OpenXcom

Final Mod Pack for OpenXcom

Released (updated ago). Ranked 2 of 259 with 22,336 (4 today) downloads

Published by Solarius_Scorch (mod ID: 206)

fmp.1.png

The Final Mod Pack started as a collection of various community mods, balanced against each other and arranged in a way which highlights the new features. The collection has since grown to a huge multimod with a high level of internal intricacy. The original game has been expanded in many ways: new weapons, new aliens, new UFOs, new missions, new terrains... Everything you love about X-Com, but more!

Please note that the FMP is not meant to change core features of the game. It is not a total conversion, it's more of an expansion pack. Therefore I haven't touched anything that would influence gameplay too much, except making laser and plasma way less available - that was necessary in order to do things I wanted to do.
My current project, The X-Com Files, a successor to the Final Mod Pack, is much bolder with the changes.

Here's a video tutorial on how to install the mod, by Ivan Dogovich:
Youtu.be

Releases

FilenameSizeVersionAddedOptions
final_mod_pack_3.2.2.zip11.55mb3.2.2

final_mod_pack_3.2.1.zip11.56mb3.2.1

final_mod_pack_3.2.zip11.58mb3.2

final_mod_pack_3.1.1.zip11.57mb3.1.1

final_mod_pack_3.1.zip11.56mb3.1

final_mod_pack_3.0.1.zip11.05mb3.0

final_mod_pack_2.9.zip11.01mb2.9

final_mod_pack_2.8g.zip11.17mb2.8g

final_mod_pack_2.8f.zip11.17mb2.8f

final_mod_pack_2.8e.zip10.89mb2.8e

final_mod_pack_2.8d.zip10.87mb2.8d

final_mod_pack_2.8c.zip10.87mb2.8c

final_mod_pack_2.8b.zip10.87mb2.8b

final_mod_pack_2.8.zip10.87mb2.8

final_mod_pack_2.7c.zip10.61mb2.7c

final_mod_pack_2.7b.zip10.6mb2.7b

final_mod_pack_2.7a.zip10.6mb2.7a

final_mod_pack_2.7.zip10.6mb2.7

final_mod_pack_2.6.zip10.36mb2.6

final_mod_pack_2.5.zip10.36mb2.5

final_mod_pack_2.4.zip11.97mb2.4

final_mod_pack_2.3b.zip11.98mb2.3b

final_mod_pack_2.3.zip11.97mb2.3

final_mod_pack_2.2e.zip11.79mb2.2e

final_mod_pack_2.2d.zip11.54mb2.2d

final_mod_pack_2.2c.zip11.54mb2.2c

final_mod_pack_2.2b.zip11.54mb2.2b

43 comments

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X
Xcomite @xcomite

I try loading the game with OpenXcomExtended using this mod, and get the following:

[30-10-2022_19-12-19] [INFO] OpenXcom Version: Extended 7.8 (v2022-10-29)
[30-10-2022_19-12-19] [INFO] Platform: Windows 64 bit
[30-10-2022_19-12-19] [INFO] Data folder is:
[30-10-2022_19-12-19] [INFO] Data search is:
[30-10-2022_19-12-19] [INFO] - C:/Users/jprki/Documents/OpenXcom/
[30-10-2022_19-12-19] [INFO] - C:/Program Files/OpenXcom Extended/
[30-10-2022_19-12-19] [INFO] User folder is: C:/Users/jprki/Documents/OpenXcom/
[30-10-2022_19-12-19] [INFO] Config folder is: C:/Users/jprki/Documents/OpenXcom/
[30-10-2022_19-12-19] [INFO] Options loaded successfully.
[30-10-2022_19-12-19] [INFO] SDL initialized successfully.
[30-10-2022_19-12-19] [INFO] SDL_mixer initialized successfully.
[30-10-2022_19-12-19] [INFO] Attempted locale:
[30-10-2022_19-12-19] [INFO] Detected locale: C
[30-10-2022_19-12-19] [INFO] Attempting to set display to 640x400x8...
[30-10-2022_19-12-19] [INFO] Display set to 640x400x8.
[30-10-2022_19-12-19] [INFO] Loading data...
[30-10-2022_19-12-19] [INFO] Scanning standard mods in ''...
[30-10-2022_19-12-19] [INFO] Scanning user mods in 'C:/Users/jprki/Documents/OpenXcom/'...
[30-10-2022_19-12-19] [INFO] FileMap::mapExtResources(xcom2, TFTD): external resources not found.
[30-10-2022_19-12-19] [INFO] Active mods:
[30-10-2022_19-12-19] [INFO] - xcom1 v1.0
[30-10-2022_19-12-19] [INFO] - UFOextender_Starting_Avalanches v1.0
[30-10-2022_19-12-19] [INFO] - XcomUtil_Always_Daytime v1.0
[30-10-2022_19-12-19] [INFO] - XcomUtil_High_Explosive_Damage v1.0
[30-10-2022_19-12-19] [INFO] - XcomUtil_Improved_Ground_Tanks v1.0
[30-10-2022_19-12-19] [INFO] - XcomUtil_Improved_Heavy_Laser v1.0
[30-10-2022_19-12-19] [INFO] - XcomUtil_Skyranger_Weapon_Slot v1.0
[30-10-2022_19-12-19] [INFO] - XcomUtil_Starting_Improved_Base v1.0
[30-10-2022_19-12-20] [INFO] - final-mod-pack v3.2.2
[30-10-2022_19-12-20] [INFO] - final-mod-pack-extended v1.0.7
[30-10-2022_19-12-20] [INFO] - hqsoundsfmp v1.0
[30-10-2022_19-12-20] [INFO] Loading begins...
[30-10-2022_19-12-20] [INFO] Pre-loading rulesets...
[30-10-2022_19-12-20] [INFO] Loading vanilla resources...
[30-10-2022_19-12-21] [INFO] Loading rulesets...
[30-10-2022_19-12-22] [INFO] Loading rulesets done.
[30-10-2022_19-12-22] [INFO] Loading fonts... Font.dat
[30-10-2022_19-12-22] [INFO] Lazy loading: 1
[30-10-2022_19-12-22] [INFO] Loading custom palettes from ruleset...
[30-10-2022_19-12-22] [INFO] Making palette backups...
[30-10-2022_19-12-22] [INFO] After load.
[30-10-2022_19-12-22] [INFO] Supressed Error for 'STR_MIBTANK_TERRORIST': This unit has a corresponding item to recover, but still isn't recoverable. Reason: (the first 'corpseBattle' item of the unit's armor is marked with 'recover: false'). Consider marking the unit with 'liveAlien: ""'.
[30-10-2022_19-12-22] [INFO] Supressed Error for 'STR_MIB_PSI_OPS': This unit has a corresponding item to recover, but still isn't recoverable. Reason: (the first 'corpseBattle' item of the unit's armor is marked with 'recover: false'). Consider marking the unit with 'liveAlien: ""'.
[30-10-2022_19-12-22] [ERROR] During linking rulesets of units:
Error for 'STR_TUNLUN_TERRORIST': Unit is missing armor

Note the error. I can't find the TUNLUN TERRORIST unit anywhere to add armor.

Can anyone help?

.
.Ворон. @voron27

Error in the ru.yml file, the text of the ufopedia about medals is missing. For example, the text of the medal STR_MEDAL_SNIPER is missing the text STR_MEDAL_SNIPER_UFOPEDIA is also missing STR_MEDAL_ALLUFOS_UFOPEDIA and the text of other medals (almost all). In version v3.1.1 the text is normal, but in versions v3.2 and v3.2.1 this text is missing.
I did not expect to find such errors in this mod, be more careful before uploading a new version of the mod to the site.
Fix and upload version v3.3
[21-09-2022_08-41-31] [WARN] STR_MEDAL_ALLUFOS_UFOPEDIA not found in ru
[21-09-2022_08-41-40] [WARN] STR_MEDAL_STATGAIN_UFOPEDIA not found in ru
[21-09-2022_08-41-41] [WARN] STR_MEDAL_FLANKSHOT_UFOPEDIA not found in ru
[21-09-2022_08-42-01] [WARN] STR_MEDAL_LUCKYSHOT_UFOPEDIA not found in ru
[21-09-2022_08-42-02] [WARN] STR_MEDAL_SNIPER_UFOPEDIA not found in ru
[21-09-2022_08-42-02] [WARN] STR_MEDAL_SECTOPOD_KILL_UFOPEDIA not found in ru
[21-09-2022_08-42-14] [WARN] STR_MEDAL_DOUBLEKILL_UFOPEDIA not found in ru
[21-09-2022_08-42-16] [WARN] STR_MEDAL_REACTIONFIRE_UFOPEDIA not found in ru
[21-09-2022_08-42-35] [WARN] STR_MEDAL_REARSHOT_UFOPEDIA not found in ru
[21-09-2022_08-42-36] [WARN] STR_MEDAL_REVIVE_UFOPEDIA not found in ru
[21-09-2022_08-42-36] [WARN] STR_MEDAL_TOTAL_FRIENDLY_FIRED_UFOPEDIA not found in ru
[21-09-2022_08-42-37] [WARN] STR_MEDAL_IMPORTANT_ALIENS_KNOCKED_OUT_UFOPEDIA not found in ru
[21-09-2022_08-42-37] [WARN] STR_MEDAL_MERCY_CROSS_UFOPEDIA not found in ru
[21-09-2022_08-42-37] [WARN] STR_MEDAL_TOTAL_MISSION_COUNT_UFOPEDIA not found in ru
[21-09-2022_08-42-37] [WARN] STR_MEDAL_NIKE_CROSS_UFOPEDIA not found in ru
[21-09-2022_08-42-37] [WARN] STR_MEDAL_ALIEN_BASE_ASSAULT_UFOPEDIA not found in ru
[21-09-2022_08-42-38] [WARN] STR_MEDAL_VALIANT_CRUX_UFOPEDIA not found in ru
[21-09-2022_08-43-22] [WARN] STR_MEDAL_ALIENS_KILLED_BY_RACE_UFOPEDIA not found in ru
[21-09-2022_08-43-26] [WARN] STR_MEDAL_ALLBATTLETYPES_UFOPEDIA not found in ru
[21-09-2022_08-43-26] [WARN] STR_MEDAL_BASE_DEFENDER_UFOPEDIA not found in ru
[21-09-2022_08-43-27] [WARN] STR_MEDAL_GRENADIER_UFOPEDIA not found in ru
[21-09-2022_08-43-28] [WARN] STR_MEDAL_ANTITERROR_UFOPEDIA not found in ru
[21-09-2022_08-43-28] [WARN] STR_MEDAL_TOTAL_MONTH_SERVICE_UFOPEDIA not found in ru
[21-09-2022_08-43-29] [WARN] STR_MEDAL_TOTAL_KNOCKED_OUT_UFOPEDIA not found in ru
[21-09-2022_08-43-37] [WARN] STR_MEDAL_ORIGINAL8_UFOPEDIA not found in ru
[21-09-2022_08-43-38] [WARN] STR_MEDAL_SAPPER_UFOPEDIA not found in ru
[21-09-2022_08-43-39] [WARN] STR_MEDAL_ALLMISSIONS_UFOPEDIA not found in ru
[21-09-2022_08-43-40] [WARN] STR_MEDAL_WEAPON_PROFICIENCY_UFOPEDIA not found in ru
[21-09-2022_08-43-44] [WARN] STR_MEDAL_BESTSOLDIER_UFOPEDIA not found in ru
[21-09-2022_08-43-46] [WARN] STR_MEDAL_HEADSHOT_UFOPEDIA not found in ru
[21-09-2022_08-43-46] [WARN] STR_MEDAL_TOTAL_IMPORTANT_MISSIONS_UFOPEDIA not found in ru
[21-09-2022_08-43-47] [WARN] STR_MEDAL_SEVEN_IN_ONE_UFOPEDIA not found in ru
[21-09-2022_08-43-47] [WARN] STR_MEDAL_ALIENS_KNOCKED_OUT_UFOPEDIA not found in ru
[21-09-2022_08-43-48] [WARN] STR_MEDAL_FALLEN_UFOPEDIA not found in ru
[21-09-2022_08-43-48] [WARN] STR_MEDAL_MIA_UFOPEDIA not found in ru
[21-09-2022_08-43-49] [WARN] STR_MEDAL_ALIEN_SOLDIERS_KILLED_ALL_RACES_UFOPEDIA not found in ru
[21-09-2022_08-43-50] [WARN] STR_MEDAL_BRAVERYGAIN_UFOPEDIA not found in ru
[21-09-2022_08-44-00] [WARN] STR_MEDAL_TOTAL_MISSION_REGION_COUNT_UFOPEDIA not found in ru
[21-09-2022_08-44-01] [WARN] STR_MEDAL_NIGHT_TERRORMISSION_COUNT_UFOPEDIA not found in ru
[21-09-2022_08-44-02] [WARN] STR_MEDAL_BESTOFRANK_UFOPEDIA not found in ru
[21-09-2022_08-44-06] [WARN] STR_MEDAL_HEALER_UFOPEDIA not found in ru
[21-09-2022_08-44-07] [WARN] STR_MEDAL_ALIENS_KILLED_BY_INCENDIARY_UFOPEDIA not found in ru
[21-09-2022_08-44-07] [WARN] STR_MEDAL_ALIENS_KILLED_UFOPEDIA not found in ru
[21-09-2022_08-44-08] [WARN] STR_MEDAL_STAR_OF_ASCLEPIUS_UFOPEDIA not found in ru
[21-09-2022_08-44-08] [WARN] STR_MEDAL_TOTAL_LONE_SURVIVOR_UFOPEDIA not found in ru
[21-09-2022_08-44-20] [WARN] STR_MEDAL_MEDIKIT_UFOPEDIA not found in ru
[21-09-2022_08-44-29] [WARN] STR_MEDAL_IRON_MAN_UFOPEDIA not found in ru
[21-09-2022_08-44-30] [WARN] STR_MEDAL_MAN_OF_STEEL_UFOPEDIA not found in ru
[21-09-2022_08-44-38] [WARN] STR_MEDAL_TOTAL_NIGHT_MISSIONS_UFOPEDIA not found in ru
[21-09-2022_08-44-39] [WARN] STR_MEDAL_ALLRANKS_UFOPEDIA not found in ru

Ahmed1662443184
Ahmed1662443184 @ahmed1662443184

All versions after 2.9 contain the bug pointed out by @fbouthil. I remember the same error in the original X-com. Perhaps versions after 2.9 somehow affect the patch that fixed this bug in the original game?

fbouthil
fbouthil @fbouthil

The application crashed when I tried to land on a very large UFO.

[20-08-2022_18-00-26] [FATAL] A fatal error has occurred: Segmentation fault. This usually indicates something missing in a mod.
[20-08-2022_18-01-02] [FATAL] OpenXcom has crashed: Segmentation fault. This usually indicates something missing in a mod.
Extra information has been saved to openxcom.log.
If this error was unexpected, please report it to the developers.

However, I don't see any extra information in openxcom.log. I am using version 3.1.1.

fbouthil
fbouthil @fbouthil

I have noticed that my version of nightlies dates from 2017. Maybe that has been fixed in the latest version. Is there a recommended version of the nightlies for version 3.1.1 of the final mod pack?

By the way, this is a great mod pack. I love it!

fbouthil
fbouthil @fbouthil

That did not fix the issue. However, I bypassed the issue. I attacked the very large UFO in the air and retreated when my plane was badly damaged. Then I landed on the very large UFO when it landed after that. I guess that. by attacking the UFO, it rolled a few random numbers and the land site was generated differently.

.
.Ворон. @voron27

A few more errors were found by the Visual Studio Core program in the Ruleset
alienDeployments_FMP.rul
alienRaces_FMP.rul
armors_FMP.rul
terrains_FMP.rul
units_FMP.rul
Check these files for errors using the Visual Studio Core program with the appropriate oxce extension

.
.Ворон. @voron27

In your FMP mod, starting from v2.7 and up to v2.9, there is an error in the URBITS_INDUSLUM.PCK file, there is some kind of pink square instead of a normal sprite, besides, in .MCD it has the physics of a flat surface (ground, floor). Fix the sprites in the URBITS_INDUSLUM.PCK file if you are a professional mod developer.

.
.Ворон. @voron27

I don't know if you will be interested in my idea, but I have compiled a list of changes that, in my opinion, should be made to the Final Mod Pack. You can either make a new version of FMP or make a separate FIX FMP mod, upon activation of which changes will be made, unnecessary units, weapons, alien races and UFOs will be removed.
Here is what I suggest to remove from the Final Mod Pack:

FMP v2.9-lite
Delete:
AlienArmouryExpanded (DeathDisc delete)
AlienArmouryExpandedUFOs/ (UFO_Sentry delete)
AlienArmourySpecial (All delete)
Doge (All delete)
FusionTorch (All delete)
Races_Compilation/MutonRace/ (MUTON_SHADER delete)
Races_Compilation/ReptoidRace (All Reptoid Race delete)
Races_Compilation/WaspiteRace (All Waspite Race delete)
Tanks_Compilation/ (Scoutdrone delete)
Tanks_Compilation/ (Tank Minigun delete)
Weapons_Compilation/ (AlloySword delete)
Weapons_Compilation/ (CombatKnife delete)
Weapons_Compilation/ (EMace delete)
Weapons_Compilation/ (PlasmaBlades delete)
Weapons_Compilation/ (Submachinegun delete)

Well, that's actually all that I would like to ask you to remove from FMP so that only the best remains in fashion.

PS. Final Mod Pack is the best mod for UFO Defense, there is nothing superfluous (other than what I suggest to remove), the game becomes interesting and at the same time not too boring and huge, it retains the original idea of ​​​​the game. X-Files is also a very large and legendary mod, but I personally prefer the Final Mod Pack. Thanks for the FMP mod (it's not even a mod, but a full game, or a great addition to the game), I hope you still want to make these changes to the mod, or create an additional FMP_FIX_MOD that will make all these changes to FMP.

S
Stackofpan1643592038 @stackofpan1643592038

Don't know if you still check this but i think there's a problem with the tech tree. I know you supplied the picture with the tree but in my experience with 2 campaigns, I've researched what should've given me access to the hyperwave decoder and plasma weapons but to no avail. Dont even have railguns nor any other advanced weapons platforms, craft or equipment. Just stuck with the sentinel and thunderstorm, gauss and laser rifles, and jump armor.

G
Germes @germes

Maybe yuo need alien data card for unlock this technology.

S
Stackofpan1643592038 @stackofpan1643592038

Which is gotten from what alien or what?
Ive captured all live aliens i can anytime i can

G
Germes @germes

data card falls out of the killed alien commander and contains alien technology without which it is impossible to unlock research in the technology tree.

S
Stackofpan1643592038 @stackofpan1643592038

But what do i need to research the data card? I have in my inventory "alien data" Something but not the option to research it

G
Germes @germes

In general, you have to research the aliens data card to get their technology on the technology tree diagram, they are marked as data from the helper box if you have already researched the alien cards and received all possible data, the cards will no longer appear in the research list in the laboratory you have already been researched and all the technologies have been obtained, then the cards can be safely sold if they did not appear there from the very beginning then I do not know I always had them available try to review the list of studies in the laboratory again carefully maybe you missed them or try to review the technology tree diagram, maybe you just haven't researched any technology for plasma weapons.

CO
CommanderOrange @commanderorange

Here to report a game crash, and here is the message I got...

OpenXcom has crashed: Unit STR_MALE_CIVILIAN_BLACK not found
More details here: C\:Users\owner\Desktop\xcom\FINAL MOD\OpenXcom\user\openxcom.log
If this error was unexpected, please report to the developers

This is the name of the the zip files I downloaded...
final_mod_pack_2.8g.zip
and I'm using the following nightly...
openxcom_git_master_2021_09_20_0740

If you require any more details, let me know, and I will do the best I can to get it for you.

Thanks and by the way, great mod pack, I'm really enjoying it.

AE
AtomicEgnnog @atomicegnnog

Can you use the TFTD optional damage values (50%-150%) in the options menu? Or should you stick to the classic UFOD damage values (0%-200%)? I prefer the TFTD option, however am not sure if the mod is balanced for it.

M
Monduras @mond1608588080

how do you get alien electronics? i got almost all the items for sectopod construction except that one.

G
Germes @germes

You have to disassemble the fragments of cyberdisks of sectopods to get electronics.

M
Monduras @mond1608588080

i am trying this out... seems fun, crazy amount of aliens... but the research tree is really annoying, it's impossible to manufacture any alien weapons?

G
Germes @germes

In the mod files there are images of the game technology tree there everything is clearly indicated how to access the production of aliens ammunition.