OpenXcom

Sharkquanaut Combat Divers for OpenXcom

Released (updated ago). Ranked 77 of 159 with 95 (0 today) downloads

Published by Hans_Woofington (mod ID: 82931)

sharkarmour.png
backpack.png
sharks.png
sharkcolour.1.png

THIS MOD IS AN EXPANSION AND WONT WORK WITH THE VANILLA GAME!
It requires The World of (Terrifying) Silence to work!


This mod adds "Sharkquanauts" to the X-COM side of the war
They are artificially made shark-like combat divers that are made to work especially well with melee weapons due to high TUs and Melee Skill


Features:

New playable unit for you to send into battle for humanity
Fully integrated research tree that works with the standard TWoTS tree
4 tiers of armour ranging from earlygame to endgame
Custom unit sprites for inventory paperdolls and battlescape
Custom research sprites drawn by Riah Doodles and pixelcrushed by me


Install:

Just put the Sharkquanaut folder into your "Mods" folder and tell the game to load it after TWoTS!


MEGA BIG THANKS to the I.D.T Team for the all the help
would have not been able to pull this off without you guys!


This mod is not quite done yet
Still need to fix some of the battlescape sprites and wrap my head around the balancing some more
If you see anything weird, feel free to give me a shout!

Dependencies

NameAddedUpdated
The World of (Terrifying) Silence

Releases

FilenameSizeVersionAddedOptions
sharkquanauts.zip743.33kb0.9.0

4 comments

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B
Barabas @barabas

I'd rather play with dolfins or orcas, coz they are nicer than sharks.

theemperorofmankind
theemperorofmankind @theemperorofmankind

well...I mean..being nice wont win wars lol but then again orcas are terrifying themselves.

B
Barabas @barabas

Yeah, orcas are cute but terrifying :)

Pvt.Dropleaf
Pvt.Dropleaf @pvtdropleaf

I'm Intrigued.