fmp.1.png

The Final Mod Pack started as a collection of various community mods, balanced against each other and arranged in a way which highlights the new features. The collection has since grown to a huge multimod with a high level of internal intricacy. The original game has been expanded in many ways: new weapons, new aliens, new UFOs, new missions, new terrains... Everything you love about X-Com, but more!

Please note that the FMP is not meant to change core features of the game. It is not an total conversion, it's more of an expansion pack. Therefore I haven't touched anything that would influence gameplay too much, except making laser and plasma way less available - that was necessary in order to do things I wanted to do.
My current project, The X-Com Files, a successor to the Final Mod Pack, is much bolder with the changes.

Here's a video tutorial on how to install the mod, by Ivan Dogovich:
Youtu.be

Details

RankDownloadsCreatorAddedUpdated
2 of 1207,521 (4 today)Solarius_Scorch

Releases

FilenameSizeVersionAddedOptions
final_mod_pack_2.4.zip11.97mb2.4

final_mod_pack_2.3b.zip11.98mb2.3b

final_mod_pack_2.3.zip11.97mb2.3

final_mod_pack_2.2e.zip11.79mb2.2e

final_mod_pack_2.2d.zip11.54mb2.2d

final_mod_pack_2.2c.zip11.54mb2.2c

final_mod_pack_2.2b.zip11.54mb2.2b

16 comments

#6
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elizabyssal
elizabyssal @elizabyssal

Is it possible to disable any of the extra alien races on my end. Like the men in black showing up at crashed ufos.

#8
Guest @guest

I get this error when loading the mod:
[09-06-2019_00-21-54] [INFO] Loading rulesets...
[09-06-2019_00-21-55] [WARN] disabling mod with invalid ruleset: final-mod-pack
[09-06-2019_00-21-55] [ERROR] failed to load 'Final Mod Pack'; mod disabled
Error for 'ALIEN_DRONE_WEAPON': offset '-2' have incorrect value in set 'BIGOBS.PCK'

Other mods work for me well...

n7kopper
n7kopper @n7kopper

The way that BIGOBS were handled was changed a little while back to allow for better customisation. Unfortunately, it was a breaking change, meaning that old modpacks need to be fixed to support the new format.

#2
Guest @guest

And what about any options? UFO Extender accuracy, bleeding aliens and such?

E
Esser2002 @esser2002

What difficulty is this made to be played on? All of them? Superhuman?

WH
whatifyellow @whatifyellow

i hope you are twice as proud to have made this mod as i am to have beaten it!

Solarius_Scorch
Solarius_Scorch @solarius-scorch

I know 177 days have passed, but congratulations! ;)

#4
Guest @guest

Is this usable with OXCE?

Solarius_Scorch
Solarius_Scorch @solarius-scorch

Yes; in fact, all OXC mods are usable with OXCE. The OXCE only adds some code without removing anything OXC has.

altoussaint95
altoussaint95 @altoussaint95

This mod is badass I recommend every play it to spruce up XCOM.

AS
Alex69STO @alex69sto

Heya there! Just want to let jou notice a little bug: If i shoot down a very small UFO and want to do the ground mission, the game crashes, reporting me a message like Game Crushed! File UFO 1B.MAP is 2x2 instead of 10x10 or something like this... Anyway its not a problem because i simply avoid to do the mission :).
GREAT MOD, btw. :D I really enjoy it.

MercuryZeta
MercuryZeta @mercuryzeta

Is it just me or are the new terror units added to the game unkillable. or am i supposed to avoid terror missions unless i have plasma or lasers

#5
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#4
Guest @guest

Just got a terrain missing crash. Desert near Tripoli. Any Way I can send you a save to check it out?- Yeah, another one, the African desert seems to be the culprit.

Solarius_Scorch
Solarius_Scorch @solarius-scorch

Thanks for the report. I have updated the mod with a fix. (Thanks, Meridian!)