Reaver's Fixed Hitboxes for OpenXcom

Released (updated ago). Ranked 95 of 197 with 228 (0 today) downloads

Published by thereaverofdarkness (mod ID: 83679)


Nearly all of the original hitboxes do not match their sprites; most of them are significantly smaller. This leads to shots phasing through the sprite yet counting as a miss.

This mod fixes hitboxes to match their sprites, as closely as I could. Most of the hitboxes are significantly larger and so installing this mod will cause both your soldiers as well as the aliens to miss less often. It will particularly eliminate misses that looked like hits, and may also eliminate a few hits that looked like misses. Cyberdiscs now have a much smaller hitbox.

Known issues: The height that units carry their weapons is pre-determined based on unit height, thus in order to ensure weapons are carried properly, some units must have incorrect heights.

Bonus Credits:
Meridian - for analyzing shot trajectories and showing me that a "hit" was a miss, and for patiently explaining how firing and accuracy work even when I was difficult
Volutar - whose MCDEdit tool has helped me to understand LOFTs better
Whoever made fpslook - an invaluable tool for comparing hitboxes

Feel free to comment here, but I may be slow to reply. It is faster to contact me on the forums, and fastest to contact me on Discord.
Forum link:
Discord link:

Inventorum Development Team





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CyberAxe @cyberaxe

OpenXcom Version: Extended 6.7.2 (v2020-10-24)
[ERROR] Error processing 'STR_NONE_UC' in armors: Missing battle corpse item(s).

To fix this problem just edit the armours.rul and change to this
- type: STR_NONE_UC
loftempsSet: [ 4 ]

thereaverofdarkness @thereaverofdarkness

IIRC this has been fixed by now. Sorry for the late reply. If it is still a problem, contact me on the forum or Discord. Details are now in the description.

KingMob4313 @kingmob4313

Dig it, although it honestly scares the crap out of me.