The Final Mod Pack started as a collection of various community mods, balanced against each other and arranged in a way which highlights the new features. The collection has since grown to a huge multimod with a high level of internal intricacy. The original game has been expanded in many ways: new weapons, new aliens, new UFOs, new missions, new terrains... Everything you love about X-Com, but more!

Please note that the FMP is not meant to change core features of the game. It is not an total conversion, it's more of an expansion pack. Therefore I haven't touched anything that would influence gameplay too much, except making laser and plasma way less available - that was necessary in order to do things I wanted to do.
My current project, The X-Com Files, a successor to the Final Mod Pack, is much bolder with the changes.

Here's a video tutorial on how to install the mod, by Ivan Dogovich:


2 of 401,274 (20 today)Solarius_Scorch






Guest @guest

Just got a terrain missing crash. Desert near Tripoli. Any Way I can send you a save to check it out?- Yeah, another one, the African desert seems to be the culprit.

Solarius_Scorch @solarius-scorch

Thanks for the report. I have updated the mod with a fix. (Thanks, Meridian!)