OpenXcom

Alien Navy for OpenXcom

Released (updated ago). Ranked 19 of 204 with 44 (2 today) downloads

Published by pablleaf (mod ID: 1685009)

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Introduction

An expansion mod for XCOM1. You will be presented with new alien races, missions, and weaponry.

Aliens

Aerials - Aerials appear to be the highest commanders in the alien's naval forces just as the Ethereals are the highest commanders of the alien's ground forces.
Altoids - Altoids are the specialized deep-space navigators of the alien forces. While they are almost identical in appearance to the Sectoids, the Altoids are completely devoid of psionic skills.
Belcher - This ugly creature is a true biological weapon bred for the most malevolent terror.
Crabman - These towering giants are nothing more than brute bodyguards and bullies allied with Altoids.
Probe - These cybernetic probes are nothing more than harmless explorers.
Venom Toad - his small creature is another earth creature genetically mutated by the aliens but possess a highly contagious virus.

Missions

This mod introduces several new missions that are unlocked as research occurs

Weapons

Crystal Sword - This strange crystal is an alien melee weapon.
Disruptor Collection - Disruptors use a special crystal as a resonator to create quantum vibration or quantum resonance beams.


Next Update:

Improved sounds for Probe and Crabman


Credits

This mod was originally coded by Duke Falcon & Noel Buddy.

My role has been to get it to work with OXCE 7.x.

Releases

FilenameSizeVersionAddedOptions
aliennavy-0.8.1a.zip870.77kb0.8.1a

aliennavy-0.8.1.zip533.59kb0.8.1

alien_navy.zip544.44kb0.8.0

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