How are ratings calculated?
Ratings are calculated using Evan Miller's method (based on a Wilson score confidence interval) that is self-correcting. This means that the % of positive ratings & number of ratings decide a mods position on the top charts. The benefit of this approach is a mod with 2 positive ratings will not outrank one with 10 positive ratings but 2 negative. Nor will a mod with tons of rankings outrank everything unless most of the ratings are positive.
Rating levels
Ratings range from overwhelmingly positive to overwhelmingly negative. The color changes depending where on the scale the mod fits.
Comments
OXCE crashed with message
"
Error for 'STR_TOXIGUN': offset '385' exceeds mod size limit 28 in set 'Projectiles' at line 1660
"
if you edit the file in the archive named "AlienArmouryExpanded.rul"
change the following two line to what is below, all you have to chante is the number '385' to '28' in each line, leaving the rest as it is.
Line# 1661 bulletSprite: 28
Line# 2050 28: Resources/AlienArmouryExpanded/Bullets/toxic_bullet.gif
It will fix the issue.
I had the same problem with my mod Ironman Suit, I am guessing that the old way mods had to have a unique ID accross all mods? so if another mod had projectile id 200, then a different mod could not use 200 and would have to use a new number like 201. As you add many mods all hard coded with unique IDs it get hard to track which mod is using what ID. I think the new way is local IDs so using a number like 28 is only localized to this mod and no other projectile ID in the same mod can use that ID, but it won't conflict with other mods as they each have their own local IDs.
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