OpenXcom

40k for OpenXcom

Released (updated ago). Ranked 5 of 176 with 15,935 (6 today) downloads

Published by ohartenstein23 - learn more (mod ID: 297)

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This is a Warhammer 40k total conversion for OpenXcom, based on an earlier space marine mod by Ryskeliini. As Force Commander for the Imperium of Man on a planet beseiged by Chaos, you must find a way to end the Warp Storm and purge your world!

By Ryskeliini, bulletdesigner, ohartenstein23, and many contributors from the OXC forums


Installation and Update Instructions Video: Youtu.be


Installation:

  • Download and install OpenXcom Extended (OXCE), version 6.8.3, by Meridian and Yankes
  • Run OXCE after copying the UFO files to generate the user/mods folder
  • Download the 40k files, and unzip into the mods folder
  • Run OXCE, go to Options > Mods and select "40k" from the drop-down menu at the top
  • (Optional) If the Music is playing the UFO soundtrack, check Options > Audio > Music Format, and set it to "Auto" or "OGG" if it isn't one of those.
  • (Optional) Turn on the Stat Strings mod under Options > Mods
  • (Optional) Turn on the Chapter Change mod under Mods to change the look of your Space Marines to the Imperial Fists or the Blood Angels Chapters
  • (Optional) Turn on the Cutscenes mod under Mods to get short briefing videos before most missions


As of Version 024, we now have an auxiliary mod with short briefing cutscenes before most missions. To install it:

  • Download the latest 40k_Cutscenes (40k_cutscenes_026) file from below
  • Place either the .zip file or unzip it into your user/mods folder (but don't do both!)
  • Turn it on in you mods menu


Updating:

  • Save any current campaign in the Geoscape. Loading a Battlescape save from a previous version is more likely to cause bugs and crashes, and is not recommended.
  • Remove the previous version's 40k folders from your OXCE mods folder.
  • Download the new version's files and unzip into the mods folder. Your previous saves should be compatible if made during the Geoscape.


Credits:

  • Big props to Ryskeliini for the space marine stuff and Dioxine for the help
  • Used a lot of maps from Terrainpack prior to version 024, so special thanks to Hobbes also so help on side

Tools:

Sprites, sounds, maps, ruleset code etc:

  • All around thanks to everyone, I used lot of stuff from other mods for reference and change it to 40k universe
  • Background images from various internet sources

Dependencies

NameAddedUpdated
OpenXcom Extended (OXCE)

Releases

FilenameSizeVersionAddedOptions
40k_029.zip144.42mb029

40k_cutscenes_029.zip629.63mb029_Cutscenes

40k_028.zip140.75mb028

40k_027.zip140.15mb027

40k_026.1.zip142.97mb026

40k_cutscenes_026.zip597.43mb026_Cutscenes

40k_025.zip137.1mb025

40k_024.zip128.66mb024

40k_cutscenes_024.zip555.54mb024_Cutscenes

40k_noanims_023.zip67.97mb023_reduced

40k_023.zip258.65mb023

40k_noanims_022.zip68.1mb022_reduced

40k_022.zip258.78mb022

40k_noanims_021.zip67.59mb021_reduced

40k_021.zip255.93mb021

40k_noanims_020.zip54.17mb020_reduced

40k_020.zip245.31mb020

40k_noanims_019.zip56.41mb019_reduced

40k_019.zip244.42mb019

40k_ig_crewed_weapons.zip17.55kb1.0

40k_noanims_018.zip24.38mb018_reduced

40k_018.zip243.07mb018

40k_017.zip242.92mb017

40k_016.zip242.82mb016

40k_015.zip242.39mb015

40k.zip242.07mb014

115 comments

Join the community or sign in with your gaming account to join the conversation:

Z
Zeo1589228625 @zeo1589228625

is teh mod still dead?

LV
Lava_Viper @lava-viper

You can join the discord, still active with work still being done

OH
ohartenstein23 @ohartenstein23

No, it has never been dead.

AE
AtomicEgnnog @atomicegnnog

I keep getting random crashes on my playthroughs. The error message says i can submit my save to hopefully fix the problem. Anyone know where exactly i do this or who i contact.

OH
ohartenstein23 @ohartenstein23

You can report it on our subforum on the OpenXcom forums, though I recommend checking the bugreports thread first to see if there is already a fix for the crashes you're having: Openxcom.org

We also have a discord server: Discord.gg

AE
AtomicEgnnog @atomicegnnog

Thanks for reply i found a solution there that has fixed the problem.

AS
assassin-of-light @assassin-of-light

Where are the black templars? If not then when?!

MarcusFahlen(swe)
MarcusFahlen(swe) @marcusfahlenswe

we need Nemesis Force Halberd :D

PS
psychobarge @psychobarge

Hello and thanks for the mod, how are you supposed to destroy the traitor guard chimeras? i tried with krak grenades but 5 + 10 sniper shots would not do it ! they wipe my squad everytime

OH
ohartenstein23 @ohartenstein23

Krak grenades are not powerful enough explosives and snipers don't damage armor like other AP weapons. Both are more specialized against carapace/basic space marine armor.

There's a chance of the turrets being destroyed if you shoot them down in geoscape. In battle, use smoke to get close and fire multiple times with meltas or heavy bolters on the same side, or get heavy weapons like krak missiles and lascannons.

AE
AtomicEgnnog @atomicegnnog

Does anyone have any help on how to take out orc bases?

Bulletdesigner
Bulletdesigner @brunoantunesarq

there are several levels , take the small ones when you can, leave the big one for last when you have enough tech/soldiers (lascannon is mandatory against the big mechanized unit´s)

AE
AtomicEgnnog @atomicegnnog

Any advice on how to not get shot by the canon in middle of the base? Seems to kill people as soonm as they leave ship.

OH
ohartenstein23 @ohartenstein23

Take cover behind your craft until you destroy it with missile launchers loaded with krak missiles. Smoke will help prevent it from reaction-firing on you, but it can still shoot your troops that are not in cover from it on its turn.

Bulletdesigner
Bulletdesigner @brunoantunesarq

leave and reroll the spawn cannon is always in the middle of base, redeploy for a better spawn

AE
AtomicEgnnog @atomicegnnog

Thanks i'll give it a go see how it goes.

PhantomBloodOpera
PhantomBloodOpera @phantombloodopera

Mod is cool concept wise but can be absurdly frustrating, I find the Guardsmen much more reliable than the Space Marines, also I tend to never be able to find the last enemy in the very first mission, so that's cool.

Putanboi
Putanboi @putanboi

If it's about cult things then you should look for a locked, very resilient and unique metal (more like ceramite) door

Niadria
Niadria @niadria

the mission thing i have to ask was it a cult activity or UFO? If Cult then look for a solid metal door it will stand out as strange or differant to the rest of them you need to break into that room and 3 cultists will be waiting for you.

Z
Zombiegedon @zombiegedon

ive followed the steps but when i try and run it it comes up with errors about armor and corpses i didnt have this error last edition can anyone help with this

OH
ohartenstein23 @ohartenstein23

Use version 6.5.3 of OXCE, the mod has not yet been updated to work with 6.6.

Z
Zombiegedon @zombiegedon

thanks alot its all good now