- Statstrings moved to auxiliary mod, turn on and off by activating/deactivating the mod from the options menu
- Testing new script to change overweight penalty to remove energy instead of TUs
- Added an assistance article to provide a short explanation of the new mechanics
- Terminator weapons retain the TU penalty in addition to the new energy penalty when overweight
- Guard Heavy Bolter no longer removes energy on kneeling
- Corrected and edited many of the mod's strings (credit to TheDeparted)
- Updating geoscape markers for Stormraven
- Updating Craft image for Stormraven
- Scout Armor color corrections
- Small fixes
- Inquisition Full arc
- Grey Knights
- Fixed morale gain from executing traitors, broken due to last version's update
- Changed Craft Quad Autocannon again to differentiate it from the (renamed) Marine's Craft Assault Cannon
- Added the Marauder Destroyer as a mid-tier fire support interceptor.
- Added Sanctioned Psykers as a late-game soldier type, with a number of different disciplines and abilities based on choice of armor.
- Added hand-held autocannons.
- Added the first of a set of monthly missions, an outpost defense after you've completed training.
- Added the script that forces hits on the front armor as long as the shooter is in within diagonally in front of the target to the mounted weapon armors.
- Added an article to explain how to execute traitors with Commissars.
- Added articles to explain Officer and Veteran promotions.
- Added deployed bipod sprites for Heavy Stubber when kneeling
- New article images for Craft Multilaser, Quad Lascannon, and Quad Autocannon