the XComFiles. Open the ruleset folder. Inside find the items_XCOMFILES.rul and open with a notepad. Find -type: STR_DOOM_HELL_BARON_WEAPON using ctrl+f. Under it, there is firesound 402 or something. Change the number to 420. Save. I dont know why you needed additional instructions, Last1Left described it clearly.( Thank you Last1Left)

Emmanon
Emmanon @emmanon

I need help installing the mod. I have OXCE installed. When I place this files in the Mod folder, I only see the Cyrillic names folder in the mod menu. The readme file really didn't help. I have the right dependencies. Can someone point me to step by step instructions?
Edit: Is there a separate Mods folder for OXCE? I'm placing the files the OpenXcom Mods folder.

RaccooN1635950704
RaccooN1635950704 @raccoon1635950704

Look at the top part of the screen in mod menu you can choose the game type like how you switch to play Xcom : Terror from the deep , this mod work as new game type not a mod hope this help if not plese reply maybe I could help more.

B
Barabas @barabas

Greetings, gentlemen!
With each update you fix some bugs and also add some new content with more bugs.
Can you make a stable version of your mod with all serious bugs fixed but without addition of new content, please? TIA.
Also, can you please tell me if saves from version 1.9 compatible with version 2.0.1 or not?

Eden1624532448
Eden1624532448 @eden1624532448

Just finished a playthrough of this mod.
I just wanted to say thank you to the devs for so much high-quality content!
Time to start my second playthrough.

Silky10
Silky10 @silky10

Is there a reason I can never seem to unlock 5.56 ammo? I've got so many guns that use it but I can't get it

0xebjc
0xebjc @0xebjc

Super impressed with this game conversion, this is way more than a mod expansion... WOW! :)
From now on I'm considering this my go to game and UFO/TFTD a pre-game to this. nicely done and thank for all your time and effort.

0xebjc
0xebjc @0xebjc

I'm guessing this is a problem with X-Com files, but maybe an underlining issue with OXCE. I'm running v7.0 13 Mar 2021 and XCF v2.0.1 as of 6d ago. I figure I'd post here instead of on github ticket since it doesn't look like that option is enabled. Posting on openxcom.org/forum OXCE & on mod.io --> X-Com Files, not sure who would ultimately track this issue.

-Issue
Caused By:
-- UFO detected --> Intercept with 'public car' --> UFO detection lost --> choose 'patrol'

Effect:
-- public car immediately disappears from globe geoscape --> open up base menu, equip craft --> shows the craft is at the base currently --> next time an event comes up and choose intercept with same 'public car' --> it immediately appears at the location that it dispersal.

sorry I didn't have a save file for reproducing this.

-JC

Riznomancer
Riznomancer @riznomancer

Just finished a couple of new runs on XCOM 2 and I was looking for something else to play in the meantime and found this mod. Wonderful work, thank you for creating it! Now to re-learn old XCOM...