OpenXcom

The World of (Terrifying) Silence for OpenXcom

Released (updated ago). Ranked 5 of 153 with 5,421 (1 today) downloads

Published by Nord (mod ID: 378)

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Goal: Have you ever wondered from where the authors of TFTD took all those fancy supersonic submarines and underwater tanks? Yes, this is the future (the year 2040, in case you forgot), but it’s not the far future. I mean, we have only 20 years left, and we still don't have any such technology, just like we didn’t have it 28 years ago. Do we? Well, I tried to explain this a bit; and yes, the game became slightly harder.

New content: You’ll find over 90 new weapons and items, new crafts and new craft armaments, a lot of new missions (LORE friendly), and 36+ new units (yours and enemies), as well as many USOpedia topics, and even new maps.

Included mods from other authors: "Extended facilities" by Blank. "Moray" by tyran_nick. "Carharodons" by Xops. Swapped small and very small USO maps, so you don’t need to use an external mod.
Included new_civilian's TFTD patch.

Available languages: US English and Russian.

Thanks: to OpenXcom authors for a brilliant game; to Yankes and Meridian for powerful OXCE, to Solarius Scorch for priceless help, to long6oarder for spell checks, to ohartenstein23 for script help, to artbycarlos for great Triton fan art, to new_civilian and the other modders from whom I borrowed something.

Installation:

Windows: the package contains all that you need except original TFTD files. Extract archive anywhere you want and copy the original TFTD files to "TFTD" folder. Then start "openxcomex.exe".

Android:
1) Install OXCE (with original TFTD).
2) Extract "user/mods/TWoTS" folder to your "openxcom/mods".
3) Launch the game and activate the mod in menu.

Linux:
1) Install OXCE (with original TFTD).
2) Extract "User/Mods/TWoTS" folder to your "~/.local/share/openxcom/mods".
3) Launch the game and activate the mod in menu.

Dependencies

NameAddedUpdated
OpenXcom Extended (OXCE)

Releases

FilenameSizeVersionAddedOptions
twots_2_48.zip60.66mb2.48

twots_2_47.zip32.29mb2.47

twots_2_46.zip32.17mb2.46

twots_2_45.zip32.15mb2.45

twots_2_40.zip32.1mb2.40

twots_2_39.zip32.06mb2.39

twots_2_38.zip31.86mb2.38

twots_2_37.zip31.82mb2.37

twots_2_36.zip31.33mb2.36

twots_2_35f.zip31.14mb2.35f

twots_2_35.zip31.14mb2.35

twots_2_34f.zip31.02mb2.34f

twots_2_34.zip31.09mb2.34

twots_2_33f.zip31.02mb2.33f

twots_2_33.zip30.79mb2.33

twots_2_32.zip30.73mb2.32

twots_2_31.zip30.43mb2.31

twots_2_30.zip30.47mb2.30

twots_2_29_1.zip30.17mb2.29.1

twots_2_29.zip30.16mb2.29

twots_2_28_1.zip30.07mb2.28.1

twots_2_28.zip30.06mb2.28

twots_2_27.zip13.82mb2.27

twots_2_26_f.zip13.79mb2.26

twots_2_25.zip13.78mb2.25

twots_2_24.zip13.59mb2.24

twots_2_23.zip13.82mb2.23

54 comments

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W
Wierzbowski @wierzbowski

I attemted an update and got this:
[ERROR] FileMap::mapExtResources(xcom1, UFO): external resources not found.
[30-09-2020_18-13-35] [INFO] Active mods:
[30-09-2020_18-13-35] [INFO] - xcom2 v1.0
[30-09-2020_18-13-35] [INFO] - TWoTS v2.47
[30-09-2020_18-13-35] [INFO] - UFOextender_Gun_Melee_TFTD v1.0
[30-09-2020_18-13-35] [INFO] - UFOextender_Psionic_Line_Of_Fire_TFTD v1.0
[30-09-2020_18-13-35] [INFO] - XCOM_Damage v1.0
[30-09-2020_18-13-35] [INFO] - XcomUtil_Infinite_Gauss v1.0
[30-09-2020_18-13-35] [INFO] - XcomUtil_Improved_Gauss v1.0
[30-09-2020_18-13-35] [INFO] - XcomUtil_Starting_Improved_Base_TFTD v1.0
[30-09-2020_18-13-36] [INFO] Loading rulesets...
[30-09-2020_18-13-39] [ERROR] Error processing 'DRONE_S_ARMOR' in armors: Item INV_BLANK_1X1_BELT not found
Error processing 'POWERZOMBIE_ARMOR_UC' in armors: Item STR_ZOMBIE_CORPSE not found
Error processing 'STR_WALKER2' in armors: Missing battle corpse item(s).
Error processing 'TURTLE_ARMOR' in armors: Item STR_COELACANTH_CORPSE not found

N
Nord @nord

Fixed in 2.48

M
Mustang678 @mustang678

This mod kicked my *** and I liked it
It is truly an “expansion”, i.e it feels like a true extension of TFTD and is true to its flavor which is something I really appreciate

W
Wierzbowski @wierzbowski

Hi all! I'm getting an error saying "Map generator encountered an error: no alien units could be placed on the map." Is there a fix? What would you need to help getting it fixed?

N
Nord @nord

Fixed in 2.48

maki_bf
maki_bf @maki-bf

how can i disable UFO Extender accuracy without unistalling this mod? It's not funny when my soldier misses on pointblank range.

PA
PrecentorApollyon @precentor-apollyon

Hi Nord, do you have an account in Discord?

D
Dominik1596873351 @dominik1596873351

I had to abandon several campaings now because alien bases spawned very close, or in one case, basically directly on my main base. At that point in game, I had no way to shoot down the interceptors they send when you launch a sub. Am I just very unlucky, or is that happening to others, too?

A
Aman3600 @aman3600

The sea horror ships crash my game when I try to go after the downed UFO. says STR_HORX where X is 1, 2 or 3 cannot be found

N
Nord @nord

Fixed in 2.48

B
Barabas @barabas

Greetings! I think it would be good to add an alternative geoscape, green and more detalized. Luke's Hybrid Globe or something like that.

N
Nord @nord

Luke's Hybrid Globe works for XCOM-1, not for TFTD. But if someone adapt it, i'll add this.

Eshanas
Eshanas @eshanas

Is this not compatible with No Psionics?

I get this error-

[28-04-2020_18-11-02] [INFO] Active mods:
[28-04-2020_18-11-02] [INFO] - xcom2 v1.0
[28-04-2020_18-11-02] [INFO] - TWoTS v2.45
[28-04-2020_18-11-02] [INFO] - XcomUtil_No_Psionics_TFTD v1.0
[28-04-2020_18-11-02] [INFO] Loading rulesets...
[28-04-2020_18-11-05] [ERROR] Error processing 'STR_MC_EQUIPMENT' in research: Unknown research 'STR_MC_DISRUPTOR'

N
Nord @nord

This mod is not comatible with almost anything.

Eshanas
Eshanas @eshanas

Hmm

It's no real biggie. Had no problems with my other normal selections.

Any plans for a wiki?

N
Nord @nord

Not really. But if you want to help with...

AT
attila123 @attila123

Please add Linux installation steps. I managed to install it by:
Linux:
1) Install OXCE (with original TFTD).
2) Extract "User/Mods/TWoTS" folder to your "~/.local/share/openxcom/mods".
3) Launch the game and activate the mod in menu.

(I did not try to install it /usr/share/openxcom. Also, for Arch Linux Aur.archlinux.org seems to exist, but did not try it as it was out-of-date and did not bother updating the PKGBUILD file locally).

K
Knobblet @knobblet

Hey there, I seem to be having a difficult time installing the mod. I Extracted the mods to my desktop and copied the original TFTD Files to the mods TFTD folder. However, whenever I attempt to open OpenXcomExtended, it crashes before the opening scene. What am I doing wrong?

N
Nord @nord

When it crashes, what it says? (look on openxcom.log in "user" folder, you need to find strings with [Error])

K
Knobblet @knobblet

[ERROR] FileMap::mapExtResources(xcom1, UFO): external resources not found.
[ERROR] DirectSoundCreate: No audio device found
[FATAL] 0x59d8a0 OpenXcom::CrossPlatform::stackTrace(void*)
[FATAL] 0x59e710 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[FATAL] 0x41c7f0 signalLogger(int)
[FATAL] 0x96ce20 OpenXcom::UfopaediaStartState::think()
[FATAL] 0x7ffcdcf8c640 _C_specific_handler
[FATAL] 0x7ffcdcfa10e0 _chkstk
[FATAL] 0x7ffcdcf69ef0 RtlRaiseException
[FATAL] 0x7ffcdcf9fe40 KiUserExceptionDispatcher
[FATAL] 0x5af1c0 OpenXcom::FlcPlayer::initAudio(unsigned short, unsigned char)
[FATAL] 0x5af8c0 OpenXcom::FlcPlayer::decodeAudio(int)
[FATAL] 0x5afbe0 OpenXcom::FlcPlayer::play(bool)
[FATAL] 0x745920 OpenXcom::VideoState::init()
[FATAL] 0x5b5b00 OpenXcom::Game::run()
[FATAL] 0x41c950 SDL_main
[FATAL] 0x96e950 console_main
[FATAL] 0x96ea70 WinMain
[FATAL] ??
[FATAL] ??
[FATAL] 0x7ffcdc277bc0 BaseThreadInitThunk
[FATAL] 0x7ffcdcf6ceb0 RtlUserThreadStart
[FATAL] OpenXcom has crashed: Segmentation fault.
I thought that the "Fatal" Strings might be important too
Sorry if I was wrong

N
Nord @nord

Looks like not a mod is crashing, but OXCE itself. Try to download and install clean OXCE, then run it. If it works, then put "user" folder into it.

K
Knobblet @knobblet

Nvm, it was just files I had that were uneeded. It works perfectly now, and great mod!