OpenXcom

[WIP] OpenScarfCom for OpenXcom

Released (updated ago). Ranked 8 of 176 with 85 (4 today) downloads

Published by greenscarf (mod ID: 878700)

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loadingOpenScarfCom

warning: Buggy, Unbalanced, Unexpected behaviors persistant, NOT COMPLETED, UPDATED FREQUENTLY (you might want to clone the git repo for fast pull)

Total Conversion Mod focused on QOL and replayability for OpenXcom Extended.

being developped by greenscarf (for now), released under GPL v3.0


please report bugs/ideas/playthroughs on git repo issues / mod forum page

CHANGELOGS

2021 05 02 001

please check here for detailed descriptions (it is an duplicate of changelog.md on git repo above tho)

PLANNED FEATURES / DONE

there is one design philosophy for OpenScarfCom: make it more replayable.

([x]: done / [ ]: wip / everything else: LONG TERM GOAL)

  • Quality Of Life features

    • [x] All crafts now auto-patrol
    • [x] Hyper & Trajectory integrated
    • [x] Destroy alien base to make countries reconsider their pact with aliens and join X-COM project again
    • [x] Different sprites for loaded/unloaded weapons
    • [x] Different sprites for magazines by ammos left
    • [ ] Reduce real-time spent on Research and Manufacture (priority)
      • [ ] One item, multiple variations
    • [ ] Easier item and units overhauls and upgrades
    • better fund mechanics
      • disable making profit with manufacture
      • huge score-driven fund bonuses
  • Improved Alien AI

    • [x] Spotter & Sniper tactics
    • [x] Carry multiple pre-primed grenades
    • Melee attack for all & pick up weapons
    • Change tactics depending on situations
  • Enhanced Tactical Combat
    • [x] Using environment for advantage
      • smoke stun damage increased
        • aliens can now be stunned by smokes
      • fire is now lethal
        • fire damage threefolded
        • standing on fire can inflict up to 20 fatal wounds
    • fatal wounds reduces morale
      • units with high bravery will negate most of the morale loss
    • [x] Medikit can be used alone and recovers more energy
    • [ ] Sniper weapons have aimed shot as reaction fire
    • [ ] Automatic firearms have auto shot as reaction fire
    • [ ] More randomness (maps, enemy loadouts, etc../)
    • [ ] One feature, multiple uses (laser weapons can switch to 'shotgun' mod, plasma 'overcharge', etc)
    • Directional lightings and visions
  • Enhanced Aerial Combat
    • [ ] hunter-killer ufos (can also retreat)
    • retaliation terror ship (can be either armed with missile or boarding troop)
    • make all weapons viable (apart from avalanche and plasma beam spam)
      • [x] double missile projectile speed (hit satisfaction)
      • [x] buff fusion ball launcher
    • ufo shields and nukes to counter them
    • more meaningful interactions (other than careful/aggressive)
      • [x] built-in cannons for interceptor and skyranger
  • Replayability
    • [ ] Balancing based on IRONMAN playthrough
    • Alien strategy changes based on your actions
    • Story arcs
    • Multi endings
    • Make every mission meaningful (even failed ones)
    • Overall same or less playtime than vanilla X-COM
  • the OSC itself
    • [x] Conventional Commits
    • [x] Directory Organization
    • [ ] Automated changelog generation
    • Automated release generation
    • Ruleset/Scripting Conventions
    • Detailed Documentations
    • Transifex support
    • Automatic uploads to mod.io after pushes

HOW TO INSTALL

OSC needs latest OXCE to run properly.

  1. clone the repository / download attached file on mod.io page
  2. move the zip file toMy PC/Documents/OpenXcom/mods
  3. run latest OXCE then press mods
  4. enable OpenScarfCom

HOW TO CONTRIBUTE

just simply make a pull request. if it suits the design philosopy above, it will be merged as soon as possible. if not, we could always discuss to make possible modifications. any ideas, opinions or bug reports are appreciated.

SUBMOD CREDITS

i have no rights to any of the mods included below.

OSC could not have been developed without help from these mods. mod assets are in seperate folders. these mods included are out of my bounds all rights goes to their respective owners.

all the code released under gpl 3.0 is in directory OpenScarfCom.

if you are the author of these mods and do not wish these mods to be used, please let me know, or PM me on openxcom forums, or contact me with honestlawn005@gmail.com. it will be removed immediately.

mod lists:

Releases

FilenameSizeVersionAddedOptions
openscarfcom-master.6.zip10.44mb0.1.7a

openscarfcom-master.4.zip8.88mb0.1.5a

openscarfcom-master.3.zip8.62mb0.1.4a

openscarfcom-master.2.zip8.33mb0.1.3a

openscarfcom-master.1.zip8.16mb0.1.2a

openscarfcom-master.zip8.12mb0.1.1a

scarfcom-alpha-20210425.zip17.23mb0.1.0a

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