OpenXcom

The X-Com Files for OpenXcom

Released (updated ago). Ranked 1 of 147 with 22,389 (6 today) downloads

Created by Solarius_Scorch - learn more

osprey.1.png
screen072.1.png
callofcoding.1.png
skulljack.1.png
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newarmours2.png
intheslums.png
polarnicy.png
blacklotus.png
castle9.png
screen027.png
unarmed_combat.png
x-com_hybrids.png
screen048.png
screen050.png
lilsub.png
dimensionxoutro.png
village08.png
village01.png
snakemananalysis.png
worker.png
lookatmeiamobliteratornow.png
hallucinoid_inventory.png
screen065.png
screen068.png
newarmours1.png
dimension_x_outpost.png

This megamod will allow you to grow X-Com from its humbled beginnings, as a two-men team travelling the world in an expensive-looking car to global the military force we all know and love. It contains many, many additions, like new mission types, enemies, equipment and story arcs (including the entirety of my previous project, the Final Mod Pack). It also places the game a bit more firmly in the 90's conspiracy genre and its clichés.
Defeat the enemies from the outer space, the oceans the underground, but primarily within our own society!

Website and Wiki here: Thexcomfiles.xyz

Dependencies

NameAddedUpdated
OpenXcom Extended (OXCE)

Releases

FilenameSizeVersionAddedOptions
openxcom_xfiles_1.2.zip157.02mb1.2

openxcom_xfiles_1.1.2.zip153.86mb1.1.2

openxcom_xfiles_1.1.1a.zip155.1mb1.1.1a

openxcom_xfiles_1.1.zip155.1mb1.1

openxcom_xfiles_1.0.2.zip153mb1.0.2

openxcom_xfiles_1.0.1.zip152.99mb1.0.1

openxcom_xfiles_1.0.zip153mb1.0

openxcom_xfiles_0.9.9e2.zip157.66mb0.9.9e2

openxcom_xfiles_0.9.9e.zip157.66mb0.9.9e

openxcom_xfiles_0.9.9d.zip157.63mb0.9.9d

openxcom_xfiles_0.9.9c.zip157.08mb0.9.9c

openxcom_xfiles_0.9.9b.zip156.77mb0.9.9b

openxcom_xfiles_0.9.9a.zip175.14mb0.9.9a

openxcom_xfiles_0.9.9.zip175.15mb0.9.9

openxcom_xfiles_0.9.8h1.zip149.75mb0.9.8h

openxcom_xfiles_0.9.8g2.zip129.65mb0.9.8g2

openxcom_xfiles_0.9.8g.zip129.65mb0.9.8g

openxcom_xfiles_0.9.8f.zip129.65mb0.9.8f

openxcom_xfiles_0.9.8e.zip129.6mb0.9.8e

openxcom_xfiles_0.9.8d.zip129.6mb0.9.8d

openxcom_xfiles_0.9.8c.zip129.45mb0.9.8c

openxcom_xfiles_0.9.8b.zip129.45mb0.9.8b

openxcom_xfiles_0.9.8a.zip129.45mb0.9.8a

openxcom_xfiles_0.9.8.zip129.45mb0.9.8

openxcom_xfiles_0.9.7c.zip134.76mb0.9.7c

openxcom_xfiles_0.9.7b.zip134.75mb-

openxcom_xfiles_0.9.6c.zip115.53mb0.9.6c

openxcom_xfiles_0.9.6b.zip115.5mb0.9.6b

openxcom_xfiles_0.9.6.zip115.5mb0.9.6

openxcom_xfiles_0.9.5.1.zip104.46mb0.9.5

openxcom_xfiles_0.9.4c.zip101.04mb0.9.4c

30 comments

Join the community or sign in with your gaming account to join the conversation:

theemperorofmankind
theemperorofmankind @theemperorofmankind

So my agents are getting stun damage randomly at first I thought it was the readiness thing I read about but its not that. because even when I switch them they just start passing out during the later turns

theemperorofmankind
theemperorofmankind @theemperorofmankind

Never mind. had a small mod mess up. Its all good.

BO
boltyhead @boltyhead

I am unable to load Laser Pistols onto a transport

BO
boltyhead @boltyhead

Ignore this, after transferring the laser pistols to another base they have been able to be put on a craft

Baxwarrior
Baxwarrior @baxwarrior

Absolutely cannot recommend this modpack enough! It adds around 10x more content than the original game offers and it contains many story lines that tie in together. I do feel some of the content can get a bit grindy but thats usually because you aren't researching the right techs to get new missions.
If there was one tip I could give it's that if you middle mouse on a research topic it will show you what you unlock. This really helps if you get stuck and find out that some random tech will help you progress the game.

EC
echobravchik @echobravchik

[12-12-2019_13-55-05] [FATAL] OpenXcom has crashed: Terrain SAVANNADESERTMOUNT not found

CL
cloudsora @cloudsora

Can't seem to load any of my HWP onto an Osprey or Dragonfly, is that supposed to be the case?

G
Goth47 @goth47

Me neither and they dont appear in missions where my base is attacked either

Dendark
Dendark @den1573140891

no openxcomex.exe file

SH
shushko1 @shushko1

For some reason the OXCE package is not included in the 1.0-archive. You can download and unpack it separately.

Zaiketsu
Zaiketsu @zaiketsu

IT'S HERE BOYS AND GIRLS, 1.0!

NE
neokorea1988 @neokorea1988

I got a fatal crash while it was on Project Samuel operation. Here is the crash log.

[31-07-2019_22-30-15] [FATAL] 0x5d2070 OpenXcom::CrossPlatform::stackTrace(void*)
[31-07-2019_22-30-15] [FATAL] 0x5d3560 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[31-07-2019_22-30-15] [FATAL] 0x41c340 signalLogger(int)
[31-07-2019_22-30-15] [FATAL] 0x77789040 RtlCaptureStackContext
[31-07-2019_22-30-15] [FATAL] 0x777679b0 RtlGetAppContainerNamedObjectPath
[31-07-2019_22-30-26] [FATAL] OpenXcom has crashed: Segmentation fault.

B
Bobwolf @bobwolf

For some reason I start the game with 2 Interceptors and a skyranger.. not sure it's normal :)

I disabled some mods and it seems to be ok. Not sure which one was creating the problem.

GO
gonciarz @gonciarz

Hi, I've added a ArchLinux package for your mod:
Aur.archlinux.org

JR
jritter @jritter

I'm getting a seg fault upon completing the project samael mission, is this a known issue? Is there a fix for it? Thanks. I've uploaded the log and a save file before the mission and right before the seg fault: Drive.google.com

BL
bluewolf194 @redhealer11

All I have to say is the Yogscast make this look easy.

bassturtle
bassturtle @bassturtle

I'm playing 0.9.9d now and the AI seems to be off. Enemies just run around in circles until you get close enough to them, kind of non-challenging and repetitive when you can just pick them off from a distance..

bassturtle
bassturtle @bassturtle

Loving the mod so far Solarius, its a work of love! So much new content and immersion. I've started on 0.9.9c and was wondering if I can upgrade to newer version at a later date and use my saves from 0.9.9c? I have an idea, capture/release balls a bit like planet centauri/pokemon, one per game perhaps as a mission reward.

sportyheadshot
sportyheadshot @sportyheadshot

I encountered a cult of apocalypse mission which was located in a cave system. After clearing it out and finishing the mission the game crashes every time giving an error that it cant find "STR_SPAWN_DOOM_IMP"

The only thing that allowed me to continue the game was loading a previous save and aborting that mission.

Solarius_Scorch
Solarius_Scorch @solarius-scorch

Sorry about that. Please update to 0.9.9c.

B
Barabas @barabas

Greetings! Can you tell me if v.0.9.8g version has the same bug and if saves from v.0.9.8g are compatible with v.0.9.9e2 or not, please? It's really not a pleasure to start game from beginning after 1.5 years of ingame time. And if saves are not compatible, can v.0.9.8g be completed successfully without this mission (I mean, can victory over aliens be achieved in this version?)?
Thanks in advance. Sorry for my poor English.