How are ratings calculated?
Ratings are calculated using Evan Miller's method (based on a Wilson score confidence interval) that is self-correcting. This means that the % of positive ratings & number of ratings decide a mods position on the top charts. The benefit of this approach is a mod with 2 positive ratings will not outrank one with 10 positive ratings but 2 negative. Nor will a mod with tons of rankings outrank everything unless most of the ratings are positive.
Rating levels
Ratings range from overwhelmingly positive to overwhelmingly negative. The color changes depending where on the scale the mod fits.
4 comments
I think that the starting stats are a little too high.
Like, day one you have rocketeers who physically cannot miss, snipers who can move 10 tiles and still take an aimed shot, guys who can prime and throw two grenades in a turn, etc.
I don't think the higher cost quite makes up for it either, at least not at this point in my campaign.
I was able to ace my first superhuman terror mission with only two casualties.
Course I am playing with a bunch of other balance changing mods, and I'm not very far into it.
1
Never mind.
3rd month and I'm already feeling the squeeze, even with the occasional save scum.
This is fantastic. gives you a much better chance to get to know your peeps, and actually care about them cause they do their jobs well.
1
Not bad. But it would be better if this mod did not change the standard soldiers, but added the second type of soldiers who can be hired along with the standard ones.
2
Agreed.
1
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